Gustavaopere

Gustavaopere

@Gustavaopere

GitHub
27 Skills
0 Total Stars
September 2026 Joined

Public Skills

minecraft-testing

by Gustavaopere

"Design and implement automated tests for Minecraft 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge GameTests, or Fabric GameTests. Use for test code and test execution, not release publishing or gameplay implementation."

Templates 0 1mo ago

minecraft-modding

by Gustavaopere

"Create, modify, debug, or migrate Minecraft mods for NeoForge or Fabric 1.21.x and legacy Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders."

Code Gen 0 1mo ago

minecraft-spell-production

by Gustavaopere

Use when a Minecraft spell or magical ability needs end-to-end production or review across mechanics, casting, animation, models, VFX, audio, feedback, accessibility, synchronization, lifecycle, and performance.

Accessibility 0 1mo ago

minecraft-mod-dev

by Gustavaopere

Use when creating Minecraft mods, integrating with mod APIs (JEI/AE2/Create), setting up modding environments, or migrating to newer versions

Code Gen 0 1mo ago

minecraft-neoforge-engineering

by Gustavaopere

Use when designing, creating, implementing, continuing, debugging, reviewing, testing, integrating, hardening, or releasing Minecraft Java mods that target Minecraft 1.21.1 with NeoForge 21.1.x and Java 21.

Code Review 0 1mo ago

minecraft-neoforge-modpack-debugging

by Gustavaopere

Use when investigating Minecraft Java 1.21.1 NeoForge crashes, incompatibilities, dependencies, modlists, logs, crash reports, JARs, mixins, registries, configuration issues, or choosing the least destructive modpack fix.

Agents 0 1mo ago

minecraft-resource-pack

by Gustavaopere

"Create and debug Minecraft 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code."

Processing 0 1mo ago

minecraft-multiloader

by Gustavaopere

"Build and maintain Architectury-based Minecraft 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project."

Code Gen 0 1mo ago

minecraft-blockbench-geckolib

by Gustavaopere

Use when creating, editing, exporting, or reviewing Blockbench models, UVs, rigs, animations, or GeckoLib-backed Minecraft assets for the NeoForge 1.21.1 project.

Game Dev 0 1mo ago

minecraft-worldedit-ops

by Gustavaopere

"Operate WorldEdit safely for Minecraft 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration."

Automation 0 1mo ago

minecraft-vfx-engineering

by Gustavaopere

Use when designing, implementing, reviewing, or debugging Minecraft VFX for spells, mobs, bosses, explosions, environments, corruption, hazards, technology, weapons, impacts, trails, beams, particles, or screen feedback.

Design 0 1mo ago

minecraft-asset-art-direction

by Gustavaopere

Use when creating, redesigning, reviewing, or specifying Minecraft visual assets that must match the project's established style, including mobs, items, blocks, armor, spell constructs, icons, textures, and model concepts.

Design 0 1mo ago

minecraft-jar-reverse-engineering

by Gustavaopere

Use when a Minecraft mod JAR must be inspected, compared, patched, or understood because source is unavailable, metadata is unclear, dependencies or mixins are suspect, or binary compatibility must be investigated.

Agents 0 1mo ago

minecraft-spell-vfx-engineering

by Gustavaopere

Use when designing, implementing, reviewing, or debugging the presentation layer of Minecraft spells and magical abilities: cast animation, particles, beams, trails, projectiles, impact effects, lingering effects, camera feedback, synchronization, and VFX performance.

Design 0 1mo ago

minecraft-commands-scripting

by Gustavaopere

"Write and debug Minecraft Java 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures."

Processing 0 1mo ago

minecraft-dependency-compatibility-graph

by Gustavaopere

Use when mapping Minecraft mod dependencies, optional integrations, libraries, compatibility addons, missing requirements, version ranges, or relationships across a large NeoForge modpack.

Analytics 0 1mo ago

minecraft-world-generation

by Gustavaopere

"Create and debug Minecraft 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems."

Code Gen 0 1mo ago

minecraft-visual-qa

by Gustavaopere

Use when accepting, rejecting, comparing, or regression-testing Minecraft models, textures, animations, VFX, spells, UI, icons, emissives, or other visual presentation in real game contexts.

Game Dev 0 1mo ago

minecraft-essentials-ops

by Gustavaopere

"Operate EssentialsX on Minecraft 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment."

Agents 0 1mo ago

minecraft-plugin-dev

by Gustavaopere

"Create, modify, and debug Java 21 server plugins for Paper/Bukkit/Spigot 1.21.x. Use for server-side JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks."

Code Gen 0 1mo ago

minecraft-server-admin

by Gustavaopere

"Set up, operate, tune, and troubleshoot Minecraft Java 1.21.x servers across Paper, Purpur, Folia, Velocity, Fabric, and NeoForge. Use for infrastructure, backups, proxies, and live operations, not plugin or mod development."

Automation 0 1mo ago

modpack-inventory-redundancy-audit

by Gustavaopere

Use when auditing a large Minecraft modlist for duplicate mods, forks, ports, continued versions, overlapping functionality, obsolete libraries, compatibility addons, or modpack inventory state.

Code Review 0 1mo ago

minecraft-datapack

by Gustavaopere

"Create, edit, and debug vanilla Minecraft 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs."

CLI Tools 0 1mo ago

minecraft-modpack-bisect

by Gustavaopere

Use when a Minecraft crash or incompatibility is reproducible but logs and research cannot isolate the exact interacting mod or minimal failing combination in a large modpack.

Debugging 0 1mo ago