SimHacker
@SimHacker
Public Skills
empathic-templates
by SimHacker
"Smart templates that understand semantic intent, not just string substitution"
empathic-expressions
by SimHacker
"Intent-based code interpretation across all languages — SQL, Python, JS, YAML, Bash, and beyond"
debate
by SimHacker
"Structured multi-perspective deliberation through adversarial dialogue"
mind-mirror
by SimHacker
"Personality modeling system based on Timothy Leary's 1985 software + The Sims traits"
adversarial-committee
by SimHacker
Committee of personas with opposing propensities forcing genuine debate
format-design
by SimHacker
"How to design formats that succeed â simplicity, community, timing"
manufacturing-intelligence
by SimHacker
"The slogan unpacked — seven readings of 'Manufacturing Intelligence'"
coherence-engine
by SimHacker
The LLM as consistency maintainer and orchestrator
logistic-container
by SimHacker
"Factorio-style logistics — items flow automatically between containers"
memory-palace
by SimHacker
Spatial organization of knowledge in navigable directories
hero-story
by SimHacker
Safe referencing of real people's traditions without impersonation
action-queue
by SimHacker
Sims-inspired task scheduling â queue actions, execute in order
honest-forget
by SimHacker
Graceful memory compression with integrity — summarize before forgetting, never fabricate
dog
by SimHacker
Canine interactions, loyalty mechanics, and pack dynamics
constructionism
by SimHacker
Educational philosophy — learn by building inspectable things
debugging
by SimHacker
Systematic bug investigation with hypothesis tracking
cat
by SimHacker
Feline interactions, buffs, and relationship building
advertisement
by SimHacker
Objects announce what they can do — The Sims style
budtender
by SimHacker
Cannabis-specialized bartender — strains, terpenes, edibles, rolling
container
by SimHacker
"Intermediate scope for inheritance — like OpenLaszlo's <node>"
bartender
by SimHacker
Generic bartending capabilities â pour drinks, manage tabs, know regulars
data-flow
by SimHacker
Rooms as pipeline nodes, exits as edges, objects as messages
goal
by SimHacker
Quest objectives that drive narrative â the WANTS of adventure
evaluator
by SimHacker
Independent assessment without debate context — adversarial loop prevents gaming