游戏开发

游戏开发与引擎工具

显示 193-216 / 共 576 个技能
Randroids-Dojo

unreal

Randroids-Dojo

Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E flows.

API 开发 46 7个月前
Randroids-Dojo

godot

Randroids-Dojo

Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.

CI/CD 46 7个月前
willibrandon

Pixel Art Exporter

willibrandon

Export sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized").

数据处理 300 10个月前
osaurus-ai

osaurus-macos-use

osaurus-ai

Drive macOS apps in the background. Use when the user asks you to interact with native Mac apps, automate UI tasks, browse the web in Safari, fill forms, navigate menus, or perform any on-screen action — without taking the user's screen or cursor away from them.

无障碍 21 4个月前
ZhangHanDong

makepad-shaders

ZhangHanDong

CRITICAL: Use for Makepad shader system. Triggers on: makepad shader, makepad draw_bg, Sdf2d, makepad pixel, makepad glsl, makepad sdf, draw_quad, makepad gpu, makepad 着色器, makepad shader 语法, makepad 绘制

文件操作 745 7个月前
ZhangHanDong

evolution

ZhangHanDong

CRITICAL: Use for makepad-skills self-evolution and contribution. Triggers on: evolve, evolution, contribute, contribution, self-improve, self-improvement, add pattern, new pattern, capture learning, document solution, hooks, hook system, auto-trigger, skill routing, template, pattern template, shader template, troubleshooting template, 演进, 贡献, 自我改进, 添加模式, 记录学习, 文档化解决方案

CLI 工具 745 7个月前
OpusGameLabs

game-architecture

OpusGameLabs

Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.

数据处理 321 6个月前
OpusGameLabs

game-assets

OpusGameLabs

Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.

动画 321 6个月前
OpusGameLabs

game-designer

OpusGameLabs

Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic upgrades.

代码生成 321 6个月前
OpusGameLabs

monetize-game

OpusGameLabs

Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL

API 开发 321 6个月前
OpusGameLabs

review-game

OpusGameLabs

Review an existing game codebase for architecture, performance, and best practices

代码评审 321 6个月前
VladimirBrejcha

swiftui-animation

VladimirBrejcha

This skill provides comprehensive guidance for implementing advanced SwiftUI animations, transitions, matched geometry effects, and Metal shader integration. Use when building animations, view transitions, hero animations, or GPU-accelerated effects in SwiftUI apps for iOS and macOS.

动画 19 7个月前
tebjan

vvvv-troubleshooting

tebjan

Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.

调试 32 6个月前
tebjan

vvvv-shaders

tebjan

Helps write SDSL shaders for Stride and vvvv gamma — TextureFX, shader mixins, compute shaders, and ShaderFX composition. Use when writing or debugging .sdsl shader files, creating visual effects, working with the Stride rendering pipeline, or composing shader mixins.

代码生成 32 6个月前
YPares

textual-builder

YPares

Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.

代码生成 29 9个月前
daydreamsai

gamedeals-agent

daydreamsai

Builds a video game deal aggregator agent using CheapShark API with x402 payments. Use when creating game price trackers, deal alert agents, or gaming marketplace integrations.

智能体 29 7个月前
pnsk-lab

hikkaku

pnsk-lab

Create Scratch project with TypeScript using Hikkaku; use when the user asks how to build or structure a Scratch project in this repo.

代码生成 64 6个月前
tomkrikorian

realitykit-visionos-developer

tomkrikorian

Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.

游戏开发 60 7个月前
tomkrikorian

shadergraph-editor

tomkrikorian

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

代码生成 60 7个月前
emalorenzo

r3f-best-practices

emalorenzo

React Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.

游戏开发 48 7个月前
viktor-ferenczi

se-dev-game-code

viktor-ferenczi

Allows reading the decompiled C# code of Space Engineers version 1

CLI 工具 9 6个月前
dojoengine

dojo-init

dojoengine

Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.

代码生成 53 7个月前
dojoengine

dojo-config

dojoengine

Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.

游戏开发 53 7个月前
dojoengine

dojo-client

dojoengine

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

游戏开发 53 7个月前