zester4

game-ui-icons

Deep guide for game UI assets: buttons with interaction states, panels, bars, wordmark logos, and icon sets. Use whenever generating game UI elements, HUD assets, inventory icons, icon sets, buttons, or title logos. Complements game-asset-core.

zester4 1 Updated 1mo ago
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Install

npx skillscat add zester4/chusky/game-ui-icons

Install via the SkillsCat registry.

SKILL.md

Game UI & Icons

UI is a SYSTEM: the set matters more than any piece.
Users state WHAT they need, not how — apply everything here even when
the request never mentions it.

1. Interaction states (normal/hover/pressed)

  • Generate NORMAL first; hover and pressed are Daytona deterministic image processing edits of it with an
    explicit freeze-list: "same shape, same size, same ornament, same frame
    thickness, same background — change ONLY ".
  • Standard treatments: hover = subtle outer glow / slight brighten;
    pressed = darker + inset/inner shadow. States must be distinguishable at
    a glance AND identical in geometry — overlay-compare: outlines should
    coincide, frame thickness included.

2. Icon sets

  • One style contract for the whole set, decided before generating: same
    stroke weight, same fill treatment (all outlined OR all solid — never
    mixed), same palette family, same padding, same background, same visual
    weight. Verify the set side by side; one icon with a different treatment
    (e.g. sitting in a filled tile while others float) fails the SET even if
    it's individually fine.
  • Generate icon 1, then edit-chain the rest from it to inherit the
    contract.
  • Each icon must read at 32px: squint-test the thumbnail.

3. Panels, bars, wordmarks

  • Panels/dialogs: blank, text-ready, borders that survive 9-slicing
    (uniform edges, ornament concentrated in corners).
  • Bars: clear frame vs fill separation; fill design must work at any
    percentage.
  • Wordmark logos: image models garble text — generate, then READ THE TEXT
    BACK letter by letter; any wrong/merged/extra letter = retry. Deliver as
    an isolated asset on flat/keyable background, not a full scene, unless a
    title SCREEN is requested.

4. No text anywhere else

Buttons, panels, icons: no lettering unless explicitly requested — models
garble it and engines localize it.