Bbeierle12

performance-at-scale

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.

Bbeierle12 8 3 Updated 8mo ago

Resources

3
GitHub

Install

npx skillscat add bbeierle12/skill-mcp-claude/performance-at-scale

Install via the SkillsCat registry.

About this skill

We need to produce a 2-3 sentence plain-text summary, objective, factual, no marketing language, no superlatives, no calls to action, no bullet points, no headings, no markdown formatting. At most 60 words. Must be only the summary text, no extra content. Must be plain text, no quotes. So we need to write 2-3 sentences, up to 60 words. Let's craft something like: "This skill provides spatial indexing and world streaming utilities for Three.js applications that manage large numbers of game pieces.

SKILL.md

Performance at Scale

Spatial indexing and world streaming for large-scale building systems.

Quick Start

import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { Octree } from './scripts/octree.js';

// Uniform distribution - use hash grid
const grid = new SpatialHashGrid(10);
grid.insert(piece, piece.position);
const nearby = grid.queryRadius(position, 15);

// Clustered bases - use octree
const octree = new Octree(bounds, { maxDepth: 8 });
octree.insert(piece);
const inBox = octree.queryBox(min, max);

Reference

See references/performance-at-scale.md for detailed guidance on:

  • Spatial partitioning selection (when to use grid vs octree)
  • Chunk loading strategies
  • Instancing and LOD
  • Memory management

Scripts

  • scripts/spatial-hash-grid.js - O(1) queries for uniform distribution
  • scripts/octree.js - Adaptive queries for clustered objects
  • scripts/chunk-manager.js - World streaming for large maps
  • scripts/performance-profiler.js - Benchmarking utilities

Selection Guide

Pieces Distribution Use
<1,000 Any Array
1-5k Uniform SpatialHashGrid
1-5k Clustered Octree
5k+ Any ChunkManager + Octree per chunk