SneakKestrel16

SneakKestrel16

@SneakKestrel16

GitHub
74 Skills
0 Total Stars
October 2026 Joined

Public Skills

team-polish

by SneakKestrel16

"Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area."

Design 0 1d ago

milestone-review

by SneakKestrel16

"Milestone progress review — completeness, quality metrics, risk, go/no-go recommendation. At checkpoints or before a deadline."

Code Review 0 1d ago

team-audio

by SneakKestrel16

"Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation."

Game Dev 0 1d ago

tech-debt

by SneakKestrel16

"Track, categorize and prioritize technical debt across the codebase — scans for debt indicators, maintains a register."

Comments 0 1d ago

changelog

by SneakKestrel16

"Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions."

Game Dev 0 1d ago

team-level

by SneakKestrel16

"Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation."

Design 0 1d ago

content-audit

by SneakKestrel16

"Audit GDD content counts against what's implemented — planned vs built."

Game Dev 0 1d ago

map-systems

by SneakKestrel16

"Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index."

Game Dev 0 1d ago

create-control-manifest

by SneakKestrel16

"Builds a short list of must-do and never-do coding rules per system from accepted ADRs. Use when the user wants programmer rules or a cheat sheet from the ADRs, or needs it regenerated after ADR changes."

Finance 0 1d ago

brainstorm

by SneakKestrel16

"Guides the user through finding and choosing a game concept. Use when the user wants game ideas, a new concept, a game jam idea, or to explore other directions, including dropping the current idea and starting over."

Agents 0 1d ago

sprint-status

by SneakKestrel16

"Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'"

Automation 0 1d ago

asset-spec

by SneakKestrel16

"Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible."

Design 0 1d ago

qa-plan

by SneakKestrel16

"QA test plan for a sprint — classifies stories by Logic/Integration/Visual/UI, covers automated tests, manual cases, smoke scope."

Testing 0 1d ago

consistency-check

by SneakKestrel16

"Scan GDDs against the entity registry for cross-document conflicts. Grep-first approach targets conflicting sections, different stats."

Code Gen 0 1d ago

propagate-design-change

by SneakKestrel16

"Finds architecture decisions (ADRs) made stale by a changed GDD and walks through resolving each. Use when the user changed a number or rule in a GDD and asks which ADRs or architecture decisions are now out of date."

Agents 0 1d ago

team-combat

by SneakKestrel16

"Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate."

Game Dev 0 1d ago

design-review

by SneakKestrel16

"Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers."

Design 0 1d ago

art-bible

by SneakKestrel16

"Author the Art Bible — visual identity gating asset production. Run before /map-systems."

Design 0 1d ago

security-audit

by SneakKestrel16

"Security audit — save tampering, cheat vectors, network exploits, data exposure, input validation. Before public or multiplayer release."

Game Dev 0 1d ago

ux-design

by SneakKestrel16

"Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility."

Design 0 1d ago

hotfix

by SneakKestrel16

"Emergency fix bypassing normal sprint process — hotfix branch, approvals tracked, backport verified, full audit trail."

Code Review 0 1d ago

patch-notes

by SneakKestrel16

"Player-facing patch notes from git history and changelogs. Translates developer language into player communication."

Git & VCS 0 1d ago

skill-improve

by SneakKestrel16

"Improve a skill via a test-fix-retest loop — static checks, targeted fixes, keep or revert on score change."

File Ops 0 1d ago

vertical-slice

by SneakKestrel16

"Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. After GDDs, architecture, UX specs."

Design 0 1d ago