arjun988

arjun988

@arjun988

GitHub
50 Skills
33550 Total Stars
October 2026 Joined

Public Skills

cosmic-eldritch-horror

by arjun988

Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.

Design 671 3mo ago

blender-director

by arjun988

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

Design 671 3mo ago

chibi-style

by arjun988

Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.

Design 671 3mo ago

cloth-sim

by arjun988

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

Animation 671 3mo ago

genre-soulslike

by arjun988

Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.

Design 671 3mo ago

hd-2d-style

by arjun988

HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.

Design 671 3mo ago

genre-puzzle-platformer

by arjun988

Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.

Design 671 3mo ago

body-horror-style

by arjun988

Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.

Design 671 3mo ago

analog-found-footage-horror

by arjun988

Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.

UI Components 671 3mo ago

folk-horror-style

by arjun988

Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.

Design 671 3mo ago

genre-narrative-vn

by arjun988

Art direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.

Design 671 3mo ago

brutalist-mood

by arjun988

Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.

Git & VCS 671 3mo ago

archviz

by arjun988

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

Analytics 671 3mo ago

comic-book-style

by arjun988

Comic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing.

Design 671 3mo ago

collision-proxy

by arjun988

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

Game Dev 671 3mo ago

genre-strategy-sim

by arjun988

Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.

Design 671 3mo ago

camera-cinematography

by arjun988

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

Animation 671 3mo ago

hard-surface

by arjun988

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.

Finance 671 3mo ago

creature-artist

by arjun988

AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.

Animation 671 3mo ago

animation

by arjun988

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

Animation 671 3mo ago

asset-optimization

by arjun988

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.

Finance 671 3mo ago

environment-artist

by arjun988

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

Design 671 3mo ago

geometry-nodes

by arjun988

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.

Design 671 3mo ago

export-pipeline

by arjun988

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

Game Dev 671 3mo ago