Gustavaopere

minecraft-visual-qa

Use when accepting, rejecting, comparing, or regression-testing Minecraft models, textures, animations, VFX, spells, UI, icons, emissives, or other visual presentation in real game contexts.

Gustavaopere 0 Updated 1mo ago
GitHub

Install

npx skillscat add gustavaopere/minecraft-mod-factory/minecraft-visual-qa

Install via the SkillsCat registry.

SKILL.md

Minecraft Visual QA

Core principle

Build success and editor preview are not visual acceptance. Validate the asset/system in the real Minecraft contexts where players will see it and keep structural, aesthetic, causal and performance evidence separate.

Required sources

  • ../../../../docs/art/VISUAL-STYLE-BIBLE.md for project visual language;
  • ../../standards/VISUAL-QA.md for model/texture/animation baseline;
  • ../../standards/VFX-QA.md for VFX lifecycle/multiplayer/performance;
  • ../../standards/AUDIO-QA.md when sound is part of the presentation;
  • ../../templates/VISUAL-QA.md for evidence capture.

Model/texture acceptance

Review applicable contexts:

  • front/back/left/right/three-quarter;
  • real in-game scale;
  • bright and dark lighting;
  • first- and third-person;
  • GUI/ground/frame/held contexts;
  • neighboring canonical assets;
  • shader-on and a non-shader/degraded context when shader dependency would hide readability problems.

Animation acceptance

Check silhouette, anticipation, timing, impact alignment, clipping, loop seams, first-/third-person behavior and coexistence with installed animation systems. A visually late/early hit is a defect even if the underlying server damage is correct, because presentation is misleading.

VFX acceptance

Check near/far, hit/miss/cancel, multiple simultaneous instances, multiplayer viewers, interruption/cleanup, low-effects path when supported, dark/day scenes and performance under expected concurrency.

Result vocabulary

  • PASS — required evidence exists and no release-blocking issue remains;
  • FAIL — known acceptance gate violated;
  • PENDING — evidence cannot yet be produced (for example, in-game screenshot/manual Blockbench step still required).

Never convert PENDING into PASS by assumption.

Manual workflow

When the user must operate Blockbench/Minecraft/another GUI, apply ../../USER-GUIDED-WORKFLOW.md: one manual action, verify the result, then advance.

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