Bbeierle12

Bbeierle12

@Bbeierle12

GitHub
43 Skills
344 Total Stars
February 2026 Joined

Public Skills

building-router

by Bbeierle12

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

Game Dev 8 10mo ago

docx

by Bbeierle12

"Comprehensive document creation, editing, and analysis with support for tracked changes, comments, formatting preservation, and text extraction. When Claude needs to work with professional documents (.docx files) for: (1) Creating new documents, (2) Modifying or editing content, (3) Working with tracked changes, (4) Adding comments, or any other document tasks"

Automation 8 10mo ago

form-validation

by Bbeierle12

Schema-first validation with Zod, timing patterns (reward early, punish late), async validation, and error message design. Use when implementing form validation for any framework. The foundation skill that all framework-specific skills depend on.

Processing 8 10mo ago

forms-router

by Bbeierle12

Router for web form development. Use when creating forms, handling validation, user input, or data entry across React, Vue, or vanilla JavaScript. Routes to 7 specialized skills for accessibility, validation, security, UX patterns, and framework-specific implementations. Start here for form projects.

Accessibility 8 10mo ago

form-security

by Bbeierle12

Security patterns for web forms including autocomplete attributes for password managers, CSRF protection, XSS prevention, and input sanitization. Use when implementing authentication forms, payment forms, or any form handling sensitive data.

Auth 8 10mo ago

performance-at-scale

by Bbeierle12

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.

Code Gen 8 10mo ago

platform-building

by Bbeierle12

Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.

Accessibility 8 10mo ago

builder-ux

by Bbeierle12

Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.

CLI Tools 8 10mo ago

case-studies-reference

by Bbeierle12

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.

Game Dev 8 10mo ago

form-vue

by Bbeierle12

Production-ready Vue form patterns using VeeValidate (default) or Vuelidate with Zod integration. Use when building forms in Vue 3 applications with Composition API.

Email 8 10mo ago

brainstorming

by Bbeierle12

Use when starting any feature, project, or design work. Guides collaborative design refinement through incremental questioning before any code is written.

API Dev 8 10mo ago

backend-dev-guidelines

by Bbeierle12

Backend development guidelines for Node.js/Express/TypeScript applications. Layered architecture (Routes → Controllers → Services → Repositories), error handling, validation, middleware patterns, database access, and testing. Use when creating routes, endpoints, APIs, controllers, services, repositories, middleware, or working with backend code.

Processing 8 10mo ago

frontend-dev-guidelines

by Bbeierle12

Frontend development guidelines for React/TypeScript applications. Modern patterns including Suspense, lazy loading, useSuspenseQuery, file organization with features directory, styling best practices, routing, performance optimization, and TypeScript best practices. Use when creating components, pages, features, fetching data, styling, routing, or working with frontend code.

Processing 8 10mo ago

d3js-visualization

by Bbeierle12

Create D3.js charts and interactive data visualizations. Use when building bar charts, line charts, scatter plots, pie charts, force-directed graphs, geographic maps, or any custom data visualization.

Processing 8 10mo ago

aws-skills

by Bbeierle12

AWS development with CDK best practices, serverless patterns, cost optimization, and event-driven architecture. Use when deploying to AWS, writing Lambda functions, configuring API Gateway, working with DynamoDB, S3, or any AWS service.

Cloud 8 10mo ago

building-mechanics

by Bbeierle12

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).

Game Dev 8 10mo ago

Building Systems Router

by Bbeierle12

Creative mode: performance + terrain

Game Dev 8 10mo ago

Forms Router

by Bbeierle12

Secure Auth Forms: Any framework + security + validation

Accessibility 8 10mo ago

Dashboard Router

by Bbeierle12

Full-featured: All sub-skills

Analytics 8 10mo ago