Animation

UI animations and transitions

Showing 361-384 of 906 skills
wangyendt

tutor-general

by wangyendt

通用的知识教学视频制作技能,生成带配音的 Motion Canvas 动画视频。 核心工作流:内容分析 → 分镜脚本 → TTS音频 → 验证更新 → Motion Canvas代码 → 渲染验证 触发条件:需要制作任何主题的教学视频、科普讲解、技术原理演示

Animation 9 8mo ago
fairchild

frontend-design

by fairchild

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

Animation 3 9mo ago
mcouthon

design

by mcouthon

"Use when building dashboards, SaaS UIs, admin interfaces, or any interface needing polished professional design. Covers design direction, craft principles, and 9-phase implementation. Triggers on: 'use design mode', 'design system', 'design system upgrade'. Full access mode."

Animation 79 8mo ago
harlan-zw

vueuse-motion-skilld

by harlan-zw

"ALWAYS use when writing code importing \"@vueuse/motion\". Consult for debugging, best practices, or modifying @vueuse/motion, vueuse/motion, vueuse motion, motion."

Animation 184 8mo ago
harlan-zw

motion-v-skilld

by harlan-zw

"ALWAYS use when writing code importing \"motion-v\". Consult for debugging, best practices, or modifying motion-v, motion v, motion-vue, motion vue."

Animation 184 8mo ago
ihlamury

mailchimp-ui-skills

by ihlamury

Mailchimp's UI design system. Use when building interfaces inspired by Mailchimp's aesthetic - light mode, Inter font, 4px grid.

Accessibility 99 8mo ago
ihlamury

matter-ui-skills

by ihlamury

Matter's UI design system. Use when building interfaces inspired by Matter's aesthetic - dark mode, Inter font, 4px grid.

Accessibility 99 8mo ago
Cap-go

capacitor-splash-screen

by Cap-go

Guide to configuring splash screens in Capacitor apps including asset generation, animation, and programmatic control. Use this skill when users need to customize their app launch experience.

Animation 73 9mo ago
BowTiedSwan

animejs

by BowTiedSwan

Comprehensive skill for Anime.js v4 - a fast and flexible JavaScript animation library. This skill should be used when implementing web animations, creating timelines, working with SVG animations, scroll-based animations, draggable elements, staggered effects, or any JavaScript-based animation on the web. Triggers on: "anime.js", "animejs", "animate elements", "CSS animation with JS", "timeline animation", "stagger animation", "SVG morphing", "motion path", "scroll animation", "draggable", "spring animation", "keyframe animation".

Animation 55 9mo ago
topcheer

HyperFrames Keyframes

by topcheer

"Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or hyperframes keyframes diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.\n"

Animation 70 2mo ago
topcheer

hyperframes-core

by topcheer

The HyperFrames composition contract — build one renderable project. Use for composition structure, the data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Animation 70 2mo ago
topcheer

Cut the Curve — the technique catalog

by topcheer

"The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]"

Animation 70 2mo ago
topcheer

HyperFrames Core

by topcheer

"The HyperFrames composition contract — build one renderable project. Use for composition structure, the data-* timing attributes, class=\"clip\", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML."

Animation 70 2mo ago
topcheer

motion-doctrine

by topcheer

"GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]"

Animation 70 2mo ago
topcheer

Motion Doctrine (Gateway)

by topcheer

"GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]"

Animation 70 2mo ago
topcheer

hyperframes-keyframes

by topcheer

Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or hyperframes keyframes diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

Animation 70 2mo ago
AutoForgeAI

frontend-design

by AutoForgeAI

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

Animation 1.8K 9mo ago
kdcokenny

frontend-philosophy

by kdcokenny

Visual & UI philosophy (The 5 Pillars of Intentional UI). Understand deeply to avoid "AI slop" and create distinctive, memorable interfaces.

Animation 586 9mo ago
kdcokenny

frontend-philosophy

by kdcokenny

Visual & UI philosophy (The 5 Pillars of Intentional UI). Understand deeply to avoid "AI slop" and create distinctive, memorable interfaces.

Animation 586 9mo ago
ihlamury

ghost-ui-skills

by ihlamury

Ghost's UI design system. Use when building interfaces inspired by Ghost's aesthetic - dark mode, Inter font, 4px grid.

Accessibility 99 8mo ago
ihlamury

n26-ui-skills

by ihlamury

N26's UI design system. Use when building interfaces inspired by N26's aesthetic - dark mode, Inter font, 4px grid.

Accessibility 99 8mo ago
ihlamury

mercury-ui-skills

by ihlamury

Mercury's UI design system. Use when building interfaces inspired by Mercury's aesthetic - light mode, Inter font, 4px grid.

Animation 99 9mo ago
ihlamury

descript-ui-skills

by ihlamury

Descript's UI design system. Use when building interfaces inspired by Descript's aesthetic - dark mode, Inter font, 4px grid.

Accessibility 99 8mo ago
Dokhacgiakhoa

🎨 UI/UX Pro Max - Design Intelligence System

by Dokhacgiakhoa

Created by Antigravity Orchestrator - Based on Premium Design Frameworks.

Animation 508 8mo ago