游戏开发

游戏开发与引擎工具

显示 241-264 / 共 861 个技能
matiaszanolli

ECS Audit

matiaszanolli

"Deep audit of the ECS — storage backends, queries, world, systems, resources"

注释 28 12天前
matiaszanolli

Fallout 3 Compatibility Audit

matiaszanolli

"Per-game audit of Fallout 3 compatibility — NIF v20.2.0.7, BSA v104, ESM via FNV-shared parser"

数据处理 28 12天前
matiaszanolli

source-command-audit-physics-skill

matiaszanolli

Deep audit of PHYSAL, the Havok→Rapier physics layer — collider shape translation, fixed-step determinism and explosion recovery, the phase-ordered ECS sync tick, ragdoll articulation, the character/NPC kinematic controller, and the WATAL buoyancy sink. Use when the user requests a physics, PHYSAL, ragdoll, character-controller, or buoyancy audit.

游戏开发 28 1个月前
matiaszanolli

Fallout 4 Compatibility Audit

matiaszanolli

"Per-game audit of Fallout 4 compatibility — BA2, half-float verts, BGSM materials, M49 precombines (CSG)"

设计 28 12天前
matiaszanolli

source-command-audit-ecs-skill

matiaszanolli

Audit ByroRedux's ECS: storage backends, queries and world access, lock ordering, resources, scheduler wiring and declared access, change tracking, hot-path invariants, component lifecycles, and the animation runtime, spanning crates/core/src/ecs and byroredux boot registration. Use when the user requests an ECS, byroredux-core, scheduler, or storage audit.

智能体 28 1个月前
matiaszanolli

Incremental / Delta Audit

matiaszanolli

"Delta audit — check only recently changed code for regressions and new bugs"

注释 28 12天前
matiaszanolli

source-command-audit-save-skill

matiaszanolli

Deep audit of the M45 save/load subsystem — full-ECS-snapshot capture, type-erased SaveRegistry, FORMAT_MAJOR schema discipline, atomic disk writes and the quicksave ring, save-side refusal and validation gates, and the M45.1 live load-apply (cell reload, FormId-keyed deltas, player-pose restore). Use when the user requests a save/load, snapshot, save-corruption, quicksave-ring, or load-apply audit.

分析 28 1个月前
matiaszanolli

source-command-audit-nif-skill

matiaszanolli

Audit ByroRedux's NIF parser (crates/nif) for byte-accurate correctness across the Oblivion → Starfield span — stream-position drift, version gating, block dispatch coverage, geometry/import handoff, collision + shader block parsing, allocation hygiene. Use when the user requests a NIF parser or NIF byte-format audit.

数据处理 28 1个月前
matiaszanolli

Gameplay Audit (P2/P3 slice, M41–M42)

matiaszanolli

"Deep audit of the gameplay layer in byroredux/src — inventory/equipment, interaction/locks/loot persistence, consumables, combat + death, NPC spawn → AI packages → locomotion, player feedback, gameplay-state save coverage and stage order"

游戏开发 28 12天前
matiaszanolli

Legacy Compatibility Audit

matiaszanolli

"Audit compatibility gaps between Gamebryo 2.3 and Redux — what's mapped, what's missing"

游戏开发 28 14天前
matiaszanolli

source-command-audit-gameplay-skill

matiaszanolli

Audit ByroRedux's gameplay layer in byroredux/src — inventory/equipment, interaction/locks/loot persistence, consumables, combat + death, NPC spawn → AI packages → locomotion, player feedback, gameplay-state save coverage and stage order. Use when the user requests a gameplay, combat, inventory, or AI-package audit.

游戏开发 28 1个月前
amilich

isometric-asset-sheets

amilich

Generate sprite sheet images for the isometric city game using the GenerateImage tool. Use when creating new game assets, sprite sheets, vehicle sprites, building sprites, or any visual assets for the isometric city builder. Ensures consistent format, sizing, and isometric projections.

游戏开发 2331 9个月前
matiaszanolli

Scripting Runtime Audit (M30 / M47.0–M47.3)

matiaszanolli

"Deep audit of the M30/M47 scripting runtime — AST→ECS recognizer chain (decline-on-unmodeled), fragment/quest-stage dispatch, ECS event/timer/condition/trigger systems, cell-loader script attach, scene/package/cinematic playback, legacy ObScript quest execution (M47.3), extender-compat provider layer. Compiler frontends (.pex decompiler, .psc parser) are /audit-papyrus"

数据处理 28 12天前
matiaszanolli

UI Audit: Scaleform (R4 + M48) and MenuXml (M48.4-M48.7)

matiaszanolli

"Deep audit of the game UI tracks — Scaleform/SWF (Ruffle host bridge, AVM1/AVM2 profiles, ABC adapter injection, archive navigator, offscreen wgpu readback, overlay upload, input routing) and the Oblivion/FO3/FNV MenuXml track (eval, layout, raster) with both HUD drivers"

数据处理 28 12天前
matiaszanolli

Audit Suite Orchestrator

matiaszanolli

"Run a preset suite of audits in parallel — or derive one from a code area / diff via the ownership map"

游戏开发 28 14天前
matiaszanolli

Physics / PHYSAL Audit

matiaszanolli

"Deep audit of PHYSAL — the Havok→Rapier physics layer: collider classification, fixed-step determinism + explosion recovery, 4-phase ECS sync, ragdoll articulation, character/NPC kinematic controller, WATAL buoyancy sink"

数据处理 28 12天前
matiaszanolli

Save / Load Subsystem Audit (M45 + M45.1)

matiaszanolli

"Deep audit of the M45 save/load subsystem — full-ECS-snapshot capture, type-erased registry, format-version discipline, atomic disk write + ring, save-side refusal/validation gates, and the M45.1 live load-apply (cell reload + FormId-keyed deltas + player-pose restore)"

注释 28 11天前
matiaszanolli

Oblivion Compatibility Audit

matiaszanolli

"Per-game audit of Oblivion (TES4) compatibility — NIF v20.0.0.4 + the v10.x NetImmerse family, BSA v103, live ESM path"

数据处理 28 12天前
matiaszanolli

Audit → GitHub Issues Publisher

matiaszanolli

"Convert an audit report's findings into GitHub issues with completeness checks"

游戏开发 28 12天前
matiaszanolli

Safety Audit

matiaszanolli

"Safety audit — unsafe blocks, memory leaks, undefined behavior, Vulkan spec violations"

设计 28 12天前
matiaszanolli

Skyrim Compatibility Audit (SE + LE)

matiaszanolli

"Per-game audit of Skyrim (SE + LE) compatibility — BSTriShape packed geometry, BSLightingShaderProperty shader-type dispatch, NPC equip/FaceGen, multi-master load order"

游戏开发 28 12天前
omer-metin

3D Modeling

omer-metin

代码评审 179 9个月前
P4nda0s

rev-u3d-dump

P4nda0s

Dump Unity IL2CPP symbols from iOS/Android builds. Extract method names, addresses, and type info from IL2CPP binaries and global-metadata.dat, then generate IDA/Ghidra import scripts.

数据处理 2312 6个月前
hatayama

uloop-get-hierarchy

hatayama

"Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components."

CLI 工具 583 8个月前