模板
项目与代码模板
design
Mike-Byrne-AI
Harness configuration review. Use when reviewing harness configuration, auditing the agent roster, evaluating the command set, checking hook coverage, or assessing docs freshness — also when the user asks to review setup, audit harness, check for stale agents, or when significant project changes warrant a configuration review. Delegates to the harness-config-advisor agent.
write-ticket
Munyon-Canyon
Draft issue descriptions with the user's required structure, acceptance criteria, validation rules, labels, and MCP creation workflow. Use when the user asks to write, draft, create, save, or place Linear tickets, issues, sub-issues, ticket bodies, issue descriptions, or acceptance criteria.
blueprint-authoring
Mike-Byrne-AI
Task-pack authoring conventions. Use when composing or refining a TP-N task pack, scoping a pack to a defect class, drafting code-fix instructions, structuring scope-in vs scope-out, or naming tasks within a pack — also when the user mentions task pack format, blueprint structure, RUNBOOK, or pack execution. Encodes Espalier-Harness's blueprint-authoring discipline.
isc-bench
wuyoscar
Guide for running ISC-Bench jailbreak evaluation against any LLM. Use this whenever someone wants to evaluate LLM safety with ISC-Bench, run the TVD (Task-Validator-Data) benchmark pipeline, test model robustness against structural safety collapse, or compare safety scores across models and benchmarks (JailbreakBench, HarmBench, AdvBench, StrongREJECT). Also use when someone asks about ISC attack success rates, harmful content extraction, or safety scoring on the 1-5 scale.
product-code-map
tin-computer
Read the founder's repository and record which product surfaces are wired, who reaches them, and how they are gated, as the Code map section of project memory.
audit-title-repair
tin-computer
Repair one evidenced missing-title or missing-description finding in verified HTML sources.
hyperframes-core
heygen-com
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.
vibe-prd
KhazP
Create a Product Requirements Document (PRD) for your MVP. Use when the user wants to define product requirements, create a PRD, or says "help me write requirements", "create PRD", or "define my product".
scenario-unreal-vfx
scenario-labs
'Use when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or flipbooks; "Niagara is too expensive", stat NiagaraOverview, Effect Types, pooling, Data Channels, lightweight emitters, VFX scalability; judging an effect''s readability, value, color, timing, white blowout or strobing; or a wall that shatters, geometry collection fracture, Dataflow, damage thresholds, floating chunks, debris cost, Chaos Visual Debugger.'
scenario-unity-expert
scenario-labs
"Use when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors', a capture comes back black or pink, or a result must be proven with numbers and a frame; or when a Unity brief must go to the right scenario-unity-* specialist."
powerpoint
NousResearch
"Use this skill any time a .pptx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks, or presentations; reading, parsing, or extracting text from any .pptx file (even if the extracted content will be used elsewhere, like in an email or summary); editing, modifying, or updating existing presentations; combining or splitting slide files; working with templates, layouts, speaker notes, or comments. Trigger whenever the user mentions \"deck,\" \"slides,\" \"presentation,\" or references a .pptx filename, regardless of what they plan to do with the content afterward. If a .pptx file needs to be opened, created, or touched, use this skill."
popular-web-designs
NousResearch
54 production-quality design systems extracted from real websites. Load a template to generate HTML/CSS that matches the visual identity of sites like Stripe, Linear, Vercel, Notion, Airbnb, and more. Each template includes colors, typography, components, layout rules, and ready-to-use CSS values.
baoyu-article-illustrator
NousResearch
"Article illustrations: type × style × palette consistency."
ml-paper-writing
NousResearch
Write publication-ready ML/AI papers for NeurIPS, ICML, ICLR, ACL, AAAI, COLM. Use when drafting papers from research repos, structuring arguments, verifying citations, or preparing camera-ready submissions. Includes LaTeX templates, reviewer guidelines, and citation verification workflows.
llava
NousResearch
Large Language and Vision Assistant. Enables visual instruction tuning and image-based conversations. Combines CLIP vision encoder with Vicuna/LLaMA language models. Supports multi-turn image chat, visual question answering, and instruction following. Use for vision-language chatbots or image understanding tasks. Best for conversational image analysis.
scenario-game-assets
scenario-labs
"Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal."
hyperframes-animation
heygen-com
"All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic."
music-to-video
heygen-com
"Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes."
remotion-saas
remotion-dev
Build an app with Remotion
video-talkcraft
Vincentwei1021
终极口播视频 skill:中文口播稿 + 成品配音 → CPU 字级时间戳 → SHOTBOOK 层矩阵分镜 → Remotion 电影感成片(横屏默认/竖屏)。当用户要"做口播视频"、"解说/科普视频"、"把文案变成视频"、"给配音配画面动效"时使用。TTS 合成与数字人生成技术不在本 skill 内(配音和人物素材是输入)。含统一视觉语言(Apple 范式)、79 张动效配方卡、镜头三面分层工作单、七层镜头反PPT系统(CameraRig/视差/让位/环境)、六式运动承接转场(每式一卡)、长镜头世界画布、anime.js+three.js 桥、自动静止检测 + 独立 subagent 评估循环。
scenario-unreal-world-building
scenario-labs
'Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.'
scenario-unreal-animation
scenario-labs
'Use when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget, mocap cleanup, Motion Matching, Pose Search, Choosers, GASP, state machine vs motion matching, root motion, offset root bone, foot IK, Control Rig, Animation Blueprint cost, "animation is expensive", budget allocator, URO, MetaHuman LODs, ML Deformer, cloth.'
scenario-unreal-cinematics
scenario-labs
'Use when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera cuts, spawnables, character animation in shots, per-shot lighting, Movie Render Graph or Movie Render Queue EXR renders, "render darker than the viewport", "first frames pop", "last frame missing", ACES or OCIO to DaVinci Resolve, the 180-degree rule, Sequencer Python, or reviewing a cut.'
scenario-unity-shaders
scenario-labs
"Use when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect on Render Graph, compute shaders, shader variants, keywords, stripping, Shader Build Settings, PSO warm-up, or shader cost; or when a material turns pink or invisible, casts no shadow, ignores extra lights under Forward+, an effect 'does nothing', the game stutters the first time something appears, or builds bloat with variants."