Desenvolupament de jocs

Desenvolupament de jocs i eines per a motors de joc

Skills: 433–456 de 861
Dev-GOM

unity-editor-toolkit

Dev-GOM

Unity Editor control and automation, WebSocket-based real-time communication. 유니티에디터제어및자동화, WebSocket기반실시간통신. Features/기능: GameObject control 게임오브젝트제어, Transform manipulation 트랜스폼조작, Component management 컴포넌트관리, Scene management 씬관리, SQLite database integration SQLite데이터베이스통합, GUID-based persistence GUID기반영구식별, Multi-scene synchronization 멀티씬동기화, Command Pattern with Undo/Redo 명령패턴실행취소재실행, Menu execution 메뉴실행, ScriptableObject management 스크립터블오브젝트관리, Array/List manipulation 배열리스트조작, All field types support 모든필드타입지원, Material/Rendering 머티리얼/렌더링, Prefab system 프리팹시스템, Asset Database 애셋데이터베이스, Animation 애니메이션, Physics 물리, Console logging 콘솔로깅, EditorPrefs management 에디터프리퍼런스관리, Editor automation 에디터자동화, Build pipeline 빌드파이프라인, Lighting 라이팅, Camera 카메라, Audio 오디오, Navigation 네비게이션, Particles 파티클, Timeline 타임라인, UI Toolkit, Profiler 프로파일러, Test Runner 테스트러너. Protocol 프로토콜: JSON-RPC 2.0 over WebSocket (port 9500-9600). 500+ commands 명령어, 25 categories 카테고리. Real-time bidirectional communication 실시간양방향통신. Security 보안: Defense-in-depth 심층방어 (path traversal protection 경로순회방지, command injection defense 명령어인젝션방어, JSON injection prevention JSON인젝션방지, SQL injection prevention SQL인젝션방지, transaction safety 트랜잭션안전성). Localhost-only connections 로컬호스트전용. Cross-platform 크로스플랫폼 (Windows, macOS, Linux).

CI/CD 97 fa 10 mesos
ToanMobile

generate2dsprite

ToanMobile

Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).

Disseny 2 fa 11 d
ToanMobile

qc

ToanMobile

"Chạy lint, unit test và QA gate cho dự án. Phát hiện build tool trước (Gradle, npm/pnpm/yarn, pytest, go, cargo, xcodebuild, dotnet); các mục ktlint/Metalava/Translation gate chỉ dành cho dự án Android/Gradle."

Desenvolupament de jocs 2 fa 12 d
ToanMobile

qa-review

ToanMobile

Chất vấn một thay đổi code trước khi tạo PR (hỗ trợ cả Web, Mobile Android/iOS/Flutter, Unity Game). Dùng khi cần đọc diff (branch, commit, hoặc PR số) rồi đặt câu hỏi làm rõ tính năng, sinh acceptance criteria kiểm chứng được, và dựng ma trận test scenario theo vai trò × trạng thái dữ liệu × luồng lỗi. Kích hoạt khi người dùng nói "review diff trước khi tạo PR", "chất vấn tính năng này", "viết acceptance criteria", "liệt kê test case cho thay đổi này", "QA cái PR này". Đây là bước hỏi và lập kế hoạch test, không phải bước tìm bug trong code hay chạy test.

Revisió de codi 2 fa 19 d
ToanMobile

unity-gc-audit

ToanMobile

Kiểm toán và triệt tiêu cấp phát bộ nhớ rác (Garbage Collection - GC Allocation) trong Unity 6, hướng tới Zero-GC per frame trong Update loop. Tự động kích hoạt khi chỉnh sửa C# scripts, game loop, physics update, LINQ trong game, hoặc khi phát hiện game bị khựng (GC Spike Freeze / Hitching).

Desenvolupament de jocs 2 fa 12 d
modu-ai

moai-platform-appintoss

modu-ai

"앱인토스(Apps in Toss) 미니앱 개발 전문가. WebView/React Native SDK, 토스 로그인/결제, 푸시 알림, 광고 통합을 다룹니다. 토스 앱 내 미니앱 개발, Granite 프레임워크 사용, 토스페이 결제 연동 시 사용하세요."

