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UI Components
Code-based UI component generation and styling
Portfolio Case Study Writer
by Paramchoudhary
Transform resume bullets into detailed portfolio case studies
discovery-interview-prep
by deanpeters
Guide product managers through preparing for customer discovery interviews by asking adaptive questions about research goals, customer segments, constraints, and methodologies. Use this to design effe
gpui-test
by longbridge
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
de-ai-polish
by cat-xierluo
检测并去除文章中的AI化表述模式,用于写作润色、文本优化、去AI腔。
BKUI 快速入门
by TencentBlueKing
蓝鲸前端知识库入口指南,包含规范、索引和工作流程
ios-hig-design
by wondelai
'Design native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", or "HIG compliance". Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For affordance design, see design-everyday-things.'
top-design
by wondelai
'Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "premium website", "portfolio site", "scroll animations", "Awwwards quality", or "brand experience". Covers dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation. For foundational UI, see refactoring-ui. For type selection, see web-typography.'
senior-mobile
by borghei
Expert mobile development covering iOS, Android, React Native, and Flutter for native and cross-platform applications.
typescript
by lobehub
TypeScript code style and optimization guidelines. Use when writing TypeScript code (.ts, .tsx, .mts files), reviewing code quality, or implementing type-safe patterns. Triggers on TypeScript development, type safety questions, or code style discussions.
domain-driven-design
by wondelai
'Model software around the business domain using bounded contexts, aggregates, and ubiquitous language. Use when the user mentions "domain modeling", "bounded context", "aggregate root", "ubiquitous language", or "anti-corruption layer". Covers entities vs value objects, domain events, and context mapping strategies. For architecture layers, see clean-architecture. For complexity, see software-design-philosophy.'
unity-smart
by Besty0728
"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."
gpui-async
by longbridge
Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.
generate-component-documentation
by longbridge
Generate documentation for new components. Use when writing docs, documenting components, or creating component documentation.
redesign-existing-projects
by Leonxlnx
Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.
find-skills
by vercel-labs
Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.
new-component
by longbridge
Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
gpui-context
by longbridge
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
gpui-action
by longbridge
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
gpui-layout-and-style
by longbridge
Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.
pre-generation-check
by bitwize-music-studio
Validates all pre-generation gates before sending tracks to Suno. Checks sources verified, lyrics reviewed, pronunciation resolved, explicit flag set, style prompt complete, and artist names cleared.
unity-event
by Besty0728
"UnityEvent management. Use when users want to inspect or modify UI events like Button.onClick. Triggers: event, onClick, listener, callback, UnityEvent, button click, 事件, 监听器, 按钮点击."
email-design
by inference-sh
"Email marketing design with layout patterns, subject line formulas, and deliverability rules. Covers welcome sequences, promotional emails, transactional templates, and mobile optimization. Use for: email marketing, newsletter design, drip campaigns, email templates, transactional emails. Triggers: email design, email template, email marketing, newsletter design, email layout, email campaign, drip campaign, welcome email, promotional email, transactional email, email subject line, email header image, email banner"
tools-ui
by inference-sh
"Tool lifecycle UI components for React/Next.js from ui.inference.sh. Display tool calls: pending, progress, approval required, results. Capabilities: tool status, progress indicators, approval flows, results display. Use for: showing agent tool calls, human-in-the-loop approvals, tool output. Triggers: tool ui, tool calls, tool status, tool approval, tool results, agent tools, mcp tools ui, function calling ui, tool lifecycle, tool pending"
widgets-ui
by inference-sh
"Declarative UI widgets from JSON for React/Next.js from ui.inference.sh. Render rich interactive UIs from structured agent responses. Capabilities: forms, buttons, cards, layouts, inputs, selects, checkboxes. Use for: agent-generated UIs, dynamic forms, data display, interactive cards. Triggers: widgets, declarative ui, json ui, widget renderer, agent widgets, dynamic ui, form widgets, card widgets, shadcn widgets, structured output ui"