游戏开发
游戏开发与引擎工具
unity-mobile
creator-hian
Optimize Unity games for mobile platforms with IL2CPP, platform-specific code, and memory management. Masters iOS/Android deployment, app size reduction, and battery optimization. Use for mobile builds, platform issues, or device-specific optimization.
unity-ui
creator-hian
Build and optimize Unity UI with UI Toolkit and UGUI. Masters responsive layouts, event systems, and performance optimization. Use for UI implementation, Canvas optimization, or cross-platform UI challenges.
unity-collection-pool
creator-hian
Unity Collection Pool expert for GC-free collection management using ListPool, DictionaryPool, HashSetPool, and ObjectPool. Masters memory optimization, pool sizing, and allocation-free patterns. Use PROACTIVELY for collection allocations, GC pressure reduction, temporary list/dictionary usage, or performance-critical code paths.
game-light-tracker
Demerzels-lab
Track live NFL, NBA, NHL, or MLB games and automatically change Hue light colors based on which team is leading. Use when user wants to sync smart lights with live sports scores for visual game tracking. Supports NFL, NBA, NHL, and MLB games with customizable team colors.
remix-agent-publish
farworld-labs
Build Remix games for remix.gg with the server-api v1 agents REST API and Farcade game SDK requirements.
hustle
Demerzels-lab
"ZeroEx Hustle: Arbitrage Intelligence & Operations Engine. Manage vaults, payouts, and game automation monitoring."
phaser-2d-arcade
farworld-labs
Build mobile-first 2D browser games with Phaser 3 Arcade Physics, tuned for Remix/Farcade constraints and single-file delivery.
solana-game
solanabr
Solana game development with Unity, React Native, and web. Extends solana-dev-skill with gaming-specific patterns including Solana.Unity-SDK, Mobile Wallet Adapter, PlaySolana/PSG1, wallet integration, NFT systems, transaction building, and game architecture. For program development (Anchor, Pinocchio), delegates to core solana-dev skill.
assets
arabold
Use when discovering, downloading, or adding new 3D/2D/audio assets to this game from curated free sources (KayKit, Quaternius, Kenney, Poly Pizza) or generating our own via image-to-3D. Covers the two automation channels (KayKit GitHub + Poly Pizza API), the download->manifest->import workflow, licensing/style rules, and the experimental AI authoring path. Policy and the asset manifest live in assets/AGENTS.md; this skill is the how-to and the scripts. Not needed for editing assets already in the repo.
godot-mcp
arabold
Use when working on this Godot 4.7 C# project's scenes, GridMaps, mesh libraries, or .tres/.tscn resources — including hand-authoring or validating resources, fixing UID/import issues, and editor or headless game smoke checks. Covers this machine's Godot and dotnet binary paths, the build->import->validate workflow, and a headless GDScript validation harness. Not needed for pure C# logic changes where dotnet build alone verifies the work.
procedural-starfield
CK42BB
Generate stunning procedural night skies, starfields, nebulae, and celestial phenomena in Three.js using WebGPU compute with WebGL2 fallback. Covers scientifically-grounded starfields with spectral color temperature, magnitude-based brightness, and twinkling; volumetric nebulae with emission/absorption/reflection types; the Milky Way band; constellations with optional line overlays; planets and moons with phase lighting; shooting stars and meteor showers; aurora integration; eclipses (solar and lunar); comets with ion/dust tails; galaxies as deep-sky backdrop objects; and a full sky dome controller with time-of-night progression, moon phases, and horizon glow. Triggers: "procedural starfield", "night sky", "star rendering", "nebula", "deep space", "milky way", "constellation", "shooting star", "meteor shower", "celestial", "space background", "starbox", "skybox stars", "galaxy background", "moon phases", "comet", "eclipse", "space scene", "star shader".
game-recap-generator
gked2121
Convert game stats and highlights into engaging recaps. Multiple styles: Twitter thread, Instagram carousel, blog post, newsletter.
