- Home
- /
- Categories
- /
- Performance
Performance
Performance profiling and optimization
huggingface-tokenizers
by NousResearch
Fast tokenizers optimized for research and production. Rust-based implementation tokenizes 1GB in <20 seconds. Supports BPE, WordPiece, and Unigram algorithms. Train custom vocabularies, track alignments, handle padding/truncation. Integrates seamlessly with transformers. Use when you need high-performance tokenization or custom tokenizer training.
content-strategist
by borghei
Expert content strategy covering content planning, editorial calendars, brand voice, content optimization, and multi-channel distribution.
memory
by HKUDS
Two-layer memory system with grep-based recall.
symfony:doctrine-migrations
by MakFly
Evolve Symfony Doctrine models and schema safely with integrity, performance, and rollout discipline. Use for doctrine migrations tasks.
symfony:doctrine-relations
by MakFly
Evolve Symfony Doctrine models and schema safely with integrity, performance, and rollout discipline. Use for doctrine relations tasks.
react-best-practices
by mastra-ai
React performance optimization guidelines from Mastra Engineering. This skill should be used when writing, reviewing, or refactoring React code to ensure optimal performance patterns. Triggers on tasks involving React components, data fetching, bundle optimization, or performance improvements.
address-sanitizer
by trailofbits
AddressSanitizer detects memory errors during fuzzing. Use when fuzzing C/C++ code to find buffer overflows and use-after-free bugs.
interpreters
by mohitmishra786
Bytecode interpreter and JIT compiler skill for implementing language runtimes in C/C++. Use when designing bytecode dispatch loops (switch, computed goto, threaded code), implementing stack-based or register-based VMs, adding a simple JIT using mmap/mprotect, or understanding performance trade-offs in interpreter design. Activates on queries about bytecode VMs, dispatch loops, computed goto, JIT compilation basics, tracing JITs, or implementing a scripting language runtime.
godot-composition
by thedivergentai
"Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design."
godot-genre-simulation
by thedivergentai
"Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick."
godot-genre-racing
by thedivergentai
"Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel."
godot-2d-animation
by thedivergentai
"Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0)."
godot-audio-systems
by thedivergentai
"Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume."
godot-3d-lighting
by thedivergentai
"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment."
godot-adapt-single-to-multiplayer
by thedivergentai
"Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback."
remembering
by oaustegard
Advanced memory operations reference. Basic patterns (profile loading, simple recall/remember) are in project instructions. Consult this skill for background writes, memory versioning, complex queries, edge cases, session scoping, retention management, type-safe results, proactive memory hints, GitHub access detection, and ops priority ordering.
fabric-lakehouse
by github
'Use this skill to get context about Fabric Lakehouse and its features for software systems and AI-powered functions. It offers descriptions of Lakehouse data components, organization with schemas and shortcuts, access control, and code examples. This skill supports users in designing, building, and optimizing Lakehouse solutions using best practices.'
agent-memory-coordinator
by ruvnet
Agent skill for memory-coordinator - invoke with $agent-memory-coordinator
flow-nexus-neural
by ruvnet
Train and deploy neural networks in distributed E2B sandboxes with Flow Nexus
agent-gossip-coordinator
by ruvnet
Agent skill for gossip-coordinator - invoke with $agent-gossip-coordinator
ai-shaped-readiness-advisor
by deanpeters
Assess whether your product work is AI-first or AI-shaped. Score 5 competencies and recommend the next capability to build.
agent-performance-monitor
by ruvnet
Agent skill for performance-monitor - invoke with $agent-performance-monitor
networking-email-drafter
by aipoch
Draft professional follow-up emails to contacts made at conferences
performance-profiling
by vudovn
Performance profiling principles. Measurement, analysis, and optimization techniques.