游戏开发

游戏开发与引擎工具

显示 577-600 / 共 824 个技能
creator-hian

unity-mobile

creator-hian

Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.

游戏开发 11 10个月前
creator-hian

unity-ui

creator-hian

Build and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimization. Use for UI implementation, Canvas optimization, or cross-platform UI challenges.

游戏开发 11 10个月前
creator-hian

unity-collection-pool

creator-hian

Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool. Masters memory optimization, pool sizing, and allocation-free patterns. Use PROACTIVELY for collection allocations, GC pressure reduction, temporary list/dictionary usage, or performance-critical code paths.

游戏开发 11 10个月前
Demerzels-lab

game-light-tracker

Demerzels-lab

Track live NFL, NBA, NHL, or MLB games and automatically change Hue light colors based on which team is leading. Use when user wants to sync smart lights with live sports scores for visual game tracking. Supports NFL, NBA, NHL, and MLB games with customizable team colors.

自动化 10 8个月前
farworld-labs

remix-agent-publish

farworld-labs

Build Remix games for remix.gg with the server-api v1 agents REST API and Farcade game SDK requirements.

API 开发 10 8个月前
Demerzels-lab

hustle

Demerzels-lab

"ZeroEx Hustle: Arbitrage Intelligence & Operations Engine. Manage vaults, payouts, and game automation monitoring."

CLI 工具 10 8个月前
farworld-labs

phaser-2d-arcade

farworld-labs

Build mobile-first 2D browser games with Phaser 3 Arcade Physics, tuned for Remix/Farcade constraints and single-file delivery.

文件操作 10 8个月前
solanabr

solana-game

solanabr

Solana game development with Unity, React Native, and web. Extends solana-dev-skill with gaming-specific patterns including Solana.Unity-SDK, Mobile Wallet Adapter, PlaySolana/PSG1, wallet integration, NFT systems, transaction building, and game architecture. For program development (Anchor, Pinocchio), delegates to core solana-dev skill.

游戏开发 9 8个月前
arabold

assets

arabold

Use when discovering, downloading, or adding new 3D/2D/audio assets to this game from curated free sources (KayKit, Quaternius, Kenney, Poly Pizza) or generating our own via image-to-3D. Covers the two automation channels (KayKit GitHub + Poly Pizza API), the download->manifest->import workflow, licensing/style rules, and the experimental AI authoring path. Policy and the asset manifest live in assets/AGENTS.md; this skill is the how-to and the scripts. Not needed for editing assets already in the repo.

设计 4 3个月前
arabold

godot-mcp

arabold

Use when working on this Godot 4.7 C# project's scenes, GridMaps, mesh libraries, or .tres/.tscn resources — including hand-authoring or validating resources, fixing UID/import issues, and editor or headless game smoke checks. Covers this machine's Godot and dotnet binary paths, the build->import->validate workflow, and a headless GDScript validation harness. Not needed for pure C# logic changes where dotnet build alone verifies the work.

游戏开发 4 3个月前
CK42BB

procedural-starfield

CK42BB

Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback. Covers scientifically-grounded starfields with spectral color temperature, magnitude-based brightness, and twinkling; volumetric nebulae with emission/absorption/reflection types; the Milky Way band; constellations with optional line overlays; planets and moons with phase lighting; shooting stars and meteor showers; aurora integration; eclipses (solar and lunar); comets with ion/dust tails; galaxies as deep-sky backdrop objects; and a full sky dome controller with time-of-night progression, moon phases, and horizon glow. Triggers: "procedural starfield", "night sky", "star rendering", "nebula", "deep space", "milky way", "constellation", "shooting star", "meteor shower", "celestial", "space background", "starbox", "skybox stars", "galaxy background", "moon phases", "comet", "eclipse", "space scene", "star shader".

代码生成 8 8个月前
gked2121

game-recap-generator

gked2121

Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.

代码生成 2 12个月前
gked2121

game-strategy-simulator

gked2121

What-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, risk/reward calculations.

代码生成 2 12个月前
gked2121

game-builder

gked2121

Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.

