Besty0728

Besty0728

@Besty0728

GitHub
38 Skills
44271 Total Stars
February 2026 Joined

Public Skills

unity-scene

by Besty0728

"Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图."

Code Gen 1.2K 3mo ago

unity-importer

by Besty0728

"Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, 导入设置, 纹理设置, Unity压缩."

Game Dev 1.2K 3mo ago

unity-script

by Besty0728

"C# script management. Use when users want to create, read, or modify C# scripts. Triggers: script, C#, MonoBehaviour, code, class, method, Unity脚本, Unity代码, Unity创建脚本."

Automation 1.2K 3mo ago

unity-scriptableobject

by Besty0728

"ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件."

Code Gen 1.2K 3mo ago

unity-physics

by Besty0728

"Unity physics operations. Use when users want to perform raycasts, overlap checks, or configure gravity. Triggers: physics, raycast, overlap, gravity, collision, layer mask, 物理, 射线检测, 重力, 碰撞."

Code Review 1.2K 3mo ago

unity-shader

by Besty0728

"Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader."

Code Gen 1.2K 3mo ago

unity-timeline

by Besty0728

"Unity Timeline operations. Use when users want to create timelines or add animation/audio tracks. Triggers: timeline, cutscene, sequence, track, clip, playable, 时间轴, 过场动画, 轨道."

Animation 1.2K 3mo ago

unity-prefab

by Besty0728

"Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant, 预制体, 实例化, 生成."

Automation 1.2K 3mo ago

unity-validation

by Besty0728

"Project validation and cleanup. Use when users want to find missing scripts, validate references, or check project health. Triggers: validate, missing script, broken reference, check, health, Unity验证, 丢失脚本, 引用检测."

Code Review 1.2K 3mo ago

unity-history

by Besty0728

"Undo/redo history management. Use when users want to undo, redo, or check edit history. Triggers: history, undo, redo, revert, previous state, Unity历史, Unity撤销, Unity重做."

Code Review 1.2K 3mo ago

unity-profiler

by Besty0728

"Performance profiling. Use when users want to get FPS, memory usage, or performance statistics. Triggers: profiler, performance, FPS, memory, stats, benchmark, Unity性能, Unity帧率, Unity内存."

Game Dev 1.2K 3mo ago

unity-skills-index

by Besty0728

"Index of all Unity Skills modules. Use when users want to browse available skills or understand the module structure. Triggers: index, modules, skills, reference, documentation, 模块, 技能列表, 文档."

Automation 1.2K 3mo ago

unity-camera

by Besty0728

"Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, 相机, 摄像机, 视角."

File Ops 1.2K 3mo ago

unity-component

by Besty0728

"GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体."

Automation 1.2K 3mo ago

unity-smart

by Besty0728

"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."

Database 1.2K 3mo ago

unity-debug

by Besty0728

"Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unity调试, Unity编译错误, Unity诊断."

Debugging 1.2K 3mo ago

unity-navmesh

by Besty0728

"Navigation mesh operations. Use when users want to bake NavMesh or calculate paths for AI navigation. Triggers: navmesh, navigation, pathfinding, bake, AI, agent, obstacle, 导航网格, 寻路, 烘焙."

Agents 1.2K 3mo ago

unity-workflow

by Besty0728

"Operation history and rollback. Use when users want to track changes, create snapshots, or undo operations. Triggers: undo, redo, snapshot, rollback, history, revert, session, 工作流, Unity快照, Unity回滚, Unity撤销."

Auth 1.2K 3mo ago

unity-perception

by Besty0728

"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."

Automation 1.2K 3mo ago

unity-cinemachine

by Besty0728

"Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道."

CI/CD 1.2K 3mo ago

unity-skills

by Besty0728

"Unity Editor automation via REST API. Use when users want to create, modify, or manage GameObjects, components, scenes, materials, prefabs, lights, UI elements, or any Unity Editor operations. Triggers on: Unity, GameObject, prefab, scene, material, component, animator, shader, UI canvas, lighting setup, asset import, play mode, editor automation, Unity编辑器, Unity自动化, Unity场景, Unity物体, Unity组件, Unity材质, Unity预制体, Unity灯光, Unity动画, Unity脚本."

Code Gen 1.2K 3mo ago

unity-light

by Besty0728

"Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影."

Automation 1.2K 3mo ago

unity-optimization

by Besty0728

"Project optimization utilities. Use when users want to optimize textures, meshes, or improve performance. Triggers: optimize, compression, texture size, mesh compression, performance, LOD, Unity优化, Unity压缩, Unity性能."

Game Dev 1.2K 3mo ago

unity-animator

by Besty0728

"Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机."

Animation 1.2K 3mo ago

unity-asset

by Besty0728

"Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入."

Embeddings 1.2K 3mo ago

unity-bookmark

by Besty0728

"Scene view bookmarks. Use when users want to save, recall, or manage camera positions in the editor. Triggers: bookmark, save view, goto, camera position, viewpoint, 书签, 视角, 保存视图."

File Ops 1.2K 3mo ago

unity-editor

by Besty0728

"Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择."

Debugging 1.2K 3mo ago

unity-cleaner

by Besty0728

"Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件."

Game Dev 1.2K 3mo ago

unity-console

by Besty0728

"Unity console log management. Use when users want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unity控制台, Unity日志, Unity错误."

Debugging 1.2K 3mo ago

unity-test

by Besty0728

"Unity Test Runner operations. Use when users want to run, list, or check test results. Triggers: test, unit test, test runner, EditMode, PlayMode, Unity测试, Unity单元测试, Unity测试运行."

Code Review 1.2K 3mo ago

unity-material

by Besty0728

"Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光."

CI/CD 1.2K 3mo ago

unity-project

by Besty0728

"Project information. Use when users want to get project settings, quality settings, or shader lists. Triggers: project, settings, quality, build, configuration, Unity项目, Unity设置, Unity质量, Unity构建."

CI/CD 1.2K 3mo ago

unity-sample

by Besty0728

"Sample scene generators and API test utilities. Use when users want to generate example scenes, test API connectivity, or create demo objects for learning. Triggers: test, sample, hello, ping, demo, example, 示例, Unity测试, Unity演示."

API Dev 1.2K 3mo ago

unity-terrain

by Besty0728

"Unity Terrain operations. Use when users want to create terrain, set heights, paint textures, or add trees. Triggers: terrain, heightmap, landscape, paint, trees, grass, 地形, 高度图, 纹理绘制, 树木."

Automation 1.2K 3mo ago

unity-ui

by Besty0728

"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."

Code Gen 1.2K 3mo ago

unity-event

by Besty0728

"UnityEvent management. Use when users want to inspect or modify UI events like Button.onClick. Triggers: event, onClick, listener, callback, UnityEvent, button click, 事件, 监听器, 按钮点击."

Code Review 1.2K 3mo ago

unity-package

by Besty0728

"Unity Package Manager operations. Use when users want to install, remove, or list packages. Triggers: package, UPM, install, dependency, Cinemachine, TextMeshPro, 包管理, Unity安装, Unity依赖."

Processing 1.2K 3mo ago

unity-gameobject

by Besty0728

"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."

Code Gen 1.2K 3mo ago