Skills en tendència

Els skills que estan guanyant popularitat a la comunitat.

Skills: 2185–2208 de 2400
melodic-software

claude-code-plugins

melodic-software

"Looks up and tracks known Claude product issues. Searches known GitHub bugs, checks service health and model quality, and maintains a persistent registry of tracked issues. Use when: 'is this broken', 'known CC bugs', 'troubleshoot Claude Code', 'any workarounds', 'feature behaves unexpectedly', 'scan repo for issues', 'file a bug'. Actions: status (default), search <feature>, check-all, scan, list, quality, create."

Processament de dades 27 fa 25 d
melodic-software

claude-code-plugins

melodic-software

"Verify or configure Context7 for this plugin's lookups. Check the ctx7 CLI, CONTEXT7_API_KEY auth, and the Context7 MCP server, then install/upgrade the CLI on request. Use when the user wants Context7 set up, verified, or repaired on this machine, covering CLI installation, API-key auth, and MCP server wiring: 'set up context7', 'is context7 working', 'install ctx7'. Actions: check (read-only verification, default) apply (resolve what check found) apply install-cli (also install/upgrade the ctx7 CLI)."

Autenticació 27 fa 1 mes
melodic-software

claude-code-plugins

melodic-software

"Read-only audit of ~/.claude and ~/.claude.json: the deep inventory of unmanaged files. Use when: 'audit my .claude folder', 'what is in my ~/.claude', 'why is my Claude Code install so big', 'is anything stale in my Claude directory', 'does Claude Code clean up after itself', 'check cleanupPeriodDays', 'is this lock file dead', 'tidy my Claude Code install'. Deleting: /disk-hygiene:clean."

Revisió de codi 27 fa 25 d
melodic-software

claude-code-plugins

melodic-software

"Run one coordinated, resumable audit pass over a repo: a three-scope inventory, then each owning plugin's checks lane by lane, presence-gated, with findings persisted per lane and one human gate for the whole pass. Read-only unless --fix. Use when: 'audit pass', 'run one pass over this repo', 'coordinate the audit skills', 'audit this repo end to end', 'resume the audit', 'one reconciled findings report', 'sweep all three scopes', or a release needs one diffable findings artifact."

Finances 27 fa 26 d
matiaszanolli

Fallout New Vegas Compatibility Audit

matiaszanolli

"Per-game audit of Fallout New Vegas compatibility — reference title: cell load, ESM/NIF data, ragdoll, ambient AI + dialogue, consumables, HUD profile"

Processament de dades 28 fa 12 d
matiaszanolli

source-command-audit-character-skill

matiaszanolli

Audit CHARAL in crates/core/src/character — the per-game character ruleset translation into canonical ActorValues, Level, and Perks, covering derived-stat formulas, leveling models, skill/attribute rosters, regen, affliction, and reputation systems, plus the parse-to-actor population boundary. Use when the user requests a character, CHARAL, ActorValue, derived-stat, leveling, or population-boundary audit.

Desenvolupament de jocs 28 fa 1 mes
matiaszanolli

source-command-audit-fo3-skill

matiaszanolli

Audit Fallout 3 compatibility — NIF v20.2.0.7, BSA v104, and the FNV-shared ESM parser, hunting FO3 divergences from the FNV path. Use when the user requests a Fallout 3 or FO3 compatibility audit.

Agents 28 fa 1 mes
matiaszanolli

source-command-audit-common

matiaszanolli

Shared audit protocol loaded by every ByroRedux audit — layout traps, reference docs, game data locations, delta-first scoping, path/symbol validation, deduplication, finding format, and report finalization. Use when running any audit skill or when the user asks for the shared audit protocol.

Revisió de codi 28 fa 19 d
matiaszanolli

source-command-audit-starfield-skill

matiaszanolli

Audit Starfield per-game compatibility — BA2 v2/v3 with LZ4 block compression, CDB materialsbeta.cdb material lookup, BSGeometry .mesh resolution, and the walkable Cydonia interior. Use when the user requests a Starfield compatibility, per-game Starfield, or Starfield data-flow audit.

Agents 28 fa 1 mes
matiaszanolli

ESM / Plugin Parser Audit

matiaszanolli

"Deep audit of the ESM/ESP plugin parser — GRUP walk, sub-record byte accounting, per-record schemas, FormID remap, CELL/WRLD walkers, ESM→ECS handoff"

Finances 28 fa 12 d
matiaszanolli

source-command-audit-concurrency-skill

matiaszanolli

Audit ByroRedux concurrency and synchronization — Vulkan queue and acceleration-structure sync, compute-to-AS-to-fragment barrier chains, ECS lock ordering and deadlock potential, scheduler access declarations, RwLock patterns, GPU resource teardown, and worker threads. Use when the user requests a concurrency, synchronization, deadlock, lock-ordering, or Vulkan-sync audit.

Agents 28 fa 1 mes
matiaszanolli

source-command-audit-nifal-skill

matiaszanolli

Audit NIFAL, ByroRedux's NIF Abstraction Layer — the canonical translation tier where per-game Imported* data folds into Canonical through a single translate() boundary, audited via the single-boundary, no-fabrication, no-leak, and no-render-time-fallback invariants. Use when the user requests a NIFAL or canonical translation-layer audit.