代码生成 2 12个月前
ariffazil

apex-theory

ariffazil

Unified APEX Theory — physics + math + symbolic code + meaning. Three-stream synthesis: Federation APEX (constitutional self-critique), arXiv APEX (physics-grounded LLM planning), Thermodynamic APEX (energy-information equivalence). Load this skill when working on intelligence architecture, physics-based AI planning, constitutional governance, or thermodynamic models of meaning. F2 TRUTH: label all claims OBS/DER/INT/SPEC.

代码评审 2 2个月前
ringuemkt-rgb

cria-grappling-motion-lab

ringuemkt-rgb

Use for CRIA DO TATAME grappling motion capture, video corpus intake, pose/contact reconstruction, biomechanical annotation, motion-reference production, dataset QA and handoff into Grappling Runtime and Sprite Forge. Rights, source provenance and expert review are fail-closed.

注释 1 1个月前
ringuemkt-rgb

cria-combat-intelligence

ringuemkt-rgb

Use for CRIA DO TATAME grappling simulation, BJJ/NO-GI/ADCC combat design, fighter identity, tactical AI, video evidence research, paired motion semantics, calibration and combat QA. Rules and deterministic simulation remain authoritative; ML/video/LLMs are evidence and authoring aids only.

游戏开发 1 1个月前
tankpkg

@tank/party-game-dev

tankpkg

Build real-time multiplayer party games (Jackbox-style) with full-stack TypeScript. Covers host-player architecture (TV + phones), VIP role (player with elevated control), Socket.IO networking, game state machines, room/lobby management, voting and scoring systems, content safety (profanity filtering, family mode, VIP censoring), and BDD testing with multiple browser contexts. Synthesizes patterns from Jackbox Games, Drawphone, Rocketcrab, Fishbowl, Socket.IO docs, and Playwright multi-context testing. Trigger phrases: "party game", "jackbox", "multiplayer game", "real-time game", "game room", "lobby system", "room code", "socket.io game", "websocket game", "game state machine", "voting game", "drawing game", "trivia game", "quiplash", "drawful", "host screen", "player controller", "VIP", "game VIP", "room owner", "kick player", "ban player", "multiplayer testing", "game server", "party game backend", "prompt and response game", "audience voting", "game lobby", "turn-based multiplayer", "phone controller game", "content moderation", "profanity filter", "family friendly", "test multiplayer", "BDD game testing"

游戏开发 1 7个月前
ringuemkt-rgb

cria-art-direction

ringuemkt-rgb

Direção de arte operacional de Cria do Tatame – Pressão. Use para gerar, editar, avaliar ou preparar qualquer asset visual do jogo. A skill aplica o cânone executável, o visual regional premium, o pipeline de assets e gates humanos/rights; nunca promove geração automaticamente.

游戏开发 1 1个月前
Eli-yu-first

Game Audio Design Planner

Eli-yu-first

"Plan game audio systems including adaptive music, sound effects, and spatial audio"

智能体 7 7个月前
Olafs-World

sprite-animator

Olafs-World

Generate animated pixel art sprite GIFs from any image using AI (Gemini). Use when the user wants to create pixel art animations, sprite sheets, animated character GIFs, or convert photos/drawings into retro game-style animated sprites. Supports idle, wave, bounce, and dance animations.

代码生成 7 8个月前
ityes22

game-design-document

ityes22

Generates professional, publisher-grade Game Design Documents (GDD) as polished .docx and .pdf files. Turns a game concept into a comprehensive 40-80 page document covering core gameplay loop, mechanics, UX flows, art direction, monetization strategy, technical requirements, and competitive analysis. Also generates companion pitch decks (.pptx) and one-page pitches. Use when users want to create a GDD, game pitch, game concept document, or game design specification.

设计 7 8个月前
ringuemkt-rgb

cria-sprite-forge

ringuemkt-rgb

Use for production-grade CRIA DO TATAME 2D pixel-art manufacturing, character identity consistency, directional locomotion, paired BJJ animation, world-layer authoring, preview QA, provenance and deterministic handoff into Godot. Never promotes generated art automatically.

设计 1 1个月前
magnetoid

pokemon-player

magnetoid

"Play Pokemon via headless emulator + RAM reads."

游戏开发 1 4个月前