Resources
4Install
npx skillscat add simhacker/moollm/economy Install via the SkillsCat registry.
We need to produce a 2-3 sentence plain-text summary, objective, factual, no marketing language, no superlatives, no calls to action. At most 60 words. Must be plain text, no markdown, no quotes. Must answer: what this skill does, what problem it solves, when an agent or developer should use it. We need to summarize the AI agent skill "economy" described. It handles currency and trade, gold flows where stories lead. It allows transactions, inventory updates, transaction logs.
💰 Economy Skill
"🐄MOOLAH flows where stories lead."
🪙 🐄MOOLAH
The official currency of MOOLLM is 🐄MOOLAH (🪙). It uses PROOF OF 🐄MILK🥛 consensus — udderly legen-dairy interga-lactic 💩shit💩 coin, without the bull.
Economic systems for currency, trade, and value exchange. 🐄MOOLAH is earned, spent, hidden, and traded.
Key Concepts
- 🐄MOOLAH — The official currency of MOOLLM
- Earning — Find, quest, sell, trade, work
- Spending — Buy items, services, information
- Hidden value — Not all 🐄MOOLAH is visible
Currency
The Official Currency: 🐄MOOLAH 🪙
🐄MOOLAH is the official currency of MOOLLM.
Currency Hierarchy
🐄MOOLAH Denominations (MOOLLM Standard)
| Symbol | Name | Value | Use |
|---|---|---|---|
| 🥜 | 🥜 NUT | 0.001 🪙 | Micro-transactions, tips, arcade |
| 🪙 | 🐄 MOOLAH | 1 | Standard transactions |
| 💎 | 💎 GRAND | 1,000 🪙 | Large purchases, high-stakes |
| 👑 | 👑 FORTUNE | 1,000,000 🪙 | Legendary items, world events |
Metal Denominations (D&D Style)
| Symbol | Metal | Abbrev | Value |
|---|---|---|---|
| 🪵 | 🪵 Wood | wp | 0.001 gp |
| 🟤 | 🟤 Copper | cp | 0.01 gp |
| ⚪ | ⚪ Silver | sp | 0.1 gp |
| 🟡 | 🟡 Gold | gp | 1 gp |
| ⬜ | ⬜ Platinum | pp | 10 gp |
Parallel Currencies (Non-Convertible)
These exist beside 🐄MOOLAH — they cannot be bought or sold for coins.
| Symbol | Name | Type | How to Get |
|---|---|---|---|
| ⭐ | ⭐ KARMA | Reputation | Good deeds, keeping promises |
| 🎫 | 🎫 FAVOR | Social debt | "You owe me one" |
| 🔮 | 🔮 ESSENCE | Magical | Found, not bought |
| ⏳ | ⏳ TIME | Temporal | Exists, must be spent |
⭐ KARMA — Social Credit
Earned through ethical behavior, lost through betrayal.
- Affects: NPC attitudes, quest access, prices
- Cannot be bought — only earned
- Visible to some: Certain NPCs can "see" your karma
🎫 FAVOR — Social IOUs
"I did something for you. Someday, I'll ask for something in return."
- Specific to relationships — Palm owes Don a favor
- Can be traded — "I'll give you my favor from Klaus"
- Expires? — Depends on the relationship
🔮 ESSENCE — Magical Currency
Rare, precious, cannot be manufactured or purchased.
- Sources: Ancient artifacts, magical creatures, liminal moments
- Uses: Enchantments, wishes, transformations
- Palm's golden earring might contain some
⏳ TIME — The Unbuyable
Some things cost time, not money.
- Training: Takes time to learn
- Crafting: Takes time to make
- Healing: Takes time to recover
- "Time is money" — but not exchangeable
Quick Reference
FUNGIBLE (can convert):
1000 🥜 = 1 🪙 = 0.001 💎 = 0.000001 👑
Symmetrical: each step is ×1000
NON-FUNGIBLE (cannot convert):
⭐ KARMA — reputation
🎫 FAVOR — social debt
🔮 ESSENCE — magical
⏳ TIME — temporalEtymology:
- Sounds like "🐄moolah" (slang for money)
- Sounds like "🐄MOO" (the language MOOLLM descends from)
- Circular: MOOLLM → 🐄MOOLAH → MOOLLM
Earning
| Method | Examples |
|---|---|
| Exploration | Find treasure (hidden, maze, rewards) |
| Quests | Complete tasks (notice board, requests) |
| Trade | Sell items |
| Skills | Trade or teach skills |
| Games | Win at arcade, pub games, poker, gambling |
| Work | Complete NPC jobs and requests |
Spending
| Category | Typical Prices |
|---|---|
| Food/Drink | 1-5 🪙 per item |
| Catalog Items | 3-50 🪙 per item |
| Lodging | 5 🪙 per night |
| Information | 5-20 🪙 (secrets, tips) |
| Services | Variable |
| Poker buy-in | 1 💎 = 1000 🪙 (standard game) |
Price Examples
Cheap (1-2 🪙)
- Stroopwafel: 1 🪙
- Coffee: 1 🪙
- Espresso: 2 🪙
Moderate (3-5 🪙)
- Snack: 3 🪙
- Tosti: 4 🪙
Expensive (10-50 🪙)
- Cannabis strain: 15 🪙
- Catalog gadgets: 25-50 🪙
Catalog Items
- Mystery Box: 3 🪙
- Monkey's Paw: 5 🪙
Gaming Stakes
- Peanut Poker Buy-In: 1 🪙 = 1000 🥜
- Normal Poker Buy-In: 1 💎 = 1000 🪙 = 1000000 🥜
- High-stakes Poker Buy-In: 1 👑 = 1000 💎 = 1000000 🪙 = 1000000000 🥜
Hidden Value
Not all 🐄MOOLAH is visible. Exploration reveals hidden wealth:
- Kitchen drawer: 25 🪙
- Mattress stash: 10 🪙
- Secret compartment: variable
Trade
Barter
Items can be traded directly without currency. Value is negotiated between parties.
Skill Trade
Skills themselves can be:
- Traded for items
- Taught for payment
- Auctioned to highest bidder
- Bequeathed to future characters
Commands
| Command | Syntax | Checks |
|---|---|---|
INVENTORY |
INVENTORY |
Shows current gold amount |
BUY |
BUY [item] FROM [seller] |
Gold available, item in stock |
SELL |
SELL [item] TO [buyer] |
Fair value or negotiated price |
TRADE |
TRADE [item/skill] FOR [item/skill] |
Relative value, relationship modifiers |
Integration
| Skill | Relationship |
|---|---|
| character | Gold stored in character inventory |
| room | Shops and merchants in rooms |
| buff | Some buffs affect prices |
| scoring | Skills have economic value |