zester4

zester4

@zester4

GitHub
77 Skills
77 Total Stars
September 2026 Joined

Public Skills

tanstack-start-best-practices

by zester4

TanStack Start best practices for full-stack React applications. Server functions, middleware, SSR, authentication, and deployment patterns. Activate when building full-stack apps with TanStack Start.

API Dev 1 1mo ago

tanstack-router

by zester4

Type-safe routing for React and Solid applications with first-class search params, data loading, and seamless integration with the React ecosystem.

Auth 1 1mo ago

marketing-ideas

by zester4

"When the user needs marketing ideas, inspiration, or strategies for their SaaS or software product. Also use when the user asks for 'marketing ideas,' 'growth ideas,' 'how to market,' 'marketing strategies,' 'marketing tactics,' 'ways to promote,' 'ideas to grow,' 'what else can I try,' 'I don't know how to market this,' 'brainstorm marketing,' or 'what marketing should I do.' Use this as a starting point whenever someone is stuck or looking for inspiration on how to grow. For specific channel execution, see the relevant skill (ads, social, emails, etc.)."

Design 1 1mo ago

seo-audit

by zester4

When the user wants to audit, review, or diagnose SEO issues on their site. Also use when the user mentions "SEO audit," "technical SEO," "why am I not ranking," "SEO issues," "on-page SEO," "meta tags review," "SEO health check," "my traffic dropped," "lost rankings," "not showing up in Google," "site isn't ranking," "Google update hit me," "page speed," "core web vitals," "crawl errors," or "indexing issues." Use this even if the user just says something vague like "my SEO is bad" or "help with SEO" — start with an audit. For building pages at scale to target keywords, see programmatic-seo. For adding structured data, see schema. For AI search optimization, see ai-seo.

i18n 1 1mo ago

integration-javascript_node

by zester4

PostHog integration for server-side Node.js applications using posthog-node

Auth 1 1mo ago

threejs

by zester4

Official Three.js API and TSL (Three.js Shading Language) reference for LLM code generation. Load when writing or debugging three.js / WebGL / WebGPU / custom materials / shaders / GLTF / advanced three APIs beyond basic game loop/controls. Prefer building-games for game correctness (loop, WASD, camera, orientation); use this skill for full API/TSL depth. Triggers on "three.js", "threejs", "WebGPU", "TSL", "NodeMaterial", "shader", "GLTF", "MeshStandard", "OrbitControls", "WebGLRenderer".

Docs Gen 1 1mo ago

og

by zester4

Share-link previews and app identity for apps on *.chusky.me: the injector-owned og:image card, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A custom 1200×630 card from the app's own art is the default — games of every kind (DOM board/word games included), whimsical apps, creative tools, and brand-forward pages; only plain utilities keep the placeholder. Always run the brand-asset pass as a task subagent and never wait for it. Triggers on "share", "rename", "app name", "OG", "Open Graph", "twitter card", "unfurl", "og:image", "og:type", "x:game:image", "x-banner", "link preview", "social card", "thumbnail", "preview image", "favicon", "app icon", "PWA", "manifest", "installable", "home screen", "SEO", "meta description".

Design 1 1mo ago

imagine

by zester4

How to route image and video work through Chusky's native media tools, when to use Daytona for deterministic processing, prompt craft, factual grounding, and asset consistency. Load this whenever generating or processing an image or video is on the table. Tool-usage-driven, not triggered by a user merely mentioning images.

Design 1 1mo ago

game-asset-core

by zester4

Core discipline for ANY game-asset generation with Imagine tools: the engine-ready defaults users don't state, spec checklists, style anchoring, read-back verification, honest defect flagging. Use whenever generating any game art (sprites, sheets, animations, tiles, UI, FX) — then ALSO load the matching specialist skill: game-animation-frames for anything that moves, game-tilesets for tiles/terrain, game-character-consistency for recurring characters, game-ui-icons for UI and icons.

Animation 1 1mo ago

building-games

by zester4

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision, performance, assets, audio, save, game feel, and per-genre playbooks. For WASD / vehicle / flight input signs and inverted A/D, open the controls skill — do not rely on this file or racing-kart alone. Triggers on "game", "minecraft", "fps", "platformer", "racing", "tetris", "snake", "shooter", "3d", "three.js", "canvas", "voxel", "physics".

Game Dev 1 1mo ago

design-ui

by zester4

Design and build polished, non-generic UI for this TanStack Start + React + Tailwind v4 + shadcn/Radix app. Use whenever you create or restyle any interface surface — pages, landing pages, dashboards, forms, modals, nav, and game overlays (start screens, HUD, menus). Covers design tokens, layout, typography, color, spacing, motion, and the anti-"AI-slop" rules that keep output from looking generic. Triggers on "design", "UI", "make it look good", "polish", "landing page", "theme", "style", "redesign", "ugly", "clean up".

