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Responsive
Responsive design and mobile-first
Uses and selection guide
Use these skills to build and refine interfaces. Compare framework support, keyboard interaction and responsive behavior; test generated components with real content at both narrow and wide viewport sizes.
playwright-browser
by TechNickAI
"Use when automating browsers, testing pages, taking screenshots, checking UI, verifying login flows, or testing responsive behavior"
managing-dashboards
by PostHog
Guides PostHog engineers through dashboard platform and scene changes. Use when changing Dashboard, DashboardTile, dashboardLogic, dashboard layouts, dashboard sharing or embeds, public dashboards, templates, filters, variables, refresh behavior, tile loading, dashboard lists, or dashboard permissions. Covers normal, shared, embedded, export, product-embedded, and template surfaces; RBAC; cache and query behavior; responsive layouts; and large or small dashboards. Use manage-dashboard-widgets instead for a widget_type or WidgetCard change.
ui-styling
by nextlevelbuilder
Create beautiful, accessible user interfaces with shadcn/ui components (built on Radix UI + Tailwind), Tailwind CSS utility-first styling, and canvas-based visual designs. Use when building user interfaces, implementing design systems, creating responsive layouts, adding accessible components (dialogs, dropdowns, forms, tables), customizing themes and colors, implementing dark mode, generating visual designs and posters, or establishing consistent styling patterns across applications.
frontend-browser-review
by langfuse
Shared workflow for browser-based review of user-visible frontend changes in Langfuse. Use when a change affects UI behavior, layout, styling, navigation, or browser-visible regressions and should be checked with available browser automation before signoff.
ux-audit
by lobehub
'Audit a page / surface against the Designing Interfaces pattern language + the ux skill checklists, then land findings. Three layers — static (code), visual (screenshots), dynamic (automated user journey + perf). Use to run a repeatable, standards-based UX review of one screen.'
ux-css-layout
by microsoft
VS Code CSS conventions, file organization, class naming, standard sizes, SplitView/Grid layout, scrollable content, responsive layout, and text overflow/ellipsis patterns. Use when writing CSS, building layouts, or fixing text truncation issues.
vscode-dev-workbench
by microsoft
Use when the user wants to run the vscode.dev server locally and exercise the VS Code workbench or Agents window in the integrated browser against the local microsoft/vscode sources. Covers starting the dev server, the vscode-quality=dev URL, browser-driven interaction patterns, and optionally wiring up a local mock agent host for the Agents window.
vscode-visual-regression
by Kilo-Org
Write Storybook stories and visual regression tests for the Kilo VS Code extension webview UI
python-debugpy
by openclaw
Debug Python with pdb, breakpoint(), post-mortem inspection, and debugpy remote attach.
emotion-migrate
by metabase
Migrate Emotion styled-components to Mantine components with style props and CSS modules. Use when converting .styled.tsx files or removing @emotion imports from components.
migrate-container-queries
by getsentry
"Guide for migrating viewport media queries (@media, useMedia, and screen:-prefixed responsive props) to container queries in Sentry's frontend. Use when migrating responsive layout to container queries, replacing @media/useMedia/screen: breakpoints, refactoring styled responsive components to Container/Flex/Grid primitives, or working on the DE container-query migration."
design-system
by getsentry
Guide for using Sentry's layout and text primitives. Use when implementing UI components, layouts, or typography. Enforces use of core components over styled components.
generate-readme-screenshots
by coder
Regenerate high-resolution README screenshots from Storybook stories. Use this skill when visual diffs are detected in any story under "Docs/README Screenshots", or when story data/layout changes require updated documentation assets. Triggers on: visual regressions in readme screenshot stories, changes to App.readmeScreenshots.stories.tsx, changes to mockFactory.ts that affect screenshot stories, or explicit user request to update README images.
agent-browser
by paperclipai
Drive a real browser to inspect or interact with a web page or app — navigate, take screenshots, read console and network, fill simple forms — for verification tasks, not unattended automation.
gpui-layout-and-style
by longbridge
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
home-assistant-manager
by komal-SkyNET
Expert-level Home Assistant configuration management with efficient deployment workflows (git and rapid scp iteration), remote CLI access via SSH and hass-cli, automation verification protocols, log analysis, reload vs restart optimization, and comprehensive Lovelace dashboard management for tablet-optimized UIs. Includes template patterns, card types, debugging strategies, and real-world examples.
web-typography
by wondelai
'Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", or "type hierarchy". Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.'
agent-goal-planner
by ruvnet
Agent skill for goal-planner - invoke with $agent-goal-planner
agent-adaptive-coordinator
by ruvnet
Agent skill for adaptive-coordinator - invoke with $agent-adaptive-coordinator
godot-camera-systems
by thedivergentai
"Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition."
godot-genre-shooter
by thedivergentai
"Expert blueprint for FPS/TPS shooter games (Call of Duty, Counter-Strike, Apex Legends, Fortnite) covering weapon systems, recoil patterns, hitscan vs projectile, aim assist, multiplayer prediction, and gunplay feel. Use when building competitive shooters, battle royales, or tactical FPS games requiring responsive combat. Keywords hitscan, recoil pattern, aim assist, client prediction, weapon archetype, projectile physics, hit registration."
godot-adapt-desktop-to-mobile
by thedivergentai
"Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED."
godot-debugging-profiling
by thedivergentai
"Expert debugging workflows including print debugging (push_warning, push_error, assert), breakpoints (conditional breakpoints), Godot Debugger (stack trace, variables, remote debug), profiler (time profiler, memory monitor), error handling patterns, and performance optimization. Use for bug fixing, performance tuning, or development diagnostics. Trigger keywords: breakpoint, print_debug, push_error, assert, profiler, remote_debug, memory_leak, orphan_nodes, Performance.get_monitor."
godot-adapt-mobile-to-desktop
by thedivergentai
"Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization."