matiaszanolli
@matiaszanolli
Public Skills
Save / Load Subsystem Audit (M45 + M45.1)
by matiaszanolli
"Deep audit of the M45 save/load subsystem — full-ECS-snapshot capture, type-erased registry, format-version discipline, atomic disk write + ring, save-side refusal/validation gates, and the M45.1 live load-apply (cell reload + FormId-keyed deltas + player-pose restore)"
Scripting Runtime Audit (M30 / M47.0–M47.3)
by matiaszanolli
"Deep audit of the M30/M47 scripting runtime — AST→ECS recognizer chain (decline-on-unmodeled), fragment/quest-stage dispatch, ECS event/timer/condition/trigger systems, cell-loader script attach, scene/package/cinematic playback, legacy ObScript quest execution (M47.3), extender-compat provider layer. Compiler frontends (.pex decompiler, .psc parser) are /audit-papyrus"
UI Audit: Scaleform (R4 + M48) and MenuXml (M48.4-M48.7)
by matiaszanolli
"Deep audit of the game UI tracks — Scaleform/SWF (Ruffle host bridge, AVM1/AVM2 profiles, ABC adapter injection, archive navigator, offscreen wgpu readback, overlay upload, input routing) and the Oblivion/FO3/FNV MenuXml track (eval, layout, raster) with both HUD drivers"
Renderer Audit
by matiaszanolli
"Deep audit of the Vulkan renderer — pipeline, sync, memory, shaders, ray tracing, denoiser"
source-command-audit-sync-skill
by matiaszanolli
Re-sync every ByroRedux audit skill (.claude/commands/audit-/SKILL.md and the shared _audit- files) against the code landed since the last sync — closed-issue sweep, delta read, premise re-measure, ownership-map fold-in. Use when the user asks to update, refresh, or re-sync the audit skills.
Character / CHARAL Audit
by matiaszanolli
"Deep audit of CHARAL — the per-game character ruleset → canonical ActorValues/Level/Perks layer: derived-stat formulas, leveling models, skill/attribute rosters, regen + affliction + reputation systems, population boundary"
SpeedTree Subsystem Audit
by matiaszanolli
"Audit the SpeedTree (.spt) TLV walker (crates/spt), the placeholder-billboard import, and the TREE→billboard/wind wiring for Oblivion / FO3 / FNV"
Audit-Skill Sync
by matiaszanolli
"Re-sync every audit skill against the code that landed since the last sync — closed-issue sweep, delta read, premise re-measure, owner-map fold-in"
Exterior Audit — EXAL / SKYAL / WATAL / Ground Cover
by matiaszanolli
"Deep audit of the exterior layers EXAL / SKYAL / WATAL + ground cover — translation boundary, terrain + LOD, ground-cover pipeline, sky bake / clouds / SH, weather + sun, water translation"
Parser Discipline Audit (archives, materials, packfiles, sidecars)
by matiaszanolli
"Parser-discipline audit of the non-NIF, non-ESM readers of untrusted game-archive input — BSA/BA2/CSG archives, BGSM/BGEM, Starfield CDB, Havok HKX packfiles, FaceGen sidecars, MenuXml parse side, Steam VDF/ACF"
Fallout New Vegas Compatibility Audit
by matiaszanolli
"Per-game audit of Fallout New Vegas compatibility — reference title: cell load, ESM/NIF data, ragdoll, ambient AI + dialogue, consumables, HUD profile"
Tooling and Host-Contract Audit
by matiaszanolli
"Audit of tooling and host-facing contracts — SDK (Studio snapshots, typed commands, StorageUtil compat), debug server + protocol + byro-dbg, debug-ui panels, launcher/boot-request/settings-io handoff, install detection, byro-detect, texture-upscale"
NIF Parser Audit
by matiaszanolli
"Deep audit of NIF parser — stream position, version gating, block dispatch coverage, geometry handoff"
ECS Audit
by matiaszanolli
"Deep audit of the ECS — storage backends, queries, world, systems, resources"
Fallout 3 Compatibility Audit
by matiaszanolli
"Per-game audit of Fallout 3 compatibility — NIF v20.2.0.7, BSA v104, ESM via FNV-shared parser"
Performance Audit
by matiaszanolli
"Audit GPU/CPU performance — hot paths, allocations, draw batching, GPU memory pressure, SSBO sizing, telemetry"
Papyrus Frontend Audit (crates/pex + crates/papyrus)
by matiaszanolli
"Deep audit of the Papyrus compiler frontends — .pex reader + 5-phase decompiler (Champollion port, crates/pex) and the .psc lexer/Pratt parser (crates/papyrus): untrusted-input bounds, decompiler soundness, depth caps"
Fallout 4 Compatibility Audit
by matiaszanolli
"Per-game audit of Fallout 4 compatibility — BA2, half-float verts, BGSM materials, M49 precombines (CSG)"
Tech-Debt Audit
by matiaszanolli
"Audit accumulated technical debt — stale markers, dead code, duplication, magic numbers, stub impls, doc rot, oversized files"
Incremental / Delta Audit
by matiaszanolli
"Delta audit — check only recently changed code for regressions and new bugs"
ESM / Plugin Parser Audit
by matiaszanolli
"Deep audit of the ESM/ESP plugin parser — GRUP walk, sub-record byte accounting, per-record schemas, FormID remap, CELL/WRLD walkers, ESM→ECS handoff"
Physics / PHYSAL Audit
by matiaszanolli
"Deep audit of PHYSAL — the Havok→Rapier physics layer: collider classification, fixed-step determinism + explosion recovery, 4-phase ECS sync, ragdoll articulation, character/NPC kinematic controller, WATAL buoyancy sink"
Gameplay Audit (P2/P3 slice, M41–M42)
by matiaszanolli
"Deep audit of the gameplay layer in byroredux/src — inventory/equipment, interaction/locks/loot persistence, consumables, combat + death, NPC spawn → AI packages → locomotion, player feedback, gameplay-state save coverage and stage order"
Oblivion Compatibility Audit
by matiaszanolli
"Per-game audit of Oblivion (TES4) compatibility — NIF v20.0.0.4 + the v10.x NetImmerse family, BSA v103, live ESM path"