Animation

UI animations and transitions

Showing 337-360 of 770 skills
buainoai

remotion-best-practices

by buainoai

Remotion 最佳实践 - 使用 React 创建视频

Animation 55 4mo ago
runkids

ui-skills

by runkids

Opinionated constraints for building better interfaces with agents.

Animation 10 3mo ago
fusengine

generating-components

by fusengine

Use when generating UI components, buttons, forms, cards, hero sections, or using design tools. Covers Gemini Design MCP, shadcn/ui, 21st.dev, and Tailwind CSS.

Animation 13 3mo ago
VladimirBrejcha

swiftui-animation

by VladimirBrejcha

This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.

Animation 15 4mo ago
fellipeutaka

kanpeki

by fellipeutaka

"Use Kanpeki component library in React projects. Activate when user wants to add, use, customize, or compose accessible UI components from Kanpeki (@kanpeki/*). Covers installation, component patterns, forms, theming, and dark mode with React Aria Components + Tailwind CSS 4.1 + CVA."

Accessibility 32 3mo ago
Dwsy

remotion-best-practices

by Dwsy

Best practices for Remotion - Video creation in React

Animation 14 4mo ago
Dwsy

design-taste-frontend

by Dwsy

Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.

Animation 14 3mo ago
fusengine

validating-accessibility

by fusengine

Use when checking accessibility, color contrast, keyboard navigation, ARIA, or WCAG compliance. Covers WCAG 2.2 Level AA requirements.

Accessibility 13 3mo ago
xenitV1

frontend-design

by xenitV1

Design thinking and decision-making for web UI. Use when designing components, layouts, color schemes, typography, or creating aesthetic interfaces. Teaches principles, not fixed values.

Animation 131 4mo ago
xenitV1

vr-ar

by xenitV1

VR/AR development principles. Comfort, interaction, performance requirements.

Animation 131 4mo ago
dylantarre

universal-mindset

by dylantarre

Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.

Animation 39 5mo ago
dylantarre

game-development

by dylantarre

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

Animation 39 5mo ago
dylantarre

Animation Principles - Expert

by dylantarre

Use when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innovation, and pushing creative boundaries

Animation 39 5mo ago
dylantarre

continuous-loops

by dylantarre

Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.

Animation 39 5mo ago
dylantarre

creative-director

by dylantarre

Use when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality and consistency.

Animation 39 5mo ago
dylantarre

game-designer

by dylantarre

Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.

Animation 39 5mo ago
dylantarre

physics-intuition

by dylantarre

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

Animation 39 5mo ago
dylantarre

Animation Principles - Teaching Others

by dylantarre

Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels

Animation 39 5mo ago
dylantarre

Animation Principles - Refresher

by dylantarre

Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations

Animation 39 5mo ago
dylantarre

animator-traditional

by dylantarre

Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.

Animation 39 5mo ago
dylantarre

timing-mastery

by dylantarre

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

Analytics 39 5mo ago
dylantarre

ux-researcher

by dylantarre

Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.

Academic 39 5mo ago
dylantarre

character-appeal

by dylantarre

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

Animation 39 5mo ago
dylantarre

naturalistic-motion

by dylantarre

Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.

Animation 39 5mo ago