Internacionalització 28 fa 1 mes
matiaszanolli

source-command-audit-audio-skill

matiaszanolli

Audit the ByroRedux M44 audio subsystem — the kira backend in crates/audio (spatial dispatch and the Bethesda-unit listener seam, reverb send, underwater filter, streaming music, SoundCache, ECS lifecycle) plus its engine callers, footsteps, water audio, reverb zones, and REGN ambient music. Use when the user requests an audio, kira, spatial-sound, reverb, underwater, or music-dispatch audit.

Agents 28 fa 1 mes
matiaszanolli

source-command-audit-renderer-skill

matiaszanolli

Deep audit of the ByroRedux Vulkan renderer — pipeline, synchronization, GPU memory, shaders, ray tracing, GPU-struct layout, denoiser/resolve chain, and per-feature passes. Use when the user requests a renderer, Vulkan, shader, ray-tracing, or denoiser audit.

Desenvolupament de jocs 28 fa 1 mes
matiaszanolli

source-command-audit-parsers-skill

matiaszanolli

Parser-discipline audit of the non-NIF, non-ESM readers of untrusted game input — BSA/BA2/CSG archives, BGSM/BGEM, Starfield CDB, Havok HKX packfiles, FaceGen sidecars, MenuXml parsing, and Steam VDF/ACF. Use when the user requests a parser-discipline, archive-reader, or untrusted-format audit.

Agents 28 fa 1 mes
matiaszanolli

source-command-audit-papyrus-skill

matiaszanolli

Deep audit of the Papyrus frontends — the .pex reader and 5-phase decompiler (crates/pex, Champollion port) and the .psc lexer and Pratt parser (crates/papyrus) — for untrusted-input bounds, decompiler soundness, and depth caps. Use when the user requests a Papyrus, .pex, or .psc frontend audit.

Agents 28 fa 1 mes
matiaszanolli

source-command-audit-esm-skill

matiaszanolli

Audit ByroRedux's ESM/ESP plugin parser: GRUP walk, sub-record byte accounting, per-record schema dispatch, FormID remap and load order, CELL/WRLD walkers, localized strings, EsmIndex-to-ECS handoff, and real-data validation across Oblivion, FO3/FNV, Skyrim, FO4/FO76, and Starfield masters. Use when the user requests an ESM, ESP, plugin parser, FormID, or load-order audit.

Agents 28 fa 1 mes
matiaszanolli

source-command-audit-sync-skill

matiaszanolli

Re-sync every ByroRedux audit skill (.claude/commands/audit-/SKILL.md and the shared _audit- files) against the code landed since the last sync — closed-issue sweep, delta read, premise re-measure, ownership-map fold-in. Use when the user asks to update, refresh, or re-sync the audit skills.

Agents 28 fa 12 d
matiaszanolli

source-command-audit-legacy-compat-skill

matiaszanolli

Audit ByroRedux compatibility gaps against Gamebryo 2.3 and Creation-era behavior in the seams no layer owner covers — coordinate and placement fidelity, legacy subsystem coverage, and cross-game translation patterns. Use when the user requests a legacy compatibility or cross-engine mapping audit.

Agents 28 fa 1 mes
matiaszanolli

Character / CHARAL Audit

matiaszanolli

"Deep audit of CHARAL — the per-game character ruleset → canonical ActorValues/Level/Perks layer: derived-stat formulas, leveling models, skill/attribute rosters, regen + affliction + reputation systems, population boundary"

Comentaris 28 fa 12 d
matiaszanolli

source-command-audit-skyrim-skill

matiaszanolli

Per-game audit of Skyrim Special Edition and Skyrim LE compatibility — BSTriShape packed geometry and SSE skinned reconstruction, BSLightingShaderProperty shader-type dispatch, NPC equip and FaceGen, multi-master load order, BSA v104/v105 archives, and corpus gates. Use when the user requests a Skyrim compatibility, SE/LE per-game, or Skyrim regression audit.

Desenvolupament de jocs 28 fa 1 mes
matiaszanolli

source-command-audit-regression-skill

matiaszanolli

Verify that closed ByroRedux bug fixes haven't regressed by dynamically discovering closed GitHub issues, locating each fix and its guard test, and reporting any fix that has gone missing as a regression. Use when the user requests a regression verification or closed-fix recheck audit.

Agents 28 fa 1 mes
matiaszanolli

Exterior Audit — EXAL / SKYAL / WATAL / Ground Cover

matiaszanolli

"Deep audit of the exterior layers EXAL / SKYAL / WATAL + ground cover — translation boundary, terrain + LOD, ground-cover pipeline, sky bake / clouds / SH, weather + sun, water translation"

Disseny 28 fa 12 d
matiaszanolli

source-command-audit-publish-skill

matiaszanolli

Convert a finished audit report's findings into GitHub issues with path validation, NEW-status filtering, dedup against open issues, label reconciliation, and a completeness gate. Use when the user asks to publish an audit report or convert or file its findings as GitHub issues.

Analítica 28 fa 1 mes