game-strategy-simulator
gked2121
What-if scenario analyzer for sports. Play-calling recommendations, clock management, substitution patterns, risk/reward calculations.
game-builder
gked2121
Convert any topic into playable browser games. Types: trivia, matching, word puzzles, adventure games. Uses Phaser.js or Kaboom.js.
apex-theory
ariffazil
Unified APEX Theory — physics + math + symbolic code + meaning. Three-stream synthesis: Federation APEX (constitutional self-critique), arXiv APEX (physics-grounded LLM planning), Thermodynamic APEX (energy-information equivalence). Load this skill when working on intelligence architecture, physics-based AI planning, constitutional governance, or thermodynamic models of meaning. F2 TRUTH: label all claims OBS/DER/INT/SPEC.
cria-grappling-motion-lab
ringuemkt-rgb
Use for CRIA DO TATAME grappling motion capture, video corpus intake, pose/contact reconstruction, biomechanical annotation, motion-reference production, dataset QA and handoff into Grappling Runtime and Sprite Forge. Rights, source provenance and expert review are fail-closed.
cria-combat-intelligence
ringuemkt-rgb
Use for CRIA DO TATAME grappling simulation, BJJ/NO-GI/ADCC combat design, fighter identity, tactical AI, video evidence research, paired motion semantics, calibration and combat QA. Rules and deterministic simulation remain authoritative; ML/video/LLMs are evidence and authoring aids only.
@tank/party-game-dev
tankpkg
Build real-time multiplayer party games (Jackbox-style) with full-stack TypeScript. Covers host-player architecture (TV + phones), VIP role (player with elevated control), Socket.IO networking, game state machines, room/lobby management, voting and scoring systems, content safety (profanity filtering, family mode, VIP censoring), and BDD testing with multiple browser contexts. Synthesizes patterns from Jackbox Games, Drawphone, Rocketcrab, Fishbowl, Socket.IO docs, and Playwright multi-context testing. Trigger phrases: "party game", "jackbox", "multiplayer game", "real-time game", "game room", "lobby system", "room code", "socket.io game", "websocket game", "game state machine", "voting game", "drawing game", "trivia game", "quiplash", "drawful", "host screen", "player controller", "VIP", "game VIP", "room owner", "kick player", "ban player", "multiplayer testing", "game server", "party game backend", "prompt and response game", "audience voting", "game lobby", "turn-based multiplayer", "phone controller game", "content moderation", "profanity filter", "family friendly", "test multiplayer", "BDD game testing"
cria-art-direction
ringuemkt-rgb
Direção de arte operacional de Cria do Tatame – Pressão. Use para gerar, editar, avaliar ou preparar qualquer asset visual do jogo. A skill aplica o cânone executável, o visual regional premium, o pipeline de assets e gates humanos/rights; nunca promove geração automaticamente.
Game Audio Design Planner
Eli-yu-first
"Plan game audio systems including adaptive music, sound effects, and spatial audio"
sprite-animator
Olafs-World
Generate animated pixel art sprite GIFs from any image using AI (Gemini). Use when the user wants to create pixel art animations, sprite sheets, animated character GIFs, or convert photos/drawings into retro game-style animated sprites. Supports idle, wave, bounce, and dance animations.
game-design-document
ityes22
Generates professional, publisher-grade Game Design Documents (GDD) as polished .docx and .pdf files. Turns a game concept into a comprehensive 40-80 page document covering core gameplay loop, mechanics, UX flows, art direction, monetization strategy, technical requirements, and competitive analysis. Also generates companion pitch decks (.pptx) and one-page pitches. Use when users want to create a GDD, game pitch, game concept document, or game design specification.
cria-sprite-forge
ringuemkt-rgb
Use for production-grade CRIA DO TATAME 2D pixel-art manufacturing, character identity consistency, directional locomotion, paired BJJ animation, world-layer authoring, preview QA, provenance and deterministic handoff into Godot. Never promotes generated art automatically.
pokemon-player
magnetoid
"Play Pokemon via headless emulator + RAM reads."