Besty0728
@Besty0728
Public Skills
unity-scene
by Besty0728
"Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图."
unity-importer
by Besty0728
"Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, 导入设置, 纹理设置, Unity压缩."
unity-script
by Besty0728
"C# script management. Use when users want to create, read, or modify C# scripts. Triggers: script, C#, MonoBehaviour, code, class, method, Unity脚本, Unity代码, Unity创建脚本."
unity-scriptableobject
by Besty0728
"ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件."
unity-physics
by Besty0728
"Unity physics operations. Use when users want to perform raycasts, overlap checks, or configure gravity. Triggers: physics, raycast, overlap, gravity, collision, layer mask, 物理, 射线检测, 重力, 碰撞."
unity-shader
by Besty0728
"Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader."
unity-timeline
by Besty0728
"Unity Timeline operations. Use when users want to create timelines or add animation/audio tracks. Triggers: timeline, cutscene, sequence, track, clip, playable, 时间轴, 过场动画, 轨道."
unity-prefab
by Besty0728
"Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant, 预制体, 实例化, 生成."
unity-validation
by Besty0728
"Project validation and cleanup. Use when users want to find missing scripts, validate references, or check project health. Triggers: validate, missing script, broken reference, check, health, Unity验证, 丢失脚本, 引用检测."
unity-history
by Besty0728
"Undo/redo history management. Use when users want to undo, redo, or check edit history. Triggers: history, undo, redo, revert, previous state, Unity历史, Unity撤销, Unity重做."
unity-profiler
by Besty0728
"Performance profiling. Use when users want to get FPS, memory usage, or performance statistics. Triggers: profiler, performance, FPS, memory, stats, benchmark, Unity性能, Unity帧率, Unity内存."
unity-skills-index
by Besty0728
"Index of all Unity Skills modules. Use when users want to browse available skills or understand the module structure. Triggers: index, modules, skills, reference, documentation, 模块, 技能列表, 文档."
unity-camera
by Besty0728
"Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, 相机, 摄像机, 视角."
unity-component
by Besty0728
"GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体."
unity-smart
by Besty0728
"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."
unity-debug
by Besty0728
"Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unity调试, Unity编译错误, Unity诊断."
unity-navmesh
by Besty0728
"Navigation mesh operations. Use when users want to bake NavMesh or calculate paths for AI navigation. Triggers: navmesh, navigation, pathfinding, bake, AI, agent, obstacle, 导航网格, 寻路, 烘焙."
unity-workflow
by Besty0728
"Operation history and rollback. Use when users want to track changes, create snapshots, or undo operations. Triggers: undo, redo, snapshot, rollback, history, revert, session, 工作流, Unity快照, Unity回滚, Unity撤销."
unity-perception
by Besty0728
"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."
unity-cinemachine
by Besty0728
"Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道."
unity-skills
by Besty0728
"Unity Editor automation via REST API. Use when users want to create, modify, or manage GameObjects, components, scenes, materials, prefabs, lights, UI elements, or any Unity Editor operations. Triggers on: Unity, GameObject, prefab, scene, material, component, animator, shader, UI canvas, lighting setup, asset import, play mode, editor automation, Unity编辑器, Unity自动化, Unity场景, Unity物体, Unity组件, Unity材质, Unity预制体, Unity灯光, Unity动画, Unity脚本."
unity-light
by Besty0728
"Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影."
unity-optimization
by Besty0728
"Project optimization utilities. Use when users want to optimize textures, meshes, or improve performance. Triggers: optimize, compression, texture size, mesh compression, performance, LOD, Unity优化, Unity压缩, Unity性能."
unity-animator
by Besty0728
"Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机."
unity-asset
by Besty0728
"Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入."
unity-bookmark
by Besty0728
"Scene view bookmarks. Use when users want to save, recall, or manage camera positions in the editor. Triggers: bookmark, save view, goto, camera position, viewpoint, 书签, 视角, 保存视图."
unity-editor
by Besty0728
"Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择."
unity-cleaner
by Besty0728
"Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件."
unity-console
by Besty0728
"Unity console log management. Use when users want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unity控制台, Unity日志, Unity错误."
unity-test
by Besty0728
"Unity Test Runner operations. Use when users want to run, list, or check test results. Triggers: test, unit test, test runner, EditMode, PlayMode, Unity测试, Unity单元测试, Unity测试运行."
unity-material
by Besty0728
"Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光."
unity-project
by Besty0728
"Project information. Use when users want to get project settings, quality settings, or shader lists. Triggers: project, settings, quality, build, configuration, Unity项目, Unity设置, Unity质量, Unity构建."
unity-sample
by Besty0728
"Sample scene generators and API test utilities. Use when users want to generate example scenes, test API connectivity, or create demo objects for learning. Triggers: test, sample, hello, ping, demo, example, 示例, Unity测试, Unity演示."
unity-terrain
by Besty0728
"Unity Terrain operations. Use when users want to create terrain, set heights, paint textures, or add trees. Triggers: terrain, heightmap, landscape, paint, trees, grass, 地形, 高度图, 纹理绘制, 树木."
unity-ui
by Besty0728
"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."
unity-event
by Besty0728
"UnityEvent management. Use when users want to inspect or modify UI events like Button.onClick. Triggers: event, onClick, listener, callback, UnityEvent, button click, 事件, 监听器, 按钮点击."
unity-package
by Besty0728
"Unity Package Manager operations. Use when users want to install, remove, or list packages. Triggers: package, UPM, install, dependency, Cinemachine, TextMeshPro, 包管理, Unity安装, Unity依赖."
unity-gameobject
by Besty0728
"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."