dylantarre

dylantarre

@dylantarre

GitHub
78 Skills
7185 Total Stars
February 2026 Joined

Public Skills

Animation Principles - Universal Reference

by dylantarre

Use when discussing animation principles with users of unknown skill level, or when providing a balanced reference that works for any experience level

Animation 119 9mo ago

motion-designer

by dylantarre

Use when designing visual motion systems, creating animation specifications, or when a designer needs guidance on crafting beautiful, meaningful movement.

117 6mo ago

web-motion-design

by dylantarre

Use when building CSS animations, JavaScript transitions, React/Vue motion, or any browser-based animation work.

Animation 117 9mo ago

rhythm-pacing

by dylantarre

Use when animation needs musical flow—dance sequences, action choreography, comedic timing, scene pacing, or any motion that should feel rhythmic and well-composed over time.

Animation 117 9mo ago

video-motion-graphics

by dylantarre

Use when creating After Effects compositions, Premiere Pro motion, video titles, explainer videos, or broadcast motion graphics.

Analytics 117 9mo ago

universal-mindset

by dylantarre

Use when approaching any animation task—establishing foundational thinking patterns, teaching animation principles, or when none of the specialized thinking styles quite fit the situation.

Animation 117 9mo ago

Animation Principles - Advanced

by dylantarre

Use when someone has strong command of animation principles and seeks deeper understanding of subtle applications, edge cases, and stylistic variations

Animation 117 9mo ago

brand-marketing

by dylantarre

Use when creating commercial animations, advertising motion, brand identity animation, logo reveals, or marketing video content.

Animation 117 9mo ago

game-development

by dylantarre

Use when implementing game animations, player feedback, character movement, or interactive entertainment in Unity, Unreal, or other game engines.

Animation 117 9mo ago

frontend-developer

by dylantarre

Use when implementing animations in code, building UI transitions, or when a developer needs practical animation guidance for web/mobile applications.

Animation 117 9mo ago

Animation Principles - Absolute Beginner

by dylantarre

Use when someone has never heard of animation principles, needs the simplest explanation possible, or is a complete newcomer to animation

Animation 117 9mo ago

product-manager

by dylantarre

Use when prioritizing animation features, building motion roadmaps, or when a PM needs to understand the business value of animation principles.

Animation 117 9mo ago

Animation Principles - Expert

by dylantarre

Use when someone has mastery of animation principles and wants to explore intentional rule-breaking, stylistic innovation, and pushing creative boundaries

Animation 117 9mo ago

continuous-loops

by dylantarre

Use when creating ongoing animations - loading spinners, pulsing indicators, ambient motion, background effects, or any animation that repeats indefinitely.

Animation 117 9mo ago

Animation Principles - Master

by dylantarre

Use when someone seeks the philosophical foundation of animation principles, wants to understand why they work, or is at a teaching/mentorship level

Animation 117 9mo ago

micro-interactions

by dylantarre

Use when designing small UI feedback moments like button states, toggles, form validation, loading indicators, or notification badges.

Animation 117 9mo ago

educator-teacher

by dylantarre

Use when creating educational content, explaining concepts through animation, or when teaching animation principles to students.

Animation 117 9mo ago

attention-direction

by dylantarre

Use when controlling where the audience looks—composing shots, choreographing action, revealing information, or any situation requiring clear visual hierarchy and focus management.

117 9mo ago

Animation Principles - Novice

by dylantarre

Use when someone has basic awareness of animation principles and wants to start applying them in simple projects

Animation 117 9mo ago

Animation Principles - Intermediate

by dylantarre

Use when someone has working knowledge of animation principles and needs guidance on combining them effectively in more complex animations

Animation 117 9mo ago

universal-practitioner

by dylantarre

Use when applying animation principles in any context, for any role, or when a general understanding of Disney's 12 principles is needed.

Animation 117 9mo ago

accessible-motion

by dylantarre

Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.

Accessibility 117 9mo ago

3d-spatial

by dylantarre

Use when working in Blender, Unity 3D, Unreal Engine, Cinema 4D, VR/AR applications, or any three-dimensional animation work.

Animation 117 9mo ago

problem-diagnosis

by dylantarre

Use when animation "feels wrong" but you can't pinpoint why—debugging floaty movement, stiff characters, unclear action, or any motion that isn't working and needs systematic troubleshooting.

Animation 117 9mo ago