代码生成
生成代码、脚手架和模板
V3 DDD Architecture
ruvnet
"Domain-Driven Design architecture for claude-flow v3. Implements modular, bounded context architecture with clean separation of concerns and microkernel pattern."
hive-mind-advanced
ruvnet
Advanced Hive Mind collective intelligence system for queen-led multi-agent coordination with consensus mechanisms and persistent memory
Pair Programming
ruvnet
AI-assisted pair programming with multiple modes (driver/navigator/switch), real-time verification, quality monitoring, and comprehensive testing. Supports TDD, debugging, refactoring, and learning sessions. Features automatic role switching, continuous code review, security scanning, and performance optimization with truth-score verification.
AgentDB Memory Patterns
ruvnet
"Implement persistent memory patterns for AI agents using AgentDB. Includes session memory, long-term storage, pattern learning, and context management. Use when building stateful agents, chat systems, or intelligent assistants."
V3 Core Implementation
ruvnet
"Core module implementation for claude-flow v3. Implements DDD domains, clean architecture patterns, dependency injection, and modular TypeScript codebase with comprehensive testing."
ring:root-cause-tracing
LerianStudio
Backward call-chain tracing - systematically trace bugs from error location back through call stack to original trigger. Adds instrumentation when needed.
ring:release-guide-info
LerianStudio
Generate Ops Update Guide from Git Diff. Produces internal Operations-facing update/migration guides based on git diff analysis. Supports STRICT_NO_TOUCH (default) and TEMP_CLONE_FOR_FRESH_REFS modes. Includes tag auto-detection and commit log analysis.
agent-base-template-generator
ruvnet
Agent skill for base-template-generator - invoke with $agent-base-template-generator
agent-production-validator
ruvnet
Agent skill for production-validator - invoke with $agent-production-validator
agent-crdt-synchronizer
ruvnet
Agent skill for crdt-synchronizer - invoke with $agent-crdt-synchronizer
agent-goal-planner
ruvnet
Agent skill for goal-planner - invoke with $agent-goal-planner
agent-coordinator-swarm-init
ruvnet
Agent skill for coordinator-swarm-init - invoke with $agent-coordinator-swarm-init
agent-load-balancer
ruvnet
Agent skill for load-balancer - invoke with $agent-load-balancer
agent-payments
ruvnet
Agent skill for payments - invoke with $agent-payments
agent-benchmark-suite
ruvnet
Agent skill for benchmark-suite - invoke with $agent-benchmark-suite
agent-agent
ruvnet
Agent skill for agent - invoke with $agent-agent
agent-performance-monitor
ruvnet
Agent skill for performance-monitor - invoke with $agent-performance-monitor
agent-performance-benchmarker
ruvnet
Agent skill for performance-benchmarker - invoke with $agent-performance-benchmarker
ring:interviewing-user
LerianStudio
Proactive requirements gathering - systematically interviews the user to uncover ambiguities, preferences, and constraints BEFORE implementation begins.
godot-genre-metroidvania
thedivergentai
"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."
godot-adapt-single-to-multiplayer
thedivergentai
"Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback."
godot-2d-physics
thedivergentai
"Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide."
godot-3d-world-building
thedivergentai
"Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled."
godot-3d-lighting
thedivergentai
"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment."