模板
项目与代码模板
customaize-agent:prompt-engineering
NeoLabHQ
Use this skill when you writing commands, hooks, skills for Agent, or prompts for sub agents or any other LLM interaction, including optimizing prompts, improving LLM outputs, or designing production prompt templates.
git:create-pr
NeoLabHQ
Create pull requests using GitHub CLI with proper templates and formatting
powerpoint
NousResearch
"Use this skill any time a .pptx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks, or presentations; reading, parsing, or extracting text from any .pptx file (even if the extracted content will be used elsewhere, like in an email or summary); editing, modifying, or updating existing presentations; combining or splitting slide files; working with templates, layouts, speaker notes, or comments. Trigger whenever the user mentions \"deck,\" \"slides,\" \"presentation,\" or references a .pptx filename, regardless of what they plan to do with the content afterward. If a .pptx file needs to be opened, created, or touched, use this skill."
popular-web-designs
NousResearch
54 production-quality design systems extracted from real websites. Load a template to generate HTML/CSS that matches the visual identity of sites like Stripe, Linear, Vercel, Notion, Airbnb, and more. Each template includes colors, typography, components, layout rules, and ready-to-use CSS values.
godmode
NousResearch
"Jailbreak API-served LLMs using G0DM0D3 techniques — Parseltongue input obfuscation (33 techniques), GODMODE CLASSIC system prompt templates, ULTRAPLINIAN multi-model racing, encoding escalation, and Hermes-native prefill/system prompt integration. Use when a user wants to bypass safety filters, jailbreak a model, or red-team model robustness."
baoyu-article-illustrator
NousResearch
"Article illustrations: type × style × palette consistency."
ml-paper-writing
NousResearch
Write publication-ready ML/AI papers for NeurIPS, ICML, ICLR, ACL, AAAI, COLM. Use when drafting papers from research repos, structuring arguments, verifying citations, or preparing camera-ready submissions. Includes LaTeX templates, reviewer guidelines, and citation verification workflows.
llava
NousResearch
Large Language and Vision Assistant. Enables visual instruction tuning and image-based conversations. Combines CLIP vision encoder with Vicuna/LLaMA language models. Supports multi-turn image chat, visual question answering, and instruction following. Use for vision-language chatbots or image understanding tasks. Best for conversational image analysis.
baoyu-comic
NousResearch
"Knowledge comics (知识漫画): educational, biography, tutorial."
weapp-vite-vue-sfc-best-practices
weapp-vite
面向使用 weapp-vite 的小程序项目的 Vue SFC 实践手册,覆盖 script setup、纯模板 SFC、JSON 宏、definePageMeta/layout、defineModel、usingComponents、JSX/TSX script block、模板指令兼容、多平台 SFC、.weapp-vite 类型支持文件与受管 prepare 工作流。
template-skill
Prat011
Replace with description of the skill and when Claude should use it.
skill-writer
getsentry
Create, synthesize, and iteratively improve agent skills following the Agent Skills specification. Use when asked to "create a skill", "write a skill", "synthesize sources into a skill", "improve a skill from positive/negative examples", "update a skill", or "maintain skill docs and registration". Handles source capture, depth gates, authoring, registration, and validation.
sred-project-organizer
getsentry
Take a list of projects and their related documentation, and organize them into the SRED format for submission.
agents-md
getsentry
This skill should be used when the user asks to "create AGENTS.md", "update AGENTS.md", "maintain agent docs", "set up CLAUDE.md", or needs to keep agent instructions concise. Enforces research-backed best practices for minimal, high-signal agent documentation.
home-assistant-manager
komal-SkyNET
Expert-level Home Assistant configuration management with efficient deployment workflows (git and rapid scp iteration), remote CLI access via SSH and hass-cli, automation verification protocols, log analysis, reload vs restart optimization, and comprehensive Lovelace dashboard management for tablet-optimized UIs. Includes template patterns, card types, debugging strategies, and real-world examples.
blue-ocean-strategy
wondelai
'Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "eliminate-reduce-raise-create", or "uncontested market". Also trigger when comparing pricing strategies, exploring new market categories, finding underserved customer segments, or asking how to stop competing on price. Covers the Four Actions Framework, buyer utility map, and value-cost trade-offs. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.'
agent-base-template-generator
ruvnet
Agent skill for base-template-generator - invoke with $agent-base-template-generator
Skill Builder
ruvnet
"Create new Claude Code Skills with proper YAML frontmatter, progressive disclosure structure, and complete directory organization. Use when you need to build custom skills for specific workflows, generate skill templates, or understand the Claude Skills specification."
agent-base-template-generator
ruvnet
Agent skill for base-template-generator - invoke with $agent-base-template-generator
godot-genre-fighting
thedivergentai
"Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames."
godot-genre-metroidvania
thedivergentai
"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."
godot-genre-puzzle
thedivergentai
"Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management."
godot-genre-sports
thedivergentai
"Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and broadcast camera systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors."
godot-genre-simulation
thedivergentai
"Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick."