matiaszanolli
@matiaszanolli
Public Skills
source-command-audit-skyrim-skill
by matiaszanolli
Per-game audit of Skyrim Special Edition and Skyrim LE compatibility — BSTriShape packed geometry and SSE skinned reconstruction, BSLightingShaderProperty shader-type dispatch, NPC equip and FaceGen, multi-master load order, BSA v104/v105 archives, and corpus gates. Use when the user requests a Skyrim compatibility, SE/LE per-game, or Skyrim regression audit.
source-command-audit-regression-skill
by matiaszanolli
Verify that closed ByroRedux bug fixes haven't regressed by dynamically discovering closed GitHub issues, locating each fix and its guard test, and reporting any fix that has gone missing as a regression. Use when the user requests a regression verification or closed-fix recheck audit.
source-command-audit-incremental-skill
by matiaszanolli
Audit only recently changed ByroRedux code for new bugs, regressions, contract breaks, unsafe deltas, and missing tests. Use when the user requests an incremental, delta, working-tree, commit-range, or since-date audit.
source-command-audit-publish-skill
by matiaszanolli
Convert a finished audit report's findings into GitHub issues with path validation, NEW-status filtering, dedup against open issues, label reconciliation, and a completeness gate. Use when the user asks to publish an audit report or convert or file its findings as GitHub issues.
source-command-audit-physics-skill
by matiaszanolli
Deep audit of PHYSAL, the Havok→Rapier physics layer — collider shape translation, fixed-step determinism and explosion recovery, the phase-ordered ECS sync tick, ragdoll articulation, the character/NPC kinematic controller, and the WATAL buoyancy sink. Use when the user requests a physics, PHYSAL, ragdoll, character-controller, or buoyancy audit.
source-command-audit-character-skill
by matiaszanolli
Audit CHARAL in crates/core/src/character — the per-game character ruleset translation into canonical ActorValues, Level, and Perks, covering derived-stat formulas, leveling models, skill/attribute rosters, regen, affliction, and reputation systems, plus the parse-to-actor population boundary. Use when the user requests a character, CHARAL, ActorValue, derived-stat, leveling, or population-boundary audit.
source-command-audit-fo3-skill
by matiaszanolli
Audit Fallout 3 compatibility — NIF v20.2.0.7, BSA v104, and the FNV-shared ESM parser, hunting FO3 divergences from the FNV path. Use when the user requests a Fallout 3 or FO3 compatibility audit.
source-command-audit-scripting-skill
by matiaszanolli
Deep audit of the M30/M47 scripting runtime — the AST-to-ECS recognizer chain (decline-on-unmodeled), fragment and quest-stage dispatch, ECS event/timer/condition/trigger systems, cell-loader script attach, scene/package/cinematic playback, legacy ObScript quest execution, and the SKSE/JContainers provider-compat layer. Use when the user requests a scripting-runtime, recognizer, fragment-dispatch, event-runtime, ObScript, or provider/extender-compat audit.
source-command-audit-exterior-skill
by matiaszanolli
Audit ByroRedux's exterior layers (EXAL/SKYAL/WATAL and ground cover) for translation-boundary, terrain and splatting, ground-cover pipeline, sky bake with clouds and SH, weather and sun, water translation, distant LOD, and tree regressions against the single-boundary, no-fabrication, no-leak, and no-render-time-fallback invariants. Use when the user requests an exterior, EXAL, SKYAL, WATAL, terrain, ground-cover, sky, weather, water, or LOD audit.
source-command-audit-safety-skill
by matiaszanolli
Audit ByroRedux for unsafe-code violations, undefined behavior, FFI lifetime bugs, memory and resource leaks, Vulkan specification errors, GPU layout drift, teardown hazards, and sandbox trust-boundary failures. Use when the user requests a safety, memory-safety, Vulkan-safety, or unsafe-code audit.
source-command-audit-fo4-skill
by matiaszanolli
Audit Fallout 4 compatibility — BA2 archives, half-float vertices, BGSM/BGEM materials, and M49 CSG precombines. Use when the user requests a Fallout 4 or FO4 compatibility audit.
source-command-audit-ecs-skill
by matiaszanolli
Audit ByroRedux's ECS: storage backends, queries and world access, lock ordering, resources, scheduler wiring and declared access, change tracking, hot-path invariants, component lifecycles, and the animation runtime, spanning crates/core/src/ecs and byroredux boot registration. Use when the user requests an ECS, byroredux-core, scheduler, or storage audit.
