matiaszanolli
@matiaszanolli
Public Skills
Runtime Telemetry Audit
by matiaszanolli
"Runtime telemetry regression audit — drives a headless engine on per-game cells, diffs against checked-in baselines, and reports the state of the smoke / golden-frame gate matrix"
Audit → GitHub Issues Publisher
by matiaszanolli
"Convert an audit report's findings into GitHub issues with completeness checks"
Safety Audit
by matiaszanolli
"Safety audit — unsafe blocks, memory leaks, undefined behavior, Vulkan spec violations"
Concurrency and Synchronization Audit
by matiaszanolli
"Audit Vulkan queue/AS sync, ECS lock ordering, scheduler access declarations, RwLock patterns, deadlock potential"
Starfield Compatibility Audit
by matiaszanolli
"Per-game audit of Starfield compatibility — BA2 v2/v3 + LZ4 block, CDB materials, BSGeometry .mesh resolution, walkable Cydonia interior"
NIFAL Audit — Canonical Translation Layer
by matiaszanolli
"Deep audit of NIFAL — the NIF Abstraction Layer (canonical translation tier): Imported* → translate() → Canonical, single-boundary / no-fabrication / no-render-time-fallback"
Skyrim Compatibility Audit (SE + LE)
by matiaszanolli
"Per-game audit of Skyrim (SE + LE) compatibility — BSTriShape packed geometry, BSLightingShaderProperty shader-type dispatch, NPC equip/FaceGen, multi-master load order"
Audio Subsystem Audit (M44)
by matiaszanolli
"Deep audit of the M44 audio subsystem — kira backend, spatial sub-tracks, listener/unit seam, reverb send, underwater filter, streaming music — plus its engine callers (footsteps, water audio, reverb zones, REGN ambient music)"
Audit Suite Orchestrator
by matiaszanolli
"Run a preset suite of audits in parallel — or derive one from a code area / diff via the ownership map"
source-command-audit-fnv-skill
by matiaszanolli
Audit Fallout New Vegas compatibility — the reference title covering cell load, ESM/NIF data, ragdoll, ambient AI and dialogue, consumables, and HUD profile. Use when the user requests a Fallout New Vegas or FNV compatibility audit.
Regression Verification Audit
by matiaszanolli
"Verify closed bug fixes haven't regressed — dynamically discovers and checks"
Legacy Compatibility Audit
by matiaszanolli
"Audit compatibility gaps between Gamebryo 2.3 and Redux — what's mapped, what's missing"
source-command-audit-common
by matiaszanolli
Shared audit protocol loaded by every ByroRedux audit — layout traps, reference docs, game data locations, delta-first scoping, path/symbol validation, deduplication, finding format, and report finalization. Use when running any audit skill or when the user asks for the shared audit protocol.
source-command-audit-severity
by matiaszanolli
Unified severity scale for ByroRedux audit findings — CRITICAL/HIGH/MEDIUM/LOW definitions, special rules, and the decision tree. Use when assigning or reviewing the severity of an audit finding.
source-command-audit-owners
by matiaszanolli
The ByroRedux audit ownership map — path prefix to owning audit(s) and risk floor, used for incremental routing, suite coverage, and validator gap detection. Use when routing a changed file to its audit, checking audit coverage of a path, or editing ownership rows.
Session Close
by matiaszanolli
"End-of-session ritual — diff stated facts against ground truth and propose synchronised edits across ROADMAP.md / HISTORY.md / README.md"
source-command-audit-concurrency-skill
by matiaszanolli
Audit ByroRedux concurrency and synchronization — Vulkan queue and acceleration-structure sync, compute-to-AS-to-fragment barrier chains, ECS lock ordering and deadlock potential, scheduler access declarations, RwLock patterns, GPU resource teardown, and worker threads. Use when the user requests a concurrency, synchronization, deadlock, lock-ordering, or Vulkan-sync audit.
source-command-audit-nifal-skill
by matiaszanolli
Audit NIFAL, ByroRedux's NIF Abstraction Layer — the canonical translation tier where per-game Imported* data folds into Canonical through a single translate() boundary, audited via the single-boundary, no-fabrication, no-leak, and no-render-time-fallback invariants. Use when the user requests a NIFAL or canonical translation-layer audit.
source-command-audit-audio-skill
by matiaszanolli
Audit the ByroRedux M44 audio subsystem — the kira backend in crates/audio (spatial dispatch and the Bethesda-unit listener seam, reverb send, underwater filter, streaming music, SoundCache, ECS lifecycle) plus its engine callers, footsteps, water audio, reverb zones, and REGN ambient music. Use when the user requests an audio, kira, spatial-sound, reverb, underwater, or music-dispatch audit.
source-command-audit-renderer-skill
by matiaszanolli
Deep audit of the ByroRedux Vulkan renderer — pipeline, synchronization, GPU memory, shaders, ray tracing, GPU-struct layout, denoiser/resolve chain, and per-feature passes. Use when the user requests a renderer, Vulkan, shader, ray-tracing, or denoiser audit.
source-command-audit-parsers-skill
by matiaszanolli
Parser-discipline audit of the non-NIF, non-ESM readers of untrusted game input — BSA/BA2/CSG archives, BGSM/BGEM, Starfield CDB, Havok HKX packfiles, FaceGen sidecars, MenuXml parsing, and Steam VDF/ACF. Use when the user requests a parser-discipline, archive-reader, or untrusted-format audit.
source-command-audit-papyrus-skill
by matiaszanolli
Deep audit of the Papyrus frontends — the .pex reader and 5-phase decompiler (crates/pex, Champollion port) and the .psc lexer and Pratt parser (crates/papyrus) — for untrusted-input bounds, decompiler soundness, and depth caps. Use when the user requests a Papyrus, .pex, or .psc frontend audit.
source-command-audit-esm-skill
by matiaszanolli
Audit ByroRedux's ESM/ESP plugin parser: GRUP walk, sub-record byte accounting, per-record schema dispatch, FormID remap and load order, CELL/WRLD walkers, localized strings, EsmIndex-to-ECS handoff, and real-data validation across Oblivion, FO3/FNV, Skyrim, FO4/FO76, and Starfield masters. Use when the user requests an ESM, ESP, plugin parser, FormID, or load-order audit.
source-command-audit-legacy-compat-skill
by matiaszanolli
Audit ByroRedux compatibility gaps against Gamebryo 2.3 and Creation-era behavior in the seams no layer owner covers — coordinate and placement fidelity, legacy subsystem coverage, and cross-game translation patterns. Use when the user requests a legacy compatibility or cross-engine mapping audit.