游戏开发

游戏开发与引擎工具

显示 265-288 / 共 861 个技能
danielmiessler

FirstPrinciples

danielmiessler

First principles analysis. USE WHEN first principles, fundamental, root cause, decompose. SkillSearch('firstprinciples') for docs.

智能体 2万 8个月前
SpriteCook

spritecook-generate-sprites

SpriteCook

Generate sprites and game assets using the SpriteCook MCP tools. Use when building games and the user needs sprites, pixel art, detailed art, characters, items, tilesets, textures, icons, or UI elements. Also use when asked to create, generate, or make game art assets.

代码生成 47 8个月前
omer-metin

Ai Game Art Generation

omer-metin

文件操作 181 9个月前
hatayama

uloop-unity-search

hatayama

"Search Unity project for assets. Use when: finding scenes, prefabs, scripts, materials, or other assets by name/type, or when user asks to search project files. Returns asset paths and metadata."

向量嵌入 583 8个月前
hatayama

uloop-screenshot

hatayama

"Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, Inspector, or other windows, (2) Capture current visual state for debugging or documentation, (3) Save what the Editor looks like as an image file."

Docker 583 8个月前
hatayama

uloop-clear-console

hatayama

"Clear Unity console logs. Use when: clearing console before tests, starting fresh debugging session, or when user asks to clear logs. Removes all log entries from Unity Console."

认证鉴权 583 8个月前
hatayama

uloop-get-menu-items

hatayama

"Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for automation, (3) Prepare for executing menu items programmatically."

CLI 工具 583 8个月前
hatayama

uloop-compile

hatayama

"Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts."

CLI 工具 583 8个月前
hatayama

uloop-execute-dynamic-code

hatayama

"Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring."

CLI 工具 583 8个月前
vudovn

game-development

vudovn

Game development orchestrator. Routes to platform-specific skills based on project needs.

游戏开发 8200 9个月前
TheOrcDev

gaming-ui-state-management

TheOrcDev

Patterns for game-like interfaces - health bars, XP bars, mana bars. Apply when building RPG/retro gaming UI components with state-driven visuals.

游戏开发 2058 9个月前
omer-metin

Animation Systems

omer-metin

动画 179 9个月前
dylantarre

3d-spatial

dylantarre

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

动画 119 9个月前
dylantarre

universal-fallback

dylantarre

Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.

动画 119 9个月前
dylantarre

game-development

dylantarre

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

动画 119 9个月前
dylantarre

physics-intuition

dylantarre

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

动画 119 9个月前
dylantarre

Animation Principles - Master

dylantarre

Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level

动画 119 9个月前
dylantarre

Animation Principles - Novice

dylantarre

Use when someone has basic awareness of animation principles and wants to start applying them in simple projects

动画 119 9个月前
dylantarre

game-designer

dylantarre

Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.

动画 119 9个月前
dylantarre

exaggerated-clarity

dylantarre

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

动画 119 9个月前
willibrandon

Pixel Art Exporter

willibrandon

Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized").

数据处理 390 12个月前
matiaszanolli

UI Audit: Scaleform (R4 + M48) and MenuXml (M48.4-M48.7)

matiaszanolli

"Deep audit of the game UI tracks — Scaleform/SWF (Ruffle host bridge, AVM1/AVM2 profiles, ABC adapter injection, archive navigator, offscreen wgpu readback, overlay upload, input routing) and the Oblivion/FO3/FNV MenuXml track (eval, layout, raster) with both HUD drivers"

数据处理 28 12天前
matiaszanolli

Skyrim Compatibility Audit (SE + LE)

matiaszanolli

"Per-game audit of Skyrim (SE + LE) compatibility — BSTriShape packed geometry, BSLightingShaderProperty shader-type dispatch, NPC equip/FaceGen, multi-master load order"

游戏开发 28 12天前
eachlabs

game-asset-generation

eachlabs

Generate game art assets using each::sense AI. Create 2D sprites, character sprite sheets, seamless textures, UI elements, icons, tilesets, loading screens, logos, and concept art for games.

代码生成 43 8个月前