source-command-audit-suite-skill
by matiaszanolli
Orchestrate a preset suite of ByroRedux audits in parallel, or derive one from a code area or git diff via the ownership map (renderer, nif, esm, per-game, safety, and more). Use when the user requests an audit suite, a preset sweep, or audit coverage of a whole code area or change set.
source-command-audit-starfield-skill
by matiaszanolli
Audit Starfield per-game compatibility — BA2 v2/v3 with LZ4 block compression, CDB materialsbeta.cdb material lookup, BSGeometry .mesh resolution, and the walkable Cydonia interior. Use when the user requests a Starfield compatibility, per-game Starfield, or Starfield data-flow audit.
source-command-audit-gameplay-skill
by matiaszanolli
Audit ByroRedux's gameplay layer in byroredux/src — inventory/equipment, interaction/locks/loot persistence, consumables, combat + death, NPC spawn → AI packages → locomotion, player feedback, gameplay-state save coverage and stage order. Use when the user requests a gameplay, combat, inventory, or AI-package audit.
source-command-audit-tech-debt-skill
by matiaszanolli
Audit ByroRedux accumulated technical debt — stale markers, dead code, logic duplication, magic numbers, stub implementations, doc rot, audit-finding rot, oversized files, and test hygiene. Use when the user requests a tech-debt, code-debt, or cleanup-candidate audit.
source-command-audit-save-skill
by matiaszanolli
Deep audit of the M45 save/load subsystem — full-ECS-snapshot capture, type-erased SaveRegistry, FORMAT_MAJOR schema discipline, atomic disk writes and the quicksave ring, save-side refusal and validation gates, and the M45.1 live load-apply (cell reload, FormId-keyed deltas, player-pose restore). Use when the user requests a save/load, snapshot, save-corruption, quicksave-ring, or load-apply audit.
source-command-audit-ui-skill
by matiaszanolli
Deep audit of the ByroRedux game UI tracks — Scaleform/SWF (Ruffle host bridge, AVM1/AVM2 profiles, ABC adapter injection, catalog and AVM1 scanner, resource navigator, offscreen wgpu readback, overlay upload, input routing) and the Oblivion/FO3/FNV MenuXml track (eval, layout, raster) with both HUD drivers. Use when the user requests a UI, Scaleform, HUD, MenuXml, or Ruffle audit.
source-command-audit-tooling-skill
by matiaszanolli
Audit ByroRedux tooling and host-facing contracts — the SDK (Studio snapshots, typed commands, StorageUtil compat), debug server, debug protocol and byro-dbg, debug-ui panels, launcher boot/settings handoff, install detection, byro-detect, and texture-upscale. Use when the user requests a tooling, SDK, debug-server, launcher, or host-contract audit.
source-command-audit-speedtree-skill
by matiaszanolli
Audit the SpeedTree (.spt) TLV walker in crates/spt, the placeholder-billboard import, and the TREE-to-billboard and wind wiring for Oblivion, FO3, and FNV. Use when the user requests a SpeedTree, .spt, tree billboard, or tree wiring audit.
source-command-audit-nif-skill
by matiaszanolli
Audit ByroRedux's NIF parser (crates/nif) for byte-accurate correctness across the Oblivion → Starfield span — stream-position drift, version gating, block dispatch coverage, geometry/import handoff, collision + shader block parsing, allocation hygiene. Use when the user requests a NIF parser or NIF byte-format audit.
source-command-audit-oblivion-skill
by matiaszanolli
Audit Oblivion (TES4) per-game compatibility — NIF v20.0.0.4 plus the v10.x NetImmerse tail, BSA v103, the live ESM path, ObScript quests, and the MenuXml HUD against real game data. Use when the user requests an Oblivion or TES4 per-game compatibility audit.
source-command-audit-runtime-skill
by matiaszanolli
Audit ByroRedux runtime telemetry by driving a headless engine on per-game cells, diffing stats against checked-in baselines, and reporting the state of the smoke / golden-frame gate matrix. Use when the user requests a runtime telemetry, capture, or gate-matrix audit.
source-command-audit-performance-skill
by matiaszanolli
Audit ByroRedux GPU/CPU performance — CPU hot paths, per-frame allocation churn, draw batching and instancing, GPU memory pressure and eviction thrash, SSBO sizing and upload cost, pass cost, streaming stalls, and telemetry. Use when the user requests a performance, frame-time, hot-path, GPU-cost, or bench audit.