代码生成

生成代码、脚手架和模板

显示 409-432 / 共 11761 个技能
ruvnet

V3 DDD Architecture

ruvnet

"Domain-Driven Design architecture for claude-flow v3. Implements modular, bounded context architecture with clean separation of concerns and microkernel pattern."

CLI 工具 6.9万 8个月前
ruvnet

hive-mind-advanced

ruvnet

Advanced Hive Mind collective intelligence system for queen-led multi-agent coordination with consensus mechanisms and persistent memory

认证鉴权 6.9万 10个月前
ruvnet

Pair Programming

ruvnet

AI-assisted pair programming with multiple modes (driver/navigator/switch), real-time verification, quality monitoring, and comprehensive testing. Supports TDD, debugging, refactoring, and learning sessions. Features automatic role switching, continuous code review, security scanning, and performance optimization with truth-score verification.

代码生成 6.9万 10个月前
ruvnet

AgentDB Memory Patterns

ruvnet

"Implement persistent memory patterns for AI agents using AgentDB. Includes session memory, long-term storage, pattern learning, and context management. Use when building stateful agents, chat systems, or intelligent assistants."

代码生成 6.9万 10个月前
ruvnet

V3 Core Implementation

ruvnet

"Core module implementation for claude-flow v3. Implements DDD domains, clean architecture patterns, dependency injection, and modular TypeScript codebase with comprehensive testing."

代码生成 6.9万 8个月前
LerianStudio

ring:root-cause-tracing

LerianStudio

Backward call-chain tracing - systematically trace bugs from error location back through call stack to original trigger. Adds instrumentation when needed.

代码生成 209 7个月前
LerianStudio

ring:release-guide-info

LerianStudio

Generate Ops Update Guide from Git Diff. Produces internal Operations-facing update/migration guides based on git diff analysis. Supports STRICT_NO_TOUCH (default) and TEMP_CLONE_FOR_FRESH_REFS modes. Includes tag auto-detection and commit log analysis.

代码生成 209 7个月前
ruvnet

agent-base-template-generator

ruvnet

Agent skill for base-template-generator - invoke with $agent-base-template-generator

代码生成 6.9万 7个月前
ruvnet

agent-production-validator

ruvnet

Agent skill for production-validator - invoke with $agent-production-validator

代码生成 6.9万 7个月前
ruvnet

agent-crdt-synchronizer

ruvnet

Agent skill for crdt-synchronizer - invoke with $agent-crdt-synchronizer

代码生成 6.9万 7个月前
ruvnet

agent-goal-planner

ruvnet

Agent skill for goal-planner - invoke with $agent-goal-planner

智能体 6.9万 7个月前
ruvnet

agent-coordinator-swarm-init

ruvnet

Agent skill for coordinator-swarm-init - invoke with $agent-coordinator-swarm-init

智能体 6.9万 7个月前
ruvnet

agent-load-balancer

ruvnet

Agent skill for load-balancer - invoke with $agent-load-balancer

自动化 6.9万 7个月前
ruvnet

agent-payments

ruvnet

Agent skill for payments - invoke with $agent-payments

代码生成 6.9万 7个月前
ruvnet

agent-benchmark-suite

ruvnet

Agent skill for benchmark-suite - invoke with $agent-benchmark-suite

代码生成 6.9万 7个月前
ruvnet

agent-agent

ruvnet

Agent skill for agent - invoke with $agent-agent

智能体 6.9万 7个月前
ruvnet

agent-performance-monitor

ruvnet

Agent skill for performance-monitor - invoke with $agent-performance-monitor

代码生成 6.9万 7个月前
ruvnet

agent-performance-benchmarker

ruvnet

Agent skill for performance-benchmarker - invoke with $agent-performance-benchmarker

代码生成 6.9万 7个月前
LerianStudio

ring:interviewing-user

LerianStudio

Proactive requirements gathering - systematically interviews the user to uncover ambiguities, preferences, and constraints BEFORE implementation begins.

认证鉴权 209 7个月前
thedivergentai

godot-genre-metroidvania

thedivergentai

"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."

代码生成 594 7个月前
thedivergentai

godot-adapt-single-to-multiplayer

thedivergentai

"Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback."

代码生成 594 7个月前
thedivergentai

godot-2d-physics

thedivergentai

"Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide."

代码生成 594 6个月前
thedivergentai

godot-3d-world-building

thedivergentai

"Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled."

代码生成 594 7个月前
thedivergentai

godot-3d-lighting

thedivergentai

"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment."

代码生成 594 7个月前