SneakKestrel16
@SneakKestrel16
Public Skills
team-polish
by SneakKestrel16
"Orchestrate the polish team — performance-analyst, technical-artist, sound-designer, qa-tester — to optimize and harden a feature or area."
milestone-review
by SneakKestrel16
"Milestone progress review — completeness, quality metrics, risk, go/no-go recommendation. At checkpoints or before a deadline."
team-audio
by SneakKestrel16
"Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation."
tech-debt
by SneakKestrel16
"Track, categorize and prioritize technical debt across the codebase — scans for debt indicators, maintains a register."
changelog
by SneakKestrel16
"Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions."
team-level
by SneakKestrel16
"Orchestrate the level team — level-designer, narrative-director, world-builder, art-director, systems-designer, qa-tester — for complete area creation."
content-audit
by SneakKestrel16
"Audit GDD content counts against what's implemented — planned vs built."
map-systems
by SneakKestrel16
"Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index."
create-control-manifest
by SneakKestrel16
"Builds a short list of must-do and never-do coding rules per system from accepted ADRs. Use when the user wants programmer rules or a cheat sheet from the ADRs, or needs it regenerated after ADR changes."
brainstorm
by SneakKestrel16
"Guides the user through finding and choosing a game concept. Use when the user wants game ideas, a new concept, a game jam idea, or to explore other directions, including dropping the current idea and starting over."
sprint-status
by SneakKestrel16
"Fast, concise sprint snapshot — burndown and emerging risks for situational awareness. 'How is the sprint going?'"
asset-spec
by SneakKestrel16
"Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible."
qa-plan
by SneakKestrel16
"QA test plan for a sprint — classifies stories by Logic/Integration/Visual/UI, covers automated tests, manual cases, smoke scope."
consistency-check
by SneakKestrel16
"Scan GDDs against the entity registry for cross-document conflicts. Grep-first approach targets conflicting sections, different stats."
propagate-design-change
by SneakKestrel16
"Finds architecture decisions (ADRs) made stale by a changed GDD and walks through resolving each. Use when the user changed a number or rule in a GDD and asks which ADRs or architecture decisions are now out of date."
team-combat
by SneakKestrel16
"Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate."
design-review
by SneakKestrel16
"Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers."
art-bible
by SneakKestrel16
"Author the Art Bible — visual identity gating asset production. Run before /map-systems."
security-audit
by SneakKestrel16
"Security audit — save tampering, cheat vectors, network exploits, data exposure, input validation. Before public or multiplayer release."
ux-design
by SneakKestrel16
"Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility."
hotfix
by SneakKestrel16
"Emergency fix bypassing normal sprint process — hotfix branch, approvals tracked, backport verified, full audit trail."
patch-notes
by SneakKestrel16
"Player-facing patch notes from git history and changelogs. Translates developer language into player communication."
skill-improve
by SneakKestrel16
"Improve a skill via a test-fix-retest loop — static checks, targeted fixes, keep or revert on score change."
vertical-slice
by SneakKestrel16
"Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production. After GDDs, architecture, UX specs."