verekia

verekia

@verekia

GitHub
16 Skills
464 Total Stars
February 2026 Joined

Public Skills

verekia-setup

by verekia

Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.

Code Gen 29 4mo ago

verekia-architecture

by verekia

Day-to-day coding style and patterns for R3F game development with Miniplex ECS.

Database 29 4mo ago

zustand-entities

by verekia

Use Zustand as a simple state store for entity management (not a true ECS).

Code Gen 29 4mo ago

smooth-interpolation

by verekia

Animate values smoothly using exponential decay instead of linear interpolation.

Game Dev 29 4mo ago

low-health

by verekia

Display a pulsing red vignette overlay when the player's health is low.

Animation 29 4mo ago

damage-numbers

by verekia

Display floating damage numbers that animate upward and fade out, with support for critical hits.

Animation 29 4mo ago

r3f-setup

by verekia

Set up a React Three Fiber project with WebGPU support.

Processing 29 4mo ago

ui-useframe

by verekia

Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.

Debugging 29 4mo ago

miniplex

by verekia

Use Miniplex for minimalistic Entity Component System with TypeScript support.

Code Gen 29 4mo ago

bone-attachment

by verekia

Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.

Code Gen 29 4mo ago

health-bars

by verekia

Display health bars above characters using CSS styling.

Processing 29 4mo ago

weapon-trail

by verekia

Create a ribbon trail effect that follows a weapon's movement.

Code Gen 29 4mo ago

reactive-polling

by verekia

Poll for changes to any value and trigger React re-renders when it changes.

Code Gen 29 4mo ago

koota

by verekia

Use Koota for data-oriented Entity Component System architecture with React bindings.

Processing 29 4mo ago

pushback

by verekia

Make enemies flash white and rock back and forth when receiving damage.

Animation 29 4mo ago

camera-shake

by verekia

Shake the camera when the player takes damage or on impacts for visual feedback.

Game Dev 29 4mo ago