Desenvolupament de jocs

Desenvolupament de jocs i eines per a motors de joc

Skills: 457–480 de 861
DmitriyYukhanov

unity-coder

DmitriyYukhanov

Use when implementing Unity C# code to follow proper coding guidelines, naming conventions, member ordering, and Unity-specific patterns

Processament de dades 8 fa 8 mesos
osaurus-ai

osaurus-macos-use

osaurus-ai

Drive macOS apps in the background. Use when the user asks you to interact with native Mac apps, automate UI tasks, browse the web in Safari, fill forms, navigate menus, or perform any on-screen action — without taking the user's screen or cursor away from them.

Accessibilitat 24 fa 6 mesos
Data-Wise

cross-disciplinary-ideation

Data-Wise

Field connection mapping and systematic ideation for method transfer

Desenvolupament de jocs 7 fa 10 mesos
Zate

godot-optimization

Zate

Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.

Desenvolupament de jocs 20 fa 11 mesos
Zate

godot-development

Zate

Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and project structure. Use when working with Godot projects, creating or modifying scenes, adding nodes, writing game scripts, or solving Godot-specific problems.

Operacions amb fitxers 20 fa 11 mesos
JochenYang

developer

JochenYang

Comprehensive full-stack development for web, mobile, and game projects. Handles frontend (React/Vue/Angular), backend (Node.js/Python/Go/Java), mobile (Flutter/React Native/Swift/Kotlin), and game development (Unity/Unreal/Godot). Covers architecture design, implementation, optimization, and deployment.

Desenvolupament de jocs 21 fa 8 mesos
Zate

godot-ui

Zate

Expert knowledge of Godot's UI system including Control nodes, themes, styling, responsive layouts, and common UI patterns for menus, HUDs, inventories, and dialogue systems. Use when working with Godot UI/menu creation or styling.

Generació de codi 20 fa 11 mesos
Zate

godot-debugging

Zate

Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.

Revisió de codi 20 fa 11 mesos
JochenYang

phaser-build

JochenYang

Build 2D HTML5 games for the web using Phaser with WebGL/Canvas rendering. Use when creating Phaser game scaffolds, scenes, core loops, or deployment guidance for web-based releases.

Animació 21 fa 8 mesos
tondevrel

jax-pde

tondevrel

Advanced sub-skill for JAX focused on solving Partial Differential Equations (PDEs) and Differentiable Physics. Covers Finite Difference Methods (FDM), Neural Operators, and Physics-Informed Neural Networks (PINNs).

Processament de dades 24 fa 8 mesos
VladimirBrejcha

swiftui-animation

VladimirBrejcha

This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.

Animació 19 fa 9 mesos
Russ534

touchdesigner-mcp

Russ534

Control TouchDesigner via twozero MCP.

Disseny 0 fa 5 d
dojoengine

dojo-init

dojoengine

Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.

Generació de codi 53 fa 9 mesos
dojoengine

dojo-config

dojoengine

Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.

Desenvolupament de jocs 53 fa 9 mesos
dojoengine

dojo-client

dojoengine

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

Desenvolupament de jocs 53 fa 8 mesos
samhvw8

problem-solving

samhvw8

"Systematic problem-solving techniques for stuck-ness. Techniques: simplification cascade (complexity spirals), collision-zone thinking (innovation blocks), meta-pattern recognition (recurring issues), inversion exercise (assumption constraints), scale game (uncertainty). Actions: simplify, analyze, recognize patterns, invert assumptions, scale thinking. Keywords: problem solving, complexity spiral, innovation block, stuck, simplification, meta-pattern, assumption inversion, scale uncertainty, breakthrough thinking, root cause, systematic analysis, Microsoft Amplifier, debugging approach, creative solution. Use when: complexity spiraling, hitting innovation blocks, seeing recurring patterns, constrained by assumptions, uncertain about scale, generally stuck on problems."

Desenvolupament de jocs 11 fa 10 mesos
CK42BB

procedural-weather

CK42BB

Generate dynamic procedural weather effects in Three.js using WebGPU compute with WebGL2 fallback. Covers rain (drizzle to monsoon), snow (flurries to blizzard), hail, fog and mist (ground fog, volumetric), lightning (bolt, sheet, cloud-internal), dust/sandstorms, wind-driven debris, rainbows, aurora borealis, and a weather state machine for smooth transitions. All precipitation uses GPU particle systems with collision, splashes, and accumulation. Provides per-effect lighting changes, ambient sound cue hints, and camera post-processing (wet lens, frost). Use when building weather systems, atmospheric effects, environmental ambience, climate simulation, or any scene needing dynamic weather. Triggers: "procedural weather", "rain effect", "snow particles", "lightning", "fog shader", "weather system", "storm", "blizzard", "sandstorm", "aurora", "rainbow", "precipitation", "weather transition", "wet lens".

Animació 12 fa 8 mesos
bnadlerjr

writing-prds

bnadlerjr

"Build Product Requirements Documents from Product Briefs. Use when transforming product vision into actionable requirements for engineers and designers. Produces high-level design principles, use case compendiums, and milestone definitions. A PRD focuses on 'what' not 'how'."

Revisió de codi 5 fa 8 mesos
Eli-yu-first

Game Balance Calculator

Eli-yu-first

"Calculate and optimize game economy balance, weapon stats, and progression curves"

Automatització 7 fa 7 mesos
rudedogg

zig-raylib-5.5

rudedogg

Zig bindings for raylib 5.5 game development library. Use when writing raylib games/applications in Zig, working with 2D/3D graphics, handling input, loading textures/sounds/models, or implementing game loops. Covers idiomatic Zig patterns for raylib including error handling with RaylibError, resource management with defer, Camera2D/Camera3D systems, collision detection, skeletal animation, shaders, PBR materials, and audio playback.

Desenvolupament d’API 39 fa 8 mesos
cazala

webgpu

cazala

WebGPU/WGSL guidance for initialization, render/compute pipelines, shader authoring, debugging, and performance; use when building or troubleshooting WebGPU apps, GPU compute workloads, or WGSL shaders.

Depuració 34 fa 8 mesos
xenitV1

game-design

xenitV1

Game design principles. GDD structure, balancing, player psychology, progression.

Desenvolupament de jocs 127 fa 9 mesos
verekia

camera-shake

verekia

Shake the camera when the player takes damage or on impacts for visual feedback.

Desenvolupament de jocs 31 fa 9 mesos
verekia

bone-attachment

verekia

Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.

Generació de codi 31 fa 9 mesos