动画

UI 动画与过渡效果

显示 193-216 / 共 901 个技能
dylantarre

Animation Principles - Intermediate

dylantarre

Use when someone has working knowledge of animation principles and needs guidance on combining them effectively in more complex animations

动画 117 9个月前
dylantarre

accessible-motion

dylantarre

Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.

无障碍 117 9个月前
dylantarre

problem-diagnosis

dylantarre

Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.

动画 117 9个月前
dylantarre

Animation Principles - Refresher

dylantarre

Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations

动画 117 9个月前
dylantarre

timing-mastery

dylantarre

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

分析 117 9个月前
dylantarre

character-appeal

dylantarre

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

动画 117 9个月前
dylantarre

naturalistic-motion

dylantarre

Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.

动画 117 9个月前
dylantarre

exaggerated-clarity

dylantarre

Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.

动画 117 9个月前
dylantarre

Animation Principles - Universal Reference

dylantarre

Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference that works for any experience level

动画 119 9个月前
fusengine

validating-accessibility

fusengine

Use when checking accessibility, color contrast, keyboard navigation, ARIA, or WCAG compliance. Covers WCAG 2.2 Level AA requirements.

无障碍 34 8个月前
revokslab

frontend-design

revokslab

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.

动画 1706 9个月前
qdhenry

Claude-Command-Suite

qdhenry

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动画 1351 7个月前
RTGS2017

live2d-control

RTGS2017

控制 Live2D 虚拟形象的表情和动作。当 AI 回复表达肯定/同意时触发点头动画,表达否定/拒绝时触发摇头动画。用于增强虚拟形象的情感表达。

动画 1543 8个月前
thecodacus

rendiv-video

thecodacus

Guidance for building programmatic videos with rendiv — a React/TypeScript framework for composing video scenes, animating with springs and interpolation, and rendering to MP4/WebM. Use when writing or modifying rendiv compositions, working with rendiv animation APIs, or setting up a rendiv project.

动画 156 8个月前
eachlabs

image-to-video

eachlabs

Transform static images into dynamic videos using each::sense AI. Create animations, Ken Burns effects, cinemagraphs, product showcases, and motion graphics from still photos.

动画 43 8个月前
eachlabs

eachlabs-video-generation

eachlabs

Generate new videos from text prompts, images, or reference inputs using EachLabs AI models. Supports text-to-video, image-to-video, transitions, motion control, talking head, and avatar generation. Use when the user wants to create new video content. For editing existing videos, see eachlabs-video-edit.

动画 43 8个月前
hushh-labs

review-animations

hushh-labs

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

无障碍 40 2个月前
pluginagentmarketplace

game-engines

pluginagentmarketplace

Master game engines - Unity, Unreal Engine, Godot. Engine-specific workflows, systems architecture, and production best practices.

动画 45 9个月前
willibrandon

Pixel Art Animator

willibrandon

Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.

动画 385 12个月前
dylantarre

Animation Principles - Deep Dive

dylantarre

Use when someone needs comprehensive reference material on animation principles with technical depth and extensive context

动画 117 9个月前
tenequm

styling-with-tailwind

tenequm

Creates UIs using Tailwind CSS utility classes and shadcn/ui patterns. Covers CSS variables with OKLCH colors, component variants with CVA, responsive design, dark mode, and Tailwind v4.2 features. Supports Radix UI and Base UI primitives, CLI 3.0, and visual styles. Use when building interfaces with Tailwind, styling shadcn/ui components, implementing themes, or working with utility-first CSS.

动画 40 8个月前
simota

Flow

simota

ホバー効果、ローディング状態、モーダル遷移などのCSS/JSアニメーションを実装。UIに動きを付けたい、インタラクションを滑らかにしたい時に使用。

动画 95 8个月前
fusengine

interactive-states

fusengine

Use when implementing button states, form field states, or interactive feedback. Covers hover, active, focus, disabled, loading states.

智能体 34 8个月前
simota

Dot

simota

ピクセルアート専門エージェント。コード(SVG/Canvas/Phaser 3/Pillow/CSS)でドット絵を生成する。Gemini CLIへのSVG生成委譲もサポート。

动画 95 7个月前