UI Components

Code-based UI component generation and styling

Showing 289-312 of 8605 skills
AgriciDaniel

seo-hreflang

by AgriciDaniel

Hreflang and international SEO audit, validation, and generation. Detects common mistakes, validates language/region codes, and generates correct hreflang implementations. Use when user says "hreflang", "i18n SEO", "international SEO", "multi-language", "multi-region", or "language tags".

i18n 20K 8mo ago
AgriciDaniel

seo-technical

by AgriciDaniel

Technical SEO audit across 8 categories: crawlability, indexability, security, URL structure, mobile, Core Web Vitals, structured data, and JavaScript rendering. Use when user says "technical SEO", "crawl issues", "robots.txt", "Core Web Vitals", "site speed", or "security headers".

Processing 20K 8mo ago
AgriciDaniel

seo-images

by AgriciDaniel

Image optimization analysis for SEO and performance. Checks alt text, file sizes, formats, responsive images, lazy loading, and CLS prevention. Use when user says "image optimization", "alt text", "image SEO", "image size", or "image audit".

Accessibility 20K 8mo ago
longbridge

new-component

by longbridge

Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.

Code Gen 18.6K 8mo ago
humanlayer

narrow-react-prop-types

by humanlayer

narrow React component prop types to match live code paths

Templates 5.4K 4mo ago
humanlayer

show-me

by humanlayer

Help the user understand the current topic visually with concise diagrams, code-shape sketches, and focused HTML artifacts.

UI Components 5.4K 2mo ago
humanlayer

improve-claude-md

by humanlayer

improve a CLAUDE.md file using <important if> blocks to improve instruction adherence

Database 5.4K 7mo ago
existential-birds

bubbletea-code-review

by existential-birds

Reviews BubbleTea TUI code for proper Elm architecture, model/update/view patterns, and Lipgloss styling. Use when reviewing terminal UI code using charmbracelet/bubbletea.

Processing 84 8mo ago
elie222

write-tests

by elie222

Write focused unit tests for backend and utility logic

Debugging 12.8K 8mo ago
elie222

ui-components

by elie222

UI component and styling guidelines using Shadcn UI, Radix UI, and Tailwind

Debugging 12.8K 8mo ago
pbakaus

audit

by pbakaus

Perform comprehensive audit of interface quality across accessibility, performance, theming, and responsive design. Generates detailed report of issues with severity ratings and recommendations.

Accessibility 85.9K 7mo ago
BuilderIO

client-side-routing

by BuilderIO

How to add routes without remounting the app shell. Use when adding a new route, fixing agent sidebar reloads on navigation, or choosing between root.tsx layout and pathless _app.tsx layout patterns.

Agents 7.5K 4mo ago
auriti-web-design

GEO Optimizer — AI Context Files

by auriti-web-design

GEO Optimizer by Juan Camilo Auriti — https://github.com/auriti-web-design/geo-optimizer-skill

Design 1.2K 8mo ago
tao12345666333

mobile-developer

by tao12345666333

Expert knowledge in mobile app development for iOS, Android, and cross-platform solutions

Auth 52 9mo ago
tao12345666333

react-developer

by tao12345666333

Expert knowledge in React development, hooks, state management, and modern React patterns

Processing 52 9mo ago
tao12345666333

python-expert

by tao12345666333

Python development best practices and advanced patterns

Debugging 52 9mo ago
anton-abyzov

Scout — Skill Discovery & Installation

by anton-abyzov

"START HERE — Skill discovery and installation assistant. The recommended first skill when you don't know which skills you need. Searches verified-skill.com, recommends plugin bundles, and installs skills. Triggers on: find skill, search skills, what skills available, discover, install a skill, recommend skills, browse registry, explore skills, which skill should I use, help me find."

Embeddings 48 8mo ago
thedivergentai

godot-genre-metroidvania

by thedivergentai

"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."

Code Gen 888 8mo ago
thedivergentai

godot-genre-puzzle

by thedivergentai

"Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management."

CLI Tools 888 8mo ago
thedivergentai

godot-composition

by thedivergentai

"Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design."

Game Dev 888 8mo ago
thedivergentai

godot-camera-systems

by thedivergentai

"Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition."

Game Dev 888 8mo ago
thedivergentai

godot-genre-stealth

by thedivergentai

"Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection."

Game Dev 888 8mo ago
thedivergentai

godot-combat-system

by thedivergentai

"Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup."

Processing 888 8mo ago
thedivergentai

godot-genre-platformer

by thedivergentai

"Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement."

Accessibility 888 8mo ago