Bbeierle12

Bbeierle12

@Bbeierle12

GitHub
43 Skills
344 Total Stars
February 2026 Joined

Public Skills

gsap-sequencing

by Bbeierle12

Complex GSAP timelines including labels, callbacks, nested timelines, and position parameters. Use when orchestrating multi-step animations, building animation sequences, or creating coordinated motion. Essential for cinematic animations and complex UI choreography.

Animation 8 9mo ago

gsap-router

by Bbeierle12

Router for GSAP animation domain. Use when implementing animations with GreenSock Animation Platform including tweens, timelines, scroll-based animations, or React integration. Routes to 4 specialized skills for fundamentals, sequencing, ScrollTrigger, and React patterns.

Animation 8 9mo ago

postfx-composer

by Bbeierle12

EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.

Code Gen 8 9mo ago

audio-playback

by Bbeierle12

Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing background music, sound effects, audio synchronization, or timed audio events. Essential for any audio-enabled web application.

Automation 8 9mo ago

gsap-react

by Bbeierle12

GSAP integration with React including useGSAP hook, ref handling, cleanup patterns, and context management. Use when implementing GSAP animations in React components, handling component lifecycle, or building reusable animation hooks.

Animation 8 9mo ago

postfx-bloom

by Bbeierle12

Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom, luminance-based effects, selective bloom on specific meshes, or neon/ethereal lighting. Essential for cyberpunk aesthetics, energy effects, magic spells, and UI glow.

Code Gen 8 9mo ago

audio-router

by Bbeierle12

Router for audio domain including playback, analysis, and audio-reactive visuals. Use when implementing any audio functionality including music, sound effects, visualizers, or audio-driven animations. Routes to 3 specialized skills.

Animation 8 9mo ago

audio-reactive

by Bbeierle12

Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual effect driven by audio input.

Code Gen 8 9mo ago

audio-analysis

by Bbeierle12

Audio analysis with Tone.js and Web Audio API including FFT, frequency data extraction, amplitude measurement, and waveform analysis. Use when extracting audio data for visualizations, beat detection, or any audio-reactive features.

Code Gen 8 9mo ago

gsap-fundamentals

by Bbeierle12

Core GSAP animation concepts including tweens, timelines, easing functions, and animation properties. Use when implementing basic animations, transitions, or learning GSAP foundations. Essential starting point for any GSAP-based animation work.

Animation 8 9mo ago

immersive-visuals-router

by Bbeierle12

Master router for immersive visual experiences combining React Three Fiber, shaders, particles, post-processing, GSAP animation, and audio. Use when building 3D web experiences, visualizers, creative coding projects, interactive installations, or any project requiring multiple visual technologies. Dispatches to 6 specialized domain routers covering 29 total skills.

Animation 8 9mo ago

gsap-scrolltrigger

by Bbeierle12

Scroll-based animations using GSAP ScrollTrigger plugin including pinning, scrubbing, snap points, and parallax effects. Use when creating scroll-driven animations, sticky sections, progress indicators, or parallax scrolling experiences.

Animation 8 9mo ago

particles-lifecycle

by Bbeierle12

Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail effects, or memory-efficient recycling.

Code Gen 8 9mo ago

particles-gpu

by Bbeierle12

GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations.

Animation 8 9mo ago

particles-physics

by Bbeierle12

Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.

Code Gen 8 9mo ago

particles-router

by Bbeierle12

Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.

Animation 8 9mo ago

form-vanilla

by Bbeierle12

Framework-free form validation using HTML5 Constraint Validation API enhanced with Zod for complex rules. Use when building forms without React/Vue or for progressive enhancement.

Debugging 8 10mo ago

form-accessibility

by Bbeierle12

WCAG 2.2 AA compliance for forms, ARIA patterns, focus management, keyboard navigation, and screen reader support. Use when implementing accessible forms in any framework. The compliance foundation that ensures forms work for everyone.

Accessibility 8 10mo ago

decay-upkeep

by Bbeierle12

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.

Code Gen 8 10mo ago

multiplayer-building

by Bbeierle12

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

Code Gen 8 10mo ago

component-library

by Bbeierle12

Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants, Radix UI primitives, and Tailwind CSS. Use when users need to (1) Create React UI components with modern patterns, (2) Build complete component systems with consistent design, (3) Implement accessible, responsive, dark-mode-ready components, (4) Generate form components with React Hook Form integration, (5) Create data display components like tables, cards, charts, or (6) Build navigation, layout, or feedback components. Provides instant generation of customizable components that would otherwise take 20-45 minutes each to hand-code.

Code Gen 8 10mo ago

pdf

by Bbeierle12

Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs to fill in a PDF form or programmatically process, generate, or analyze PDF documents at scale.

CLI Tools 8 10mo ago

form-react

by Bbeierle12

Production-ready React form patterns using React Hook Form (default) and TanStack Form with Zod integration. Use when building forms in React applications. Implements reward-early-punish-late validation timing.

Email 8 10mo ago

form-ux-patterns

by Bbeierle12

UX patterns for complex forms including multi-step wizards, cognitive chunking (5-7 fields max), progressive disclosure, and conditional fields. Use when building checkout flows, onboarding wizards, or forms with many fields.

Email 8 10mo ago