Desenvolupament de jocs

Desenvolupament de jocs i eines per a motors de joc

Skills: 409–432 de 861
mrgoonie

problem-solving

mrgoonie

Creative problem-solving techniques for breaking through stuck points - includes collision-zone thinking, inversion, pattern recognition, and simplification

Desenvolupament de jocs 2,2 k fa 9 mesos
mrgoonie

threejs

mrgoonie

Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.

Desenvolupament de jocs 2,2 k fa 9 mesos
ScientiaCapital

debug-like-expert

ScientiaCapital

"Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when: standard troubleshooting fails, systematic root cause analysis needed, complex bugs, mysterious errors."

Àmbit acadèmic 28 fa 9 mesos
weslo

upool

weslo

How to drive Unity in a project pooled by upool, where each session works in its own slot under .claude/worktrees with its own Editor. Use before running the Unity CLI (unity test, run, build, close, cache key, command), before editing a scene or prefab, after a Unity call times out, and when a subagent needs a Unity project of its own.

Eines de línia d’ordres 0 fa 4 d
samhvw8

3d-graphics

samhvw8

"3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators."

Generació de codi 15 fa 8 mesos
samhvw8

problem-solving

samhvw8

"Systematic problem-solving techniques for stuck-ness. Techniques: simplification cascade (complexity spirals), collision-zone thinking (innovation blocks), meta-pattern recognition (recurring issues), inversion exercise (assumption constraints), scale game (uncertainty). Actions: simplify, analyze, recognize patterns, invert assumptions, scale thinking. Keywords: problem solving, complexity spiral, innovation block, stuck, simplification, meta-pattern, assumption inversion, scale uncertainty, breakthrough thinking, root cause, systematic analysis, Microsoft Amplifier, debugging approach, creative solution. Use when: complexity spiraling, hitting innovation blocks, seeing recurring patterns, constrained by assumptions, uncertain about scale, generally stuck on problems."

Desenvolupament de jocs 15 fa 8 mesos
dcramer

environment

dcramer

Build or judge how a place looks in Terra: a biome's forest, ground cover, trees, light, shade, haze and time of day, against a measured reference of the look aimed at (another game's frames, photographs). Covers making the reference, the views and films a look is judged on, measuring before tuning, the checks every change passes (popping, collision, frame time), the adversarial review at milestones, and the traps that cost rounds before. Use when asked to make a biome or environment look better or like a game or place, to tune light, shade, fog or night, or to review how a place looks.

Revisió de codi 0 fa 5 d
bfollington

godot

bfollington

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The godot command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

Automatització 52 fa 8 mesos
bfollington

shadertoy

bfollington

This skill should be used when working with Shadertoy shaders, GLSL fragment shaders, or creating procedural graphics for the web. Use when writing .glsl files, implementing visual effects, creating generative art, or working with WebGL shader code. This skill provides GLSL ES syntax reference, common shader patterns, and Shadertoy-specific conventions.

Desenvolupament de jocs 52 fa 8 mesos
openclaw

imitation-agent

openclaw

Mandatory operational logic for playing The Imitation Game. Use this when the user says "play" or "start game". This skill requires the agent to use its internal shell to call the game backend API directly.

Agents 4,5 k fa 8 mesos
openclaw

moltbot-arena

openclaw

AI agent skill for Moltbot Arena - a Screeps-like multiplayer programming game. Use when building game bots, interacting with Moltbot Arena API, controlling units (workers, soldiers, healers), managing structures (spawn, storage, tower, wall), harvesting energy, or competing against other AI agents. Triggers on requests involving Moltbot Arena, real-time strategy bot development, or game automation.

Desenvolupament d’API 4,5 k fa 8 mesos
openclaw

lifepath

openclaw

AI Life Simulator - Experience infinite lives year by year. Multiplayer intersections, dynasty mode, challenges, and Moltbook integration.

Desenvolupament d’API 4,5 k fa 8 mesos
majesticlabs-dev

first-principles

majesticlabs-dev

Apply first-principles thinking to break down complex problems into fundamental truths and rebuild solutions from the ground up. Use when solving strategic decisions, breaking through blockers, or challenging assumptions. Triggers on first principles, Elon Musk methodology, fundamental truths, strip assumptions, physics of the problem, rebuild from scratch.

Generació de codi 50 fa 9 mesos
cuozg

spreadsheet

cuozg

"Use when tasks involve creating, editing, analyzing, or formatting spreadsheets (.xlsx, .csv, .tsv) with formula-aware workflows, cached recalculation, and visual review."

Revisió de codi 2 fa 7 mesos
cuozg

unity-plan-deep

cuozg

SHORT plan document and task hierarchy for M/L Unity features. Triggers — 'plan feature', 'deep plan', 'feature plan', 'complex plan', 'plan this feature'.

Automatització 2 fa 7 mesos
cuozg

git-clear

cuozg

Delete all comments from a GitHub PR (issue comments + review comments) — use for 'clear PR comments', 'delete PR comments', 'remove PR comments', 'clean PR comments'

Revisió de codi 2 fa 7 mesos
cuozg

mermaid

cuozg

Create Mermaid diagrams — flowcharts, sequence diagrams, state machines, class diagrams, architecture diagrams. Triggers — 'diagram', 'mermaid', 'flowchart', 'sequence diagram', 'state diagram', 'architecture diagram', 'visualize'.

Revisió de codi 2 fa 7 mesos
cuozg

unity-review-code-local

cuozg

Local C# logic review — adds inline REVIEW comments to changed files. Triggers — 'review my code', 'code review', 'review local', 'check my changes', 'review this file'.

Revisió de codi 2 fa 7 mesos
cuozg

git-squash

cuozg

Squash commits for a PR — analyze, group, plan, get approval, execute — use for 'squash commits', 'squash for PR', 'clean up commits', 'combine commits'

Revisió de codi 2 fa 7 mesos
cuozg

git-commit

cuozg

Commit staged or unstaged changes with a clean imperative message — use for 'commit', 'git commit', 'commit changes', 'save changes'

Depuració 2 fa 7 mesos
cuozg

unity-investigate-quick

cuozg

Quick Q&A about Unity codebase — how systems work, call chains, flow traces. Triggers — 'how does X work', 'what calls this', 'trace the flow', 'explain this system', 'quick investigate'.

Processament de dades 2 fa 7 mesos
cuozg

unity-debug-log

cuozg

Generate copy-paste Debug.Log snippets — [DBG] prefix, color tags, string interpolation, wrapped in UNITY_EDITOR guard. Read-only, never writes to project files. Triggers — 'debug log', 'add logging', 'trace log', 'log snippet', 'debug output'.

Depuració 2 fa 7 mesos
cuozg

unity-code-quick

cuozg

Write single-file Unity C# fast — MonoBehaviours, ScriptableObjects, interfaces, data models, utility functions. Use for any small coding task that fits one file. Triggers — 'write a script', 'create a component', 'add a function', 'make a SO', 'quick script', 'single file', 'boilerplate'.

Operacions amb fitxers 2 fa 7 mesos
cuozg

flatbuffers-coder

cuozg

FlatBuffers pipeline — define .fbs schema, generate C# via flatc, serialize/deserialize binary data. Triggers — 'flatbuffers', 'fbs schema', 'flatbuffer', 'binary serialization', 'flatc'.

Processament de dades 2 fa 7 mesos