游戏开发

游戏开发与引擎工具

显示 241-264 / 共 576 个技能
andreev-danila

reanimated-skia-performance

andreev-danila

"Write and review high-performance React Native animations and 2D graphics using react-native-reanimated (v4+) and @shopify/react-native-skia (Canvas scenes, runtime effects/shaders). Use for: gesture-driven interactions, spring/timing transitions, layout/mount animations, Reanimated CSS transitions/animations, Skia drawings, animated shader uniforms, path/vector interpolation, dev-mode tuning panels (sliders), and diagnosing animation jank (JS thread stalls, excessive re-renders, per-frame allocations)."

动画 24 7个月前
willibrandon

Pixel Art Creator

willibrandon

Create new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sprite", "Game Boy", "NES", "retro", color mode mentions ("RGB", "indexed", "grayscale"). Also use for drawing basic shapes like "circle", "rectangle", "line", "pixel", "fill", "outline".

代码生成 300 10个月前
willibrandon

Pixel Art Animator

willibrandon

Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.

动画 300 10个月前
willibrandon

Pixel Art Professional

willibrandon

Apply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant").

代码生成 300 10个月前
rudedogg

zig-raylib-5.5

rudedogg

Zig bindings for raylib 5.5 game development library. Use when writing raylib games/applications in Zig, working with 2D/3D graphics, handling input, loading textures/sounds/models, or implementing game loops. Covers idiomatic Zig patterns for raylib including error handling with RaylibError, resource management with defer, Camera2D/Camera3D systems, collision detection, skeletal animation, shaders, PBR materials, and audio playback.

API 开发 39 7个月前
omer-metin

Ai Game Art Generation

omer-metin

文件操作 134 7个月前
omer-metin

Animation Systems

omer-metin

动画 134 7个月前
omer-metin

3D Modeling

omer-metin

代码评审 134 7个月前
majesticlabs-dev

first-principles

majesticlabs-dev

Apply first-principles thinking to break down complex problems into fundamental truths and rebuild solutions from the ground up. Use when solving strategic decisions, breaking through blockers, or challenging assumptions. Triggers on first principles, Elon Musk methodology, fundamental truths, strip assumptions, physics of the problem, rebuild from scratch.

代码生成 49 8个月前
vercel-labs

ralph-gpu

vercel-labs

Minimal WebGPU shader library for creative coding and real-time graphics. Provides fullscreen passes, particles, compute shaders, render targets, and ping-pong buffers with automatic uniform bindings and global time/resolution tracking.

代码生成 58 7个月前
bfollington

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The godot command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

自动化 51 7个月前
bfollington

shadertoy

bfollington

This skill should be used when working with Shadertoy shaders, GLSL fragment shaders, or creating procedural graphics for the web. Use when writing .glsl files, implementing visual effects, creating generative art, or working with WebGL shader code. This skill provides GLSL ES syntax reference, common shader patterns, and Shadertoy-specific conventions.

游戏开发 51 7个月前
hubert-dudek

lakehouse-pipeline-design

hubert-dudek

Create a Databricks lakehouse pipeline design doc (bronze/silver/gold, DLT or Jobs), including SLAs, data quality, Unity Catalog governance, monitoring, and an implementation checklist. Use when designing or reviewing ETL/ELT pipelines, DLT pipelines, streaming ingestion, CDC, or batch jobs on Databricks.

CI/CD 8 7个月前
hubert-dudek

team-templates

hubert-dudek

Generate standardized team templates (project kickoff, data contract, incident postmortem/RCA, weekly status update, Unity Catalog access request). Use when someone asks for a template, PRD/1-pager, design doc, postmortem, weekly update, data contract, or access request.

代码生成 8 7个月前
EnzeD

r3f-materials

EnzeD

React Three Fiber materials - PBR materials, Drei materials, shader materials, material properties. Use when styling meshes, creating custom materials, working with textures, or implementing visual effects.

代码生成 113 7个月前
bnadlerjr

writing-prds

bnadlerjr

"Build Product Requirements Documents from Product Briefs. Use when transforming product vision into actionable requirements for engineers and designers. Produces high-level design principles, use case compendiums, and milestone definitions. A PRD focuses on 'what' not 'how'."

代码评审 5 6个月前
EnzeD

r3f-physics

EnzeD

React Three Fiber physics with Rapier - RigidBody, colliders, forces, joints, sensors. Use when adding physics simulation, collision detection, character controllers, or creating interactive physics-based experiences.

游戏开发 113 7个月前
Data-Wise

cross-disciplinary-ideation

Data-Wise

Field connection mapping and systematic ideation for method transfer

游戏开发 7 8个月前
eachlabs

game-asset-generation

eachlabs

Generate game art assets using each::sense AI. Create 2D sprites, character sprite sheets, seamless textures, UI elements, icons, tilesets, loading screens, logos, and concept art for games.

代码生成 30 6个月前
xenitV1

game-design

xenitV1

Game design principles. GDD structure, balancing, player psychology, progression.

游戏开发 130 7个月前
xenitV1

web-games

xenitV1

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

代码生成 130 7个月前
xenitV1

game-development

xenitV1

Game development orchestrator. Routes to platform-specific skills based on project needs.

游戏开发 130 7个月前
xenitV1

3d-games

xenitV1

3D game development principles. Rendering, shaders, physics, cameras.

游戏开发 130 7个月前
xenitV1

2d-games

xenitV1

2D game development principles. Sprites, tilemaps, physics, camera.

游戏开发 130 7个月前