Desenvolupament d’API 68 fa 8 mesos
viktor-ferenczi

se-dev-game-code

viktor-ferenczi

Allows reading the decompiled C# code of Space Engineers version 1

Eines de línia d’ordres 10 fa 8 mesos
martinholovsky

glsl

martinholovsky

GLSL shader programming for JARVIS holographic effects

Desenvolupament de jocs 48 fa 11 mesos
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Godot Compatibility Checker

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自动检测和修复Godot 3.x与4.x之间的API兼容性问题,基于实际项目经验提供针对性解决方案

Desenvolupament d’API 43 fa 11 mesos
hhhh124hhhh

Chinese Development Guide

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为中文开发者提供完整的项目本地化、环境配置和开发工作流指导,确保中英文双语环境下的最佳开发体验

Eines de línia d’ordres 43 fa 11 mesos
hhhh124hhhh

Context7 Auto Research

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自动使用Context7进行文档研究,当用户需要代码生成、配置步骤或库/API文档时无需明确请求即可自动获取最新信息

Àmbit acadèmic 43 fa 11 mesos
daydreamsai

gamedeals-agent

daydreamsai

Builds a video game deal aggregator agent using CheapShark API with x402 payments. Use when creating game price trackers, deal alert agents, or gaming marketplace integrations.

Agents 31 fa 8 mesos
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MCP Orchestration

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智能编排和协调多个MCP工具完成复杂开发任务,支持串行、并行、条件、循环等多种执行模式

Desenvolupament de jocs 43 fa 11 mesos
davefmurray

romdev

davefmurray

Homebrew retro game development and ROM reverse-engineering for 19 platforms (NES, SNES, Game Boy/Color, Genesis, GBA, Atari 2600/7800, Lynx, C64, SMS, Game Gear, PC Engine, MSX, GameTank, sync32, N64, PlayStation, Dreamcast). Use when building, running, debugging, disassembling, asset-converting, or romhacking a retro game - drives bundled emulators and toolchains over HTTP. NEVER install a host compiler/emulator; romdev bundles all of them as WASM (use the build tool).

Disseny 0 fa 6 d
Bbeierle12

decay-upkeep

Bbeierle12

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.

Generació de codi 8 fa 10 mesos
Bbeierle12

multiplayer-building

Bbeierle12

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

Generació de codi 8 fa 10 mesos
Bbeierle12

building-mechanics

Bbeierle12

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. Covers performance optimization (spatial hash grids, octrees, chunk loading), structural validation (arcade/heuristic/realistic physics modes), and multiplayer sync (delta compression, client prediction, conflict resolution).

Desenvolupament de jocs 8 fa 10 mesos
DmitriyYukhanov

unity-architect

DmitriyYukhanov

Use when designing Unity architecture, creating component hierarchies, defining interfaces, or generating test stubs and Mermaid diagrams for Unity projects

Desenvolupament de jocs 8 fa 8 mesos
Bbeierle12

building-router

Bbeierle12

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

Desenvolupament de jocs 8 fa 10 mesos
Bbeierle12

Building Systems Router

Bbeierle12

Creative mode: performance + terrain

Desenvolupament de jocs 8 fa 10 mesos
hubert-dudek

lakehouse-pipeline-design

hubert-dudek

Create a Databricks lakehouse pipeline design doc (bronze/silver/gold, DLT or Jobs), including SLAs, data quality, Unity Catalog governance, monitoring, and an implementation checklist. Use when designing or reviewing ETL/ELT pipelines, DLT pipelines, streaming ingestion, CDC, or batch jobs on Databricks.

CI/CD 8 fa 9 mesos
Bbeierle12

particles-router

Bbeierle12

Decision framework for particle system projects. Routes to specialized particle skills (gpu, physics, lifecycle) based on task requirements. Use when building particle effects or needing guidance on which particle techniques to combine.

Animació 8 fa 9 mesos
Bbeierle12

case-studies-reference

Bbeierle12

Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.

Desenvolupament de jocs 8 fa 10 mesos
hubert-dudek

team-templates

hubert-dudek

Generate standardized team templates (project kickoff, data contract, incident postmortem/RCA, weekly status update, Unity Catalog access request). Use when someone asks for a template, PRD/1-pager, design doc, postmortem, weekly update, data contract, or access request.

Generació de codi 8 fa 9 mesos