Animate values smoothly using exponential decay instead of linear interpolation.
Instal·la
npx skillscat add verekia/r3f-gamedev/smooth-interpolation Instal·la des del registre de SkillsCat.
Sobre aquest skill
This skill provides functions that animate a numeric value toward a target using exponential decay rather than linear interpolation, making movement appear smooth and frame‑rate independent. It is useful when developers need consistent easing without manual interpolation code.
SKILL.md
Smooth Interpolation
Animate values smoothly using exponential decay instead of linear interpolation.
Technique
Use exponential smoothing formulas to interpolate between current and target values. This creates a natural easing effect that's frame-rate independent.
Key Concepts
- Exponential smoothing:
(target - current) * (1 - Math.exp(-speed * dt)) - Exponential decay:
target + (current - target) * Math.exp(-decay * dt) - Both formulas produce the same result with different parameters
- Speed/decay values from 1-25 work well
- Frame-rate independent due to delta time usage
Usage
const addSmoothExp = (current: number, target: number, speed: number, dt: number) =>
(target - current) * (1 - Math.exp(-speed * dt))
const expDecay = (current: number, target: number, decay: number, dt: number) =>
target + (current - target) * Math.exp(-decay * dt)
useFrame((_, delta) => {
mesh.position.x += addSmoothExp(mesh.position.x, targetX, 3, delta)
// or
mesh.position.x = expDecay(mesh.position.x, targetX, 3, delta)
})References
This skill is part of verekia's **r3f-gamedev**.