动画
UI 动画与过渡效果
spatial-thinking
dylantarre
Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.
Animation Principles - Deep Dive
dylantarre
Use when someone needs comprehensive reference material on animation principles with technical depth and extensive context
3d-spatial
dylantarre
Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.
page-transitions
dylantarre
Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.
Animation Principles - Intermediate
dylantarre
Use when someone has working knowledge of animation principles and needs guidance on combining them effectively in more complex animations
creative-director
dylantarre
Use when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality and consistency.
universal-fallback
dylantarre
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
attention-grabbers
dylantarre
Use when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or any animation meant to attract attention.
ux-researcher
dylantarre
Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.
Animation Principles - Master
dylantarre
Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level
micro-interactions
dylantarre
Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.
Animation Principles - Universal Reference
dylantarre
Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference that works for any experience level
universal-practitioner
dylantarre
Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.
accessible-motion
dylantarre
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
problem-diagnosis
dylantarre
Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.
game-designer
dylantarre
Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.
mobile-touch
dylantarre
Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.
brand-strategist
dylantarre
Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.
Animation Principles - Quick Start
dylantarre
Use when someone needs a rapid overview of all 12 animation principles in under 5 minutes
Animation Principles - Refresher
dylantarre
Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations
animator-traditional
dylantarre
Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.
timing-mastery
dylantarre
Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.
character-appeal
dylantarre
Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.
naturalistic-motion
dylantarre
Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.