Gustavaopere
@Gustavaopere
Public Skills
minecraft-testing
by Gustavaopere
"Design and implement automated tests for Minecraft 1.21.x mods and plugins using JUnit, MockBukkit, NeoForge GameTests, or Fabric GameTests. Use for test code and test execution, not release publishing or gameplay implementation."
minecraft-modding
by Gustavaopere
"Create, modify, debug, or migrate Minecraft mods for NeoForge or Fabric 1.21.x and legacy Forge 1.20.1. Use for loader-based gameplay code and assets; use minecraft-multiloader when one codebase must target both modern loaders."
minecraft-spell-production
by Gustavaopere
Use when a Minecraft spell or magical ability needs end-to-end production or review across mechanics, casting, animation, models, VFX, audio, feedback, accessibility, synchronization, lifecycle, and performance.
minecraft-mod-dev
by Gustavaopere
Use when creating Minecraft mods, integrating with mod APIs (JEI/AE2/Create), setting up modding environments, or migrating to newer versions
minecraft-neoforge-engineering
by Gustavaopere
Use when designing, creating, implementing, continuing, debugging, reviewing, testing, integrating, hardening, or releasing Minecraft Java mods that target Minecraft 1.21.1 with NeoForge 21.1.x and Java 21.
minecraft-neoforge-modpack-debugging
by Gustavaopere
Use when investigating Minecraft Java 1.21.1 NeoForge crashes, incompatibilities, dependencies, modlists, logs, crash reports, JARs, mixins, registries, configuration issues, or choosing the least destructive modpack fix.
minecraft-resource-pack
by Gustavaopere
"Create and debug Minecraft 1.21.x resource packs, including pack metadata, textures, models, blockstates, item definitions, sounds, fonts, animations, and shaders. Use for client-side visual or audio assets without gameplay code."
minecraft-multiloader
by Gustavaopere
"Build and maintain Architectury-based Minecraft 1.21.x mods that share one codebase across NeoForge and Fabric. Use only when both loaders are required; use minecraft-modding for a single-loader project."
minecraft-blockbench-geckolib
by Gustavaopere
Use when creating, editing, exporting, or reviewing Blockbench models, UVs, rigs, animations, or GeckoLib-backed Minecraft assets for the NeoForge 1.21.1 project.
minecraft-worldedit-ops
by Gustavaopere
"Operate WorldEdit safely for Minecraft 1.21.x selections, region edits, masks, schematics, brushes, terrain shaping, and rollback. Use for command-driven world editing, not plugin development or general server administration."
minecraft-vfx-engineering
by Gustavaopere
Use when designing, implementing, reviewing, or debugging Minecraft VFX for spells, mobs, bosses, explosions, environments, corruption, hazards, technology, weapons, impacts, trails, beams, particles, or screen feedback.
minecraft-asset-art-direction
by Gustavaopere
Use when creating, redesigning, reviewing, or specifying Minecraft visual assets that must match the project's established style, including mobs, items, blocks, armor, spell constructs, icons, textures, and model concepts.
minecraft-jar-reverse-engineering
by Gustavaopere
Use when a Minecraft mod JAR must be inspected, compared, patched, or understood because source is unavailable, metadata is unclear, dependencies or mixins are suspect, or binary compatibility must be investigated.
minecraft-spell-vfx-engineering
by Gustavaopere
Use when designing, implementing, reviewing, or debugging the presentation layer of Minecraft spells and magical abilities: cast animation, particles, beams, trails, projectiles, impact effects, lingering effects, camera feedback, synchronization, and VFX performance.
minecraft-commands-scripting
by Gustavaopere
"Write and debug Minecraft Java 1.21.x commands, selectors, execute chains, scoreboards, NBT, and RCON scripts. Use for command-only work; use minecraft-datapack for complete datapack structures."
minecraft-dependency-compatibility-graph
by Gustavaopere
Use when mapping Minecraft mod dependencies, optional integrations, libraries, compatibility addons, missing requirements, version ranges, or relationships across a large NeoForge modpack.
minecraft-world-generation
by Gustavaopere
"Create and debug Minecraft 1.21.x world generation for datapacks, NeoForge, or Fabric, including biomes, dimensions, features, structures, and biome modifiers. Use for worldgen data or registration, not general gameplay systems."
minecraft-visual-qa
by Gustavaopere
Use when accepting, rejecting, comparing, or regression-testing Minecraft models, textures, animations, VFX, spells, UI, icons, emissives, or other visual presentation in real game contexts.
minecraft-essentials-ops
by Gustavaopere
"Operate EssentialsX on Minecraft 1.21.x servers, including configuration, permissions, economy, kits, warps, homes, and moderation. Use for EssentialsX administration, not plugin development or general server deployment."
minecraft-plugin-dev
by Gustavaopere
"Create, modify, and debug Java 21 server plugins for Paper/Bukkit/Spigot 1.21.x. Use for server-side JavaPlugin APIs, events, commands, schedulers, configuration, PDC, and Adventure, not client mods or vanilla datapacks."
minecraft-server-admin
by Gustavaopere
"Set up, operate, tune, and troubleshoot Minecraft Java 1.21.x servers across Paper, Purpur, Folia, Velocity, Fabric, and NeoForge. Use for infrastructure, backups, proxies, and live operations, not plugin or mod development."
modpack-inventory-redundancy-audit
by Gustavaopere
Use when auditing a large Minecraft modlist for duplicate mods, forks, ports, continued versions, overlapping functionality, obsolete libraries, compatibility addons, or modpack inventory state.
minecraft-datapack
by Gustavaopere
"Create, edit, and debug vanilla Minecraft 1.21.x datapacks, including functions, advancements, recipes, loot tables, predicates, tags, and pack metadata. Use when the deliverable is a datapack file tree without Java or loader APIs."
minecraft-modpack-bisect
by Gustavaopere
Use when a Minecraft crash or incompatibility is reproducible but logs and research cannot isolate the exact interacting mod or minimal failing combination in a large modpack.