SneakKestrel16

brainstorm

"Guides the user through finding and choosing a game concept. Use when the user wants game ideas, a new concept, a game jam idea, or to explore other directions, including dropping the current idea and starting over."

SneakKestrel16 0 Updated 1d ago

Resources

1
GitHub

Install

npx skillscat add sneakkestrel16/mininginc/brainstorm

Install via the SkillsCat registry.

SKILL.md

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,docs.density,workflow

Resolved above; use as-is. No block → the defaults in .claude/docs/config-resolution.md
(workflow: minimal, review_mode: solo, automation: collaborative, docs.density: terse), and
say that the settings were not read.

Brainstorm

Turns no idea, or a rough one, into a written design the next step builds from. How much it writes
depends on workflow:

  • minimal: the Lean Brief flow below: a one-page design/game-brief.md, then stop. No
    discovery questions, pillars, director gates or game-concept.md, and do not load
    references/full-concept.md.
  • standard or full: read references/full-concept.md and follow it. It writes
    design/gdd/game-concept.md from .claude/docs/templates/game-concept.md. Its gates follow
    .claude/docs/director-gates.md; each director agent is given its own gate file,
    .claude/docs/director-gates/<gate-id in lower case>.md (cd-pillars.md,
    ad-concept-visual.md, td-feasibility.md, pr-scope.md), and you do not read those files
    yourself.

--review in the text typed after the skill name overrides review_mode for this run.
docs.density sets each section's depth: terse = bullets; balanced = with brief rationale;
thorough = rationale and alternatives. Questions follow .claude/docs/automation-modes.md
(collaborative asks, guided asks only for major decisions, autonomous logs and proceeds; the
always-ask categories always ask).

Ask with the question tool. Without one, list the options numbered and end your turn to wait. The
question is the last thing in the reply: no advice or lean after it. A skipped or dismissed
question is not an answer: ask again in plain text.

Lean Brief flow (workflow: minimal)

A few exchanges, not fifteen: capture the thinking that carries the game on one page, then get to
code. Write from the template .claude/docs/templates/game-brief.md (six required fields, three
one-liners). If design/game-brief.md exists, read it and refine it instead of starting over.

  1. Concept. From the hint typed after the skill name (or one quick open question if there is
    none), propose 2 or 3 one-line concepts (verb-first or a mashup of genre and theme), not
    full concept cards. Ask the user to pick or combine them. This is the one creative question
    every run asks.

  2. Fill the brief in conversation, several fields per exchange:

    • Working title: the brief's title line. Offer one from the chosen concept and let the user
      change it; /create-stories names the epic folder after it.
    • Pitch: the excited one-liner.
    • Core loop: the 2 to 4 steps the player repeats.
    • Player goal & fail state: what the player tries to do, and how they lose.
      /create-stories turns it into acceptance criteria.
    • MVP: the short list that makes it the game; each item becomes a story. More than 7
      items: push back.
      Say it is too long for an MVP, propose which items to cut (the ones the
      core loop works without), and keep the brief to 7 or fewer.
    • Out of scope: what they are deliberately not building (the cut items go here).
    • Build order: the riskiest or least proven part first.
    • Who it's for and what they feel, Art & audio direction, Reference game (the
      closest shipped game, and the part of it the MVP keeps): one line each; offer, don't force.
  3. Show the filled brief in full. Then ask, as its own question: "Brief is ready. May I write it
    to design/game-brief.md?" Yes — write it / Revise a field first. Write only on an explicit
    yes to this question; agreeing to a cut or saying "go on" is not a yes to the write. On a
    revision, change the named field, show it before and after, and ask again. Then write
    design/game-brief.md, creating folders as needed. Never write design/gdd/game-concept.md
    at this tier.

  4. Next steps. Read engine.name in project.yaml:

    1. /setup-engine: configure the engine. List it only when engine.name is absent or
      empty: on the minimal path it usually ran before this skill.
    2. /create-stories: turn the MVP list into stories. At minimal there is no separate
      /create-epics or /sprint-plan; the build order is the plan.
    3. /dev-story: the first line of game code.

    Then one summary line: the pitch, the number of MVP items, and design/game-brief.md. End with
    the line Verdict: COMPLETE — game brief written; next stop is code.

If the user stops before the write, say the brief was not written, so it lives only in this
conversation.