verekia

smooth-interpolation

Animate values smoothly using exponential decay instead of linear interpolation.

verekia 31 Actualitzat fa 9 mesos
GitHub

Instal·la

npx skillscat add verekia/r3f-gamedev/smooth-interpolation

Instal·la des del registre de SkillsCat.

Sobre aquest skill

This skill provides functions that animate a numeric value toward a target using exponential decay rather than linear interpolation, making movement appear smooth and frame‑rate independent. It is useful when developers need consistent easing without manual interpolation code.

SKILL.md

Smooth Interpolation

Animate values smoothly using exponential decay instead of linear interpolation.

Technique

Use exponential smoothing formulas to interpolate between current and target values. This creates a natural easing effect that's frame-rate independent.

Key Concepts

  • Exponential smoothing: (target - current) * (1 - Math.exp(-speed * dt))
  • Exponential decay: target + (current - target) * Math.exp(-decay * dt)
  • Both formulas produce the same result with different parameters
  • Speed/decay values from 1-25 work well
  • Frame-rate independent due to delta time usage

Usage

const addSmoothExp = (current: number, target: number, speed: number, dt: number) =>
  (target - current) * (1 - Math.exp(-speed * dt))

const expDecay = (current: number, target: number, decay: number, dt: number) =>
  target + (current - target) * Math.exp(-decay * dt)

useFrame((_, delta) => {
  mesh.position.x += addSmoothExp(mesh.position.x, targetX, 3, delta)
  // or
  mesh.position.x = expDecay(mesh.position.x, targetX, 3, delta)
})

References


This skill is part of verekia's **r3f-gamedev**.