Desenvolupament de jocs
Desenvolupament de jocs i eines per a motors de joc
ui-useframe
verekia
Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.
verekia-architecture
verekia
Day-to-day coding style and patterns for R3F game development with Miniplex ECS.
smooth-interpolation
verekia
Animate values smoothly using exponential decay instead of linear interpolation.
reactive-polling
verekia
Poll for changes to any value and trigger React re-renders when it changes.
damage-numbers
verekia
Display floating damage numbers that animate upward and fade out, with support for critical hits.
r3f-setup
verekia
Set up a React Three Fiber project with WebGPU support.
zustand-entities
verekia
Use Zustand as a simple state store for entity management (not a true ECS).
game-development
xenitV1
Game development orchestrator. Routes to platform-specific skills based on project needs.
3d-games
xenitV1
3D game development principles. Rendering, shaders, physics, cameras.
verekia-setup
verekia
Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.
health-bars
verekia
Display health bars above characters using CSS styling.
2d-games
xenitV1
2D game development principles. Sprites, tilemaps, physics, camera.
multiplayer
xenitV1
Multiplayer game development principles. Architecture, networking, synchronization.
miniplex
verekia
Use Miniplex for minimalistic Entity Component System with TypeScript support.
pc-games
xenitV1
PC and console game development principles. Engine selection, platform features, optimization strategies.
mobile-games
xenitV1
Mobile game development principles. Touch input, battery, performance, app stores.
pushback
verekia
Make enemies flash white and rock back and forth when receiving damage.
low-health
verekia
Display a pulsing red vignette overlay when the player's health is low.
game-audio
xenitV1
Game audio principles. Sound design, music integration, adaptive audio systems.
koota
verekia
Use Koota for data-oriented Entity Component System architecture with React bindings.
game-art
xenitV1
Game art principles. Visual style selection, asset pipeline, animation workflow.
weapon-trail
verekia
Create a ribbon trail effect that follows a weapon's movement.
auto-release-manager
Dev-GOM
Automate version updates and releases for any project type (Node.js, Python, Rust, Unity, Unreal, etc.). Detect project type, update version files, generate CHANGELOG, and handle git operations with cross-platform support.
reanimated-skia-performance
andreev-danila
"Write and review high-performance React Native animations and 2D graphics using react-native-reanimated (v4+) and @shopify/react-native-skia (Canvas scenes, runtime effects/shaders). Use for: gesture-driven interactions, spring/timing transitions, layout/mount animations, Reanimated CSS transitions/animations, Skia drawings, animated shader uniforms, path/vector interpolation, dev-mode tuning panels (sliders), and diagnosing animation jank (JS thread stalls, excessive re-renders, per-frame allocations)."