Design 1 1mo ago

game-tilesets

by zester4

Deep guide for game TILE assets: seamless tileable textures, terrain transition tilesets, autotiles, and ground/platform tiles. Use whenever generating tileable textures, tilesets, terrain transitions, or seamless patterns. Complements game-asset-core.

Animation 1 1mo ago

controls

by zester4

Player-facing input signs for browser games: WASD, vehicles, flight, FPS mouse-look, and the #1 failure mode (inverted A/D). Mandatory control self-tests and a tiny test interface so you can verify A turns left before shipping. Load for ANY game with movement, steering, flying, driving, tanks, boats, mechs, drones, planes, karts, third-person follow cams — not only racing. Triggers on "controls", "WASD", "inverted", "steer", "flight", "airplane", "kart", "vehicle", "yaw", "roll", "pitch", "mouse look", "A/D".

Debugging 1 1mo ago

game-character-consistency

by zester4

Deep guide for CHARACTER IDENTITY across images: turnarounds (front/side/ back), state and damage variants, palette swaps, equipment changes, and same-character-in-context sets. Use whenever generating character turnarounds, character sheets, variants of an existing sprite, or any same-subject multi-image set. Complements game-asset-core.

Design 1 1mo ago

game-ui-icons

by zester4

Deep guide for game UI assets: buttons with interaction states, panels, bars, wordmark logos, and icon sets. Use whenever generating game UI elements, HUD assets, inventory icons, icon sets, buttons, or title logos. Complements game-asset-core.

Design 1 1mo ago

auth

by zester4

Add user accounts and sign-in to this TanStack Start app. Use when the app needs authentication, sign-in, user accounts, protected routes, or per-user data. Triggers on "auth", "login", "log in", "sign in", "sign up", "account", "users", "authentication", "protected", "who is logged in", "current user", "per-user".

Auth 1 1mo ago

generate2dsprite

by zester4

Generate and postprocess 2D game sprites and animation sheets: pixel-art characters, NPCs, creatures, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when building browser games that need real sprite sheets (not code-drawn placeholders), matching a map art style, or producing magenta-background sheets for chroma-key cleanup. Triggers on "sprite", "sprite sheet", "animation sheet", "pixel art character", "walk cycle", "attack animation", "projectile sprite", "2D game asset".

Design 1 1mo ago

generate2dmap

by zester4

Generate production-oriented 2D game maps with CHUCK_GENERATE_IMAGE (prompt-only): RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art (not pure code-drawn tiles), layered props, or map collision metadata. Triggers on "map", "level", "stage", "tilemap", "overworld", "dungeon", "side scroller background", "prop pack", "2D map".

Game Dev 1 1mo ago

game-animation-frames

by zester4

Deep guide for game ANIMATION assets: motion cycles, action keyframes, effect sequences, and animation sprite sheets — built around a video-first pipeline. In this app-builder sandbox, execute via the video2dsprite / generate2dsprite skills (magenta + scripts), not ad-hoc ffmpeg. Use whenever generating anything that moves: walk/run cycles, attacks, idles, FX, flags, fire, animation sheets. Complements game-asset-core.

Animation 1 1mo ago

multiplayer-p2p

by zester4

Peer-to-peer realtime multiplayer over WebRTC data channels: every user of the deployed app connects directly to every other user (full mesh), the server only brokers the handshake at /api/rtc. Lowest possible latency, zero per-message server cost. Use for 2-8 player co-op/casual realtime: shared cursors, drawing, party games, casual action. Triggers: p2p, peer to peer, webrtc, low latency multiplayer, direct connection.

Code Gen 1 1mo ago

chusky-media

by zester4

Route image and video requests through Chusky's native CHUCK_GENERATE_IMAGE and CHUCK_GENERATE_VIDEO tools, and use Daytona for deterministic media processing. Do not create provider-specific integrations or request API keys.

API Dev 1 1mo ago

better-auth-best-practices

by zester4

Configure Better Auth server and client, set up database adapters, manage sessions, add plugins, and handle environment variables. Use when users mention Better Auth, betterauth, auth.ts, or need to set up TypeScript authentication with email/password, OAuth, or plugin configuration.

Auth 1 1mo ago

two-factor-authentication-best-practices

by zester4

Configure TOTP authenticator apps, send OTP codes via email/SMS, manage backup codes, handle trusted devices, and implement 2FA sign-in flows using Better Auth's twoFactor plugin. Use when users need MFA, multi-factor authentication, authenticator setup, or login security with Better Auth.

Auth 1 1mo ago

email-and-password-best-practices

by zester4

Configure email verification, implement password reset flows, set password policies, and customise hashing algorithms for Better Auth email/password authentication. Use when users need to set up login, sign-in, sign-up, credential authentication, or password security with Better Auth.

Auth 1 1mo ago