UI Components

Code-based UI component generation and styling

Showing 313-336 of 7996 skills
longbridge

new-component

by longbridge

Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.

Code Gen 12.2K 4mo ago
longbridge

gpui-context

by longbridge

Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.

API Dev 12.2K 6mo ago
longbridge

gpui-action

by longbridge

Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.

Accessibility 12.2K 6mo ago
longbridge

gpui-layout-and-style

by longbridge

Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.

Responsive 12.2K 6mo ago
bitwize-music-studio

pre-generation-check

by bitwize-music-studio

Validates all pre-generation gates before sending tracks to Suno. Checks sources verified, lyrics reviewed, pronunciation resolved, explicit flag set, style prompt complete, and artist names cleared.

Code Review 378 5mo ago
Besty0728

unity-event

by Besty0728

"UnityEvent management. Use when users want to inspect or modify UI events like Button.onClick. Triggers: event, onClick, listener, callback, UnityEvent, button click, 事件, 监听器, 按钮点击."

Code Review 1.5K 5mo ago
inference-sh

email-design

by inference-sh

"Email marketing design with layout patterns, subject line formulas, and deliverability rules. Covers welcome sequences, promotional emails, transactional templates, and mobile optimization. Use for: email marketing, newsletter design, drip campaigns, email templates, transactional emails. Triggers: email design, email template, email marketing, newsletter design, email layout, email campaign, drip campaign, welcome email, promotional email, transactional email, email subject line, email header image, email banner"

Design 643 3mo ago
inference-sh

tools-ui

by inference-sh

"Tool lifecycle UI components for React/Next.js from ui.inference.sh. Display tool calls: pending, progress, approval required, results. Capabilities: tool status, progress indicators, approval flows, results display. Use for: showing agent tool calls, human-in-the-loop approvals, tool output. Triggers: tool ui, tool calls, tool status, tool approval, tool results, agent tools, mcp tools ui, function calling ui, tool lifecycle, tool pending"

File Ops 643 4mo ago
inference-sh

widgets-ui

by inference-sh

"Declarative UI widgets from JSON for React/Next.js from ui.inference.sh. Render rich interactive UIs from structured agent responses. Capabilities: forms, buttons, cards, layouts, inputs, selects, checkboxes. Use for: agent-generated UIs, dynamic forms, data display, interactive cards. Triggers: widgets, declarative ui, json ui, widget renderer, agent widgets, dynamic ui, form widgets, card widgets, shadcn widgets, structured output ui"

Design 643 4mo ago
posit-dev

shiny-bslib-theming

by posit-dev

Advanced theming for Shiny apps using bslib and Bootstrap 5. Use when customizing app appearance with bs_theme(), Bootswatch themes, custom colors, typography, brand.yml integration, Bootstrap Sass variables, custom Sass/CSS rules, dark mode and color modes, dynamic theme switching, real-time theming, theme inspection, or making R plots match the app theme with thematic.

Analytics 443 5mo ago
mindfold-ai

check-frontend

by mindfold-ai

"Check if the code you just wrote follows the frontend development guidelines."

Code Review 13K 5mo ago
Microck

angular-migration

by Microck

Migrate from AngularJS to Angular using hybrid mode, incremental component rewriting, and dependency injection updates. Use when upgrading AngularJS applications, planning framework migrations, or modernizing legacy Angular code.

Database 313 7mo ago
addyosmani

browser-testing-with-devtools

by addyosmani

Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data via Chrome DevTools MCP.

Code Review 79.9K 5mo ago
deanpeters

epic-hypothesis

by deanpeters

Frame epics as testable hypotheses using an if/then structure that articulates the action or solution, the target beneficiary, the expected outcome, and how you'll validate success. Use this to manage

Testing 5.9K 5mo ago
Besty0728

unity-ui

by Besty0728

"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."

Code Gen 1.5K 5mo ago
labring

fastgpt-design-skill

by labring

当用户需要设计 FastGPT 的代码时,可调用此 Skill。

Agents 29.1K 5mo ago
K-Dense-AI

consciousness-council

by K-Dense-AI

Run a multi-perspective Mind Council deliberation on any question, decision, or creative challenge. Use this skill whenever the user wants diverse viewpoints, needs help making a tough decision, asks for a council/panel/board discussion, wants to explore a problem from multiple angles, requests devil's advocate analysis, or says things like "what would different experts think about this", "help me think through this from all sides", "council mode", "mind council", or "deliberate on this". Also trigger when the user faces a dilemma, trade-off, or complex choice with no obvious answer.

Legal 31.5K 4mo ago
KhazP

vibe-prd

by KhazP

Create a Product Requirements Document (PRD) for your MVP. Use when the user wants to define product requirements, create a PRD, or says "help me write requirements", "create PRD", or "define my product".

Code Gen 2.7K 6mo ago
MemTensor

ask-user-question

by MemTensor

Ask users questions via the UI. Use when you need clarification, user preferences, or confirmation before proceeding. The user CANNOT see CLI output - this tool is the ONLY way to communicate with them.

CLI Tools 10.3K 6mo ago
Besty0728

unity-skills

by Besty0728

"Unity Editor automation via REST API. Use when users want to create, modify, or manage GameObjects, components, scenes, materials, prefabs, lights, UI elements, or any Unity Editor operations. Triggers on: Unity, GameObject, prefab, scene, material, component, animator, shader, UI canvas, lighting setup, asset import, play mode, editor automation, Unity编辑器, Unity自动化, Unity场景, Unity物体, Unity组件, Unity材质, Unity预制体, Unity灯光, Unity动画, Unity脚本."

Code Gen 1.5K 5mo ago
Besty0728

unity-cinemachine

by Besty0728

"Cinemachine virtual camera control. Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors. Triggers: cinemachine, virtual camera, vcam, follow, look at, dolly, freelook, 虚拟相机, 跟随, 轨道."

CI/CD 1.5K 5mo ago
alirezarezvani

ui-design-system

by alirezarezvani

UI design system toolkit for Senior UI Designer including design token generation, component documentation, responsive design calculations, and developer handoff tools. Use for creating design systems, maintaining visual consistency, and facilitating design-dev collaboration.

Processing 23.1K 5mo ago
tradermonty

stanley-druckenmiller-investment

by tradermonty

Druckenmiller Strategy Synthesizer - Integrates 8 upstream skill outputs (Market Breadth, Uptrend Analysis, Market Top, Macro Regime, FTD Detector, VCP Screener, Theme Detector, CANSLIM Screener) into a unified conviction score (0-100), pattern classification, and allocation recommendation. Use when user asks about overall market conviction, portfolio positioning, asset allocation, strategy synthesis, or Druckenmiller-style analysis. Triggers on queries like "What is my conviction level?", "How should I position?", "Run the strategy synthesizer", "Druckenmiller analysis", "総合的な市場判断", "確信度スコア", "ポートフォリオ配分", "ドラッケンミラー分析".

Processing 2.5K 5mo ago
thedivergentai

godot-genre-action-rpg

by thedivergentai

"Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling."

Code Gen 381 5mo ago