dylantarre

dylantarre

@dylantarre

GitHub
78 Skills
7185 Total Stars
February 2026 Joined

Public Skills

creative-director

by dylantarre

Use when overseeing animation vision, setting creative direction for motion, or guiding teams on animation quality and consistency.

Animation 117 9mo ago

Animation Principles - Deep Dive

by dylantarre

Use when someone needs comprehensive reference material on animation principles with technical depth and extensive context

Animation 117 9mo ago

universal-fallback

by dylantarre

Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.

Animation 117 9mo ago

data-visualization

by dylantarre

Use when animating charts, graphs, dashboards, data transitions, or any information visualization work.

Analytics 117 9mo ago

anticipation-payoff

by dylantarre

Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.

117 9mo ago

game-designer

by dylantarre

Use when designing game feel, player feedback systems, or when creating animations that enhance gameplay and player satisfaction.

Animation 117 9mo ago

mobile-touch

by dylantarre

Use when designing iOS/Android gestures, haptic feedback, touch interactions, or native mobile animations.

Animation 117 9mo ago

brand-strategist

by dylantarre

Use when defining brand motion identity, creating animation guidelines for brand expression, or aligning animation with brand personality.

Animation 117 9mo ago

Animation Principles - Quick Start

by dylantarre

Use when someone needs a rapid overview of all 12 animation principles in under 5 minutes

Animation 117 9mo ago

attention-grabbers

by dylantarre

Use when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or any animation meant to attract attention.

Animation 117 9mo ago

physics-intuition

by dylantarre

Use when motion needs to feel physically grounded—objects falling, characters jumping, things colliding, or any element that should obey believable weight and momentum.

Animation 117 9mo ago

Animation Principles - Teaching Others

by dylantarre

Use when someone needs to explain animation principles to students, mentees, or team members at various skill levels

Animation 117 9mo ago

Animation Principles - Refresher

by dylantarre

Use when an experienced animator needs a quick reminder of the 12 principles without basic explanations

Animation 117 9mo ago

animator-traditional

by dylantarre

Use when creating hand-drawn or classical animation, working with frame-by-frame techniques, or applying Disney principles in their original artistic context.

Animation 117 9mo ago

page-transitions

by dylantarre

Use when implementing route changes, view transitions, modal opens/closes, or navigation animation in web and mobile applications.

Animation 117 9mo ago

timing-mastery

by dylantarre

Use when determining how fast or slow motion should be—pacing action sequences, dramatic pauses, comedic beats, or any situation where the duration of movement matters.

Analytics 117 9mo ago

Animation Principles - Troubleshooting

by dylantarre

Use when animation feels wrong and you need to diagnose which principle is failing or being misapplied

Code Review 117 9mo ago

ux-researcher

by dylantarre

Use when evaluating animation usability, conducting motion studies, or when researching how animation affects user perception and task completion.

Academic 117 9mo ago

filmmaker

by dylantarre

Use when creating cinematic sequences, narrative animations, or when applying animation principles to video storytelling and visual narrative.

Animation 117 9mo ago

character-appeal

by dylantarre

Use when creating or animating characters that need to connect with audiences—hero protagonists, memorable villains, lovable sidekicks, or any figure that must have personality and presence.

Animation 117 9mo ago

naturalistic-motion

by dylantarre

Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.

Animation 117 9mo ago

accessibility-advocate

by dylantarre

Use when designing inclusive animations, addressing vestibular disorders and motion sensitivity, or ensuring animation accessibility compliance.

Accessibility 117 9mo ago

presentations

by dylantarre

Use when creating Keynote, PowerPoint, Google Slides animations, or any presentation motion design work.

Animation 117 9mo ago

spatial-thinking

by dylantarre

Use when animation involves depth, perspective, volume, or three-dimensional awareness—camera moves, character positioning, environmental interaction, or maintaining consistent spatial relationships.

Animation 117 9mo ago