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Animation
UI animations and transitions
Animation Principles - Novice
by dylantarre
Use when someone has basic awareness of animation principles and wants to start applying them in simple projects
universal-practitioner
by dylantarre
Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.
3d-spatial
by dylantarre
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
problem-diagnosis
by dylantarre
Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.
Animation Principles - Deep Dive
by dylantarre
Use when someone needs comprehensive reference material on animation principles with technical depth and extensive context
game-designer
by dylantarre
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
mobile-touch
by dylantarre
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
brand-strategist
by dylantarre
Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.
Animation Principles - Teaching Others
by dylantarre
Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels
Animation Principles - Refresher
by dylantarre
Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations
animator-traditional
by dylantarre
Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
timing-mastery
by dylantarre
Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
character-appeal
by dylantarre
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
naturalistic-motion
by dylantarre
Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.
presentations
by dylantarre
Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.
exaggerated-clarity
by dylantarre
Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
frontend-design
by xenitV1
Design thinking and decision-making for web UI. Use when designing components, layouts, color schemes, typography, or creating aesthetic interfaces. Teaches principles, not fixed values.
vr-ar
by xenitV1
VR/AR development principles. Comfort, interaction, performance requirements.
css
by joabgonzalez
"Modern CSS with Grid, Flexbox, and custom properties. Trigger: When writing CSS styles, implementing layouts, or using modern features."
omniverse
by Logos-Liber
NVIDIA Omniverse platform integration and real-time 3D workflows
animation
by Logos-Liber
Animation principles, techniques, and best practices for 3D animation
prody
by tondevrel
Protein Dynamics, Evolution, and Structure analysis. Specialized in Normal Mode Analysis (NMA) using Anisotropic (ANM) and Gaussian Network Models (GNM). Features tools for structural ensemble analysis, PCA, and co-evolutionary analysis (Evol). Use for protein flexibility prediction, collective motions, structural ensemble comparison, hinge region identification, binding site analysis, MD trajectory filtering, and evolutionary analysis.
slack-gif-creator
by BluebagAI
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
attention-grabbers
by dylantarre
Use when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or any animation meant to attract attention.