Performance

Performance profiling and optimization

Showing 97-120 of 2707 skills
ruvnet

agent-adaptive-coordinator

by ruvnet

Agent skill for adaptive-coordinator - invoke with $agent-adaptive-coordinator

Automation 69.5K 7mo ago
ruvnet

agent-matrix-optimizer

by ruvnet

Agent skill for matrix-optimizer - invoke with $agent-matrix-optimizer

Code Review 69.5K 7mo ago
ruvnet

agent-challenges

by ruvnet

Agent skill for challenges - invoke with $agent-challenges

Agents 69.5K 7mo ago
ruvnet

agent-code-review-swarm

by ruvnet

Agent skill for code-review-swarm - invoke with $agent-code-review-swarm

Code Review 69.5K 7mo ago
ruvnet

agent-coordinator-swarm-init

by ruvnet

Agent skill for coordinator-swarm-init - invoke with $agent-coordinator-swarm-init

Agents 69.5K 7mo ago
ruvnet

agent-gossip-coordinator

by ruvnet

Agent skill for gossip-coordinator - invoke with $agent-gossip-coordinator

Agents 69.5K 7mo ago
ruvnet

agent-pagerank-analyzer

by ruvnet

Agent skill for pagerank-analyzer - invoke with $agent-pagerank-analyzer

Analytics 69.5K 7mo ago
ruvnet

agent-load-balancer

by ruvnet

Agent skill for load-balancer - invoke with $agent-load-balancer

Automation 69.5K 7mo ago
ruvnet

agent-code-analyzer

by ruvnet

Agent skill for code-analyzer - invoke with $agent-code-analyzer

Code Review 69.5K 7mo ago
ruvnet

agent-migration-plan

by ruvnet

Agent skill for migration-plan - invoke with $agent-migration-plan

Agents 69.5K 7mo ago
ruvnet

agent-benchmark-suite

by ruvnet

Agent skill for benchmark-suite - invoke with $agent-benchmark-suite

Code Gen 69.5K 7mo ago
ruvnet

agent-collective-intelligence-coordinator

by ruvnet

Agent skill for collective-intelligence-coordinator - invoke with $agent-collective-intelligence-coordinator

Agents 69.5K 7mo ago
ruvnet

agent-performance-optimizer

by ruvnet

Agent skill for performance-optimizer - invoke with $agent-performance-optimizer

Agents 69.5K 7mo ago
ruvnet

agent-neural-network

by ruvnet

Agent skill for neural-network - invoke with $agent-neural-network

ML Ops 69.5K 7mo ago
ruvnet

agent-automation-smart-agent

by ruvnet

Agent skill for automation-smart-agent - invoke with $agent-automation-smart-agent

Agents 69.5K 7mo ago
ruvnet

agent-consensus-coordinator

by ruvnet

Agent skill for consensus-coordinator - invoke with $agent-consensus-coordinator

Agents 69.5K 7mo ago
ruvnet

agent-performance-monitor

by ruvnet

Agent skill for performance-monitor - invoke with $agent-performance-monitor

Code Gen 69.5K 7mo ago
ruvnet

agent-performance-analyzer

by ruvnet

Agent skill for performance-analyzer - invoke with $agent-performance-analyzer

Agents 69.5K 7mo ago
ruvnet

agent-performance-benchmarker

by ruvnet

Agent skill for performance-benchmarker - invoke with $agent-performance-benchmarker

Code Gen 69.5K 7mo ago
thedivergentai

godot-composition

by thedivergentai

"Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design."

Game Dev 594 6mo ago
thedivergentai

godot-genre-simulation

by thedivergentai

"Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick."

Game Dev 594 6mo ago
thedivergentai

godot-adapt-single-to-multiplayer

by thedivergentai

"Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback."

Code Gen 594 6mo ago
thedivergentai

godot-animation-tree-mastery

by thedivergentai

"Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion."

Animation 594 6mo ago
thedivergentai

godot-3d-lighting

by thedivergentai

"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment."

Code Gen 594 6mo ago