代码生成

生成代码、脚手架和模板

显示 433-456 / 共 11761 个技能
thedivergentai

godot-3d-materials

thedivergentai

"Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters."

代码生成 594 7个月前
thedivergentai

godot-genre-roguelike

thedivergentai

"Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state."

代码生成 594 7个月前
thedivergentai

godot-genre-open-world

thedivergentai

"Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading."

代码生成 594 7个月前
thedivergentai

godot-autoload-architecture

thedivergentai

"Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection."

代码生成 594 7个月前
thedivergentai

godot-genre-battle-royale

thedivergentai

"Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation."

代码生成 594 7个月前
thedivergentai

godot-animation-player

thedivergentai

"Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times."

动画 594 7个月前
thedivergentai

godot-audio-systems

thedivergentai

"Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume."

代码生成 594 7个月前
thedivergentai

godot-genre-action-rpg

thedivergentai

"Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling."

代码生成 594 7个月前
thedivergentai

godot-adapt-2d-to-3d

thedivergentai

"Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion."

代码生成 594 7个月前
skillcreatorai

pptx

skillcreatorai

Presentation creation, editing, and analysis. When Claude needs to work with presentations (.pptx files) for creating new presentations, modifying content, working with layouts, adding speaker notes, or any presentation tasks.

代码生成 1133 8个月前
affaan-m

investor-materials

affaan-m

Create and update pitch decks, one-pagers, investor memos, accelerator applications, financial models, and fundraising materials. Use when the user needs investor-facing documents, projections, use-of-funds tables, milestone plans, or materials that must stay internally consistent across multiple fundraising assets.

代码生成 24.4万 6个月前
affaan-m

cpp-coding-standards

affaan-m

C++ coding standards based on the C++ Core Guidelines (isocpp.github.io). Use when writing, reviewing, or refactoring C++ code to enforce modern, safe, and idiomatic practices.

代码生成 24.4万 6个月前
affaan-m

frontend-slides

affaan-m

Create stunning, animation-rich HTML presentations from scratch or by converting PowerPoint files. Use when the user wants to build a presentation, convert a PPT/PPTX to web, or create slides for a talk/pitch. Helps non-designers discover their aesthetic through visual exploration rather than abstract choices.

代码生成 24.4万 6个月前
affaan-m

database-migrations

affaan-m

Database migration best practices for schema changes, data migrations, rollbacks, and zero-downtime deployments across PostgreSQL, MySQL, and common ORMs (Prisma, Drizzle, Django, TypeORM, golang-migrate).

代码生成 24.4万 6个月前
affaan-m

csharp-testing

affaan-m

C# and .NET testing patterns with xUnit, FluentAssertions, mocking, integration tests, and test organization best practices.

代码生成 24.4万 5个月前
affaan-m

api-connector-builder

affaan-m

Build a new API connector or provider by matching the target repo's existing integration pattern exactly. Use when adding one more integration without inventing a second architecture.

代码生成 24.4万 5个月前
affaan-m

jpa-patterns

affaan-m

JPA/Hibernate patterns for entity design, relationships, query optimization, transactions, auditing, indexing, pagination, and pooling in Spring Boot.

代码生成 24.4万 6个月前
affaan-m

springboot-tdd

affaan-m

Test-driven development for Spring Boot using JUnit 5, Mockito, MockMvc, Testcontainers, and JaCoCo. Use when adding features, fixing bugs, or refactoring.

代码生成 24.4万 6个月前
affaan-m

clickhouse-io

affaan-m

ClickHouse database patterns, query optimization, analytics, and data engineering best practices for high-performance analytical workloads.

代码生成 24.4万 6个月前
affaan-m

springboot-verification

affaan-m

"Verification loop for Spring Boot projects: build, static analysis, tests with coverage, security scans, and diff review before release or PR."

代码生成 24.4万 6个月前
affaan-m

django-patterns

affaan-m

Django architecture patterns, REST API design with DRF, ORM best practices, caching, signals, middleware, and production-grade Django apps.

缓存 24.4万 6个月前
affaan-m

continuous-learning-v2

affaan-m

Instinct-based learning system that observes sessions via hooks, creates atomic instincts with confidence scoring, and evolves them into skills/commands/agents.

CLI 工具 24.4万 6个月前
affaan-m

investor-outreach

affaan-m

Draft cold emails, warm intro blurbs, follow-ups, update emails, and investor communications for fundraising. Use when the user wants outreach to angels, VCs, strategic investors, or accelerators and needs concise, personalized, investor-facing messaging.

代码生成 24.4万 6个月前
affaan-m

springboot-patterns

affaan-m

Spring Boot architecture patterns, REST API design, layered services, data access, caching, async processing, and logging. Use for Java Spring Boot backend work.

API 开发 24.4万 6个月前