游戏开发
游戏开发与引擎工具
unity-reusable-systems
eyenpi
Use when building reusable Unity game systems, creating UPM packages, or designing ScriptableObject-based modular architecture for gameplay systems like inventory, combat, dialogue, quests, or save/load. Also use when connecting multiple independent Unity packages that need to communicate without direct dependencies.
dialectical-reasoning(唯物辩证法)
JWCodeWrote
A cognitive operating system based on Dialectical Materialism (Materialism, Universal Connection, Eternal Development, Unity of Opposites) to force objective, non-linear analysis of complex engineering and logic problems.
game-dev-studio
D1124423017
當使用者想製作、設計、開發、修改、分析或優化任何遊戲專案時使用。 你需要作為一個完整的遊戲開發團隊來工作,從遊戲製作人、遊戲企劃、 程式設計師、UI/UX 設計師、遊戲美術、音效顧問、QA 與犀利測試玩家等 多重角度協助使用者,把模糊想法轉化為可執行的遊戲企劃、技術架構、 視覺方案、測試流程與開發任務。 適用 Unity、Unreal、Godot、HTML Canvas、Web Game、2D、3D 與遊戲原型開發。
AFK Gaming Skill
LilMGenius
Same Eye + Hand skills. Same GAME.md files. Only the config format differs.
settlement-design
PizzaPocket
Plan or revise an Eleblorb village, town, civic district, or inhabited kingdom as a coherent community. Use for censuses, households, governance, economy, public space, districts, circulation, utilities, hazards, landscape systems, gameplay anchors, and authored settlement layout plans. Use before architecture, interior design, landscaping, or procedural placement begins.
figure-rig
PizzaPocket
Working on the procedural player/NPC figure rig in Eleblorb (body proportions or walk/run/jump animation) — especially diagnosing or avoiding axis/rotation-sign mistakes. Use whenever adjusting how the character/villager bodies are shaped or move, or when a motion is reported as backwards, mirrored, or wrong.
mobile-games
GilvanS
Mobile game development principles. Touch input, battery, performance, app stores.
game-audio
GilvanS
Game audio principles. Sound design, music integration, adaptive audio systems.
multiplayer
GilvanS
Multiplayer game development principles. Architecture, networking, synchronization.
web-games
GilvanS
Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
pc-games
GilvanS
PC and console game development principles. Engine selection, platform features, optimization strategies.
react-three-game
prnthh
react-three-game, a JSON-first 3D game engine built on React Three Fiber, WebGPU, and Rapier Physics.
3d-games
GilvanS
3D game development principles. Rendering, shaders, physics, cameras.
prism-modpack
xoykor
Montar modpacks completos no Prism Launcher, baixar mods e dependências do Modrinth e corrigir crashes de inicialização pelos logs. Não testar mods individualmente nem gameplay, salvo pedido explícito.
webxr-dev
shady843
WebXR/VR development guide for Three.js on Meta Quest — camera rig, controllers, teleport, postprocessing limitations, and hard-won pitfalls from shipping VR
parallel-agents
GilvanS
Multi-agent orchestration patterns. Use when multiple independent tasks can run with different domain expertise or when comprehensive analysis requires multiple perspectives.
game-design
GilvanS
Game design principles. GDD structure, balancing, player psychology, progression.
game-development
GilvanS
Game development orchestrator. Routes to platform-specific skills based on project needs.
chemax-fallout4
zeroxpunk
Fallout 4 AI game console. Translates natural language into Fallout 4 console commands and executes them in-game. Use when the user mentions Fallout 4 cheats, console commands, items, god mode, carry weight, spawning items, teleporting, or any Fallout 4 game modification. Knows all console commands, item Form IDs, perk IDs, NPC IDs, and quest IDs.
prism-modpack
xoykor
Montar modpacks completos no Prism Launcher e corrigir crashes pelos logs usando o programa local prism-modpack. Inclui download de mods e dependências do Modrinth, instalação em lote e controle do processo. Não executar testes mod por mod ou de gameplay salvo pedido explícito.
world-labs-export
CloudAI-X
World Labs export formats - Gaussian splats, meshes, images, and engine integrations
ue5-editor-control
1103837067
Control Unreal Engine 5 editor via HTTP commands. Spawn/delete/transform actors, manage blueprints, materials, animation blueprints, and any UObject property via reflection. Use when the user asks to create, modify, or query anything in UE5 editor, or mentions UE5, Unreal, actors, blueprints, levels, materials, animation, input, or characters.
data-classification
vivekgana
Data classification strategies, tagging frameworks, sensitivity levels, and automated classification patterns for Unity Catalog.
league-sdk
adrianmg
Build League of Legends apps using league-sdk TypeScript library. Use when working with Riot API, summoner/player lookups, match history, champion mastery, ranked stats, live game spectator, or building LoL Discord bots, websites, or apps.