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Performance
Performance profiling and optimization
agent-adaptive-coordinator
by ruvnet
Agent skill for adaptive-coordinator - invoke with $agent-adaptive-coordinator
agent-matrix-optimizer
by ruvnet
Agent skill for matrix-optimizer - invoke with $agent-matrix-optimizer
agent-challenges
by ruvnet
Agent skill for challenges - invoke with $agent-challenges
agent-code-review-swarm
by ruvnet
Agent skill for code-review-swarm - invoke with $agent-code-review-swarm
agent-coordinator-swarm-init
by ruvnet
Agent skill for coordinator-swarm-init - invoke with $agent-coordinator-swarm-init
agent-gossip-coordinator
by ruvnet
Agent skill for gossip-coordinator - invoke with $agent-gossip-coordinator
agent-pagerank-analyzer
by ruvnet
Agent skill for pagerank-analyzer - invoke with $agent-pagerank-analyzer
agent-load-balancer
by ruvnet
Agent skill for load-balancer - invoke with $agent-load-balancer
agent-code-analyzer
by ruvnet
Agent skill for code-analyzer - invoke with $agent-code-analyzer
agent-migration-plan
by ruvnet
Agent skill for migration-plan - invoke with $agent-migration-plan
agent-benchmark-suite
by ruvnet
Agent skill for benchmark-suite - invoke with $agent-benchmark-suite
agent-collective-intelligence-coordinator
by ruvnet
Agent skill for collective-intelligence-coordinator - invoke with $agent-collective-intelligence-coordinator
agent-performance-optimizer
by ruvnet
Agent skill for performance-optimizer - invoke with $agent-performance-optimizer
agent-neural-network
by ruvnet
Agent skill for neural-network - invoke with $agent-neural-network
agent-automation-smart-agent
by ruvnet
Agent skill for automation-smart-agent - invoke with $agent-automation-smart-agent
agent-consensus-coordinator
by ruvnet
Agent skill for consensus-coordinator - invoke with $agent-consensus-coordinator
agent-performance-monitor
by ruvnet
Agent skill for performance-monitor - invoke with $agent-performance-monitor
agent-performance-analyzer
by ruvnet
Agent skill for performance-analyzer - invoke with $agent-performance-analyzer
agent-performance-benchmarker
by ruvnet
Agent skill for performance-benchmarker - invoke with $agent-performance-benchmarker
godot-composition
by thedivergentai
"Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design."
godot-genre-simulation
by thedivergentai
"Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick."
godot-adapt-single-to-multiplayer
by thedivergentai
"Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback."
godot-animation-tree-mastery
by thedivergentai
"Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion."
godot-3d-lighting
by thedivergentai
"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment."