SimHacker
@SimHacker
Public Skills
datasette
by SimHacker
MOOLLM
cursor-mirror
by SimHacker
MOOLLM
bootstrap
by SimHacker
"Wake up, orient, and warm the context with foundational MOOLLM knowledge"
Micropolis
by SimHacker
"The whole point of constructionist education is to question it, change it, make it your own."
๐ GROCERIES
by SimHacker
skills/inventory รขยย General inventory tracking
image-mining
by SimHacker
"I mine pixels for atoms. Reality is just compressed resources."
leela-ai
by SimHacker
"Manufacturing Intelligence รขยย Leela AI develops MOOLLM for practical use and industrial exploration"
character
by SimHacker
Core patterns for all characters โ home, location, relationships, inventory
adventure
by SimHacker
Room-based exploration with narrative evidence collection
markdown
by SimHacker
"Plain text formatting that's readable raw AND rendered"
github
by SimHacker
See also: tmnn7-8/github-simulation for GitHub as MMORPG
Experiment Skill โ Full Protocol
by SimHacker
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inventory
by SimHacker
"You carry pointers. When you set them down, they become real."
exit
by SimHacker
Navigation links between rooms รขยย the edges of the memory palace
buff
by SimHacker
Temporary effects system โ curses are just shitty buffs
Example Curator Protocol
by SimHacker
Recursion is intentional. The curator learns to curate better.
economy
by SimHacker
Currency and trade โ gold flows where stories lead
card
by SimHacker
Portable tokens of capability, identity, and access
Fictional โ Protocol Specification
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Abstract โ Protocol Specification
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Historical โ Protocol Specification
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Animal โ Protocol Specification
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empathic-templates
by SimHacker
"Smart templates that understand semantic intent, not just string substitution"
incarnation
by SimHacker
"Full character autonomy across all layers of existence"
protocol
by SimHacker
"Protocol names ARE K-lines."
empathic-expressions
by SimHacker
"Intent-based code interpretation across all languages โ SQL, Python, JS, YAML, Bash, and beyond"
debate
by SimHacker
"Structured multi-perspective deliberation through adversarial dialogue"
mind-mirror
by SimHacker
"Personality modeling system based on Timothy Leary's 1985 software + The Sims traits"
adversarial-committee
by SimHacker
Committee of personas with opposing propensities forcing genuine debate
action-queue
by SimHacker
Sims-inspired task scheduling รขยย queue actions, execute in order
bartender
by SimHacker
Generic bartending capabilities รขยย pour drinks, manage tabs, know regulars
cat
by SimHacker
Feline interactions, buffs, and relationship building
budtender
by SimHacker
Cannabis-specialized bartender โ strains, terpenes, edibles, rolling
debugging
by SimHacker
Systematic bug investigation with hypothesis tracking
dog
by SimHacker
Canine interactions, loyalty mechanics, and pack dynamics
hero-story
by SimHacker
Safe referencing of real people's traditions without impersonation
constructionism
by SimHacker
Educational philosophy โ learn by building inspectable things
coherence-engine
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The LLM as consistency maintainer and orchestrator
manufacturing-intelligence
by SimHacker
"The slogan unpacked โ seven readings of 'Manufacturing Intelligence'"
honest-forget
by SimHacker
Graceful memory compression with integrity โ summarize before forgetting, never fabricate
format-design
by SimHacker
"How to design formats that succeed รขยย simplicity, community, timing"
container
by SimHacker
"Intermediate scope for inheritance โ like OpenLaszlo's <node>"
advertisement
by SimHacker
Objects announce what they can do โ The Sims style
logistic-container
by SimHacker
"Factorio-style logistics โ items flow automatically between containers"
memory-palace
by SimHacker
Spatial organization of knowledge in navigable directories
context
by SimHacker
Runtime context passed to compiled closures โ the world as seen from inside
code-review
by SimHacker
Systematic code analysis with evidence collection
data-flow
by SimHacker
Rooms as pipeline nodes, exits as edges, objects as messages
goal
by SimHacker
Quest objectives that drive narrative รขยย the WANTS of adventure
evaluator
by SimHacker
Independent assessment without debate context โ adversarial loop prevents gaming