Trending Skills

The hottest skills gaining momentum in the community right now.

Showing 169-192 of 2400 skills
scenario-labs

scenario-gpt-image

by scenario-labs

"Use when generating or editing images with OpenAI's GPT Image models on Scenario via MCP: text-to-image, edits from reference images, inpainting with an alpha mask, in-image text for logos and infographics, transparent cutouts, pixel sizing up to 4K, quality tiers up to xhigh and max, input fidelity for product or face detail, or choosing between Flare, Sunburst, GPT Image 2 and 1.5. Keywords: GPT Image 2.5, GPT Image 2, OpenAI, DALL-E, gpt-image, ChatGPT image, txt2img, img2img, background."

Design 1.1K 14d ago
scenario-labs

scenario-grok-imagine-video

by scenario-labs

"Use when generating or editing video with Grok Imagine models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video with @image tags for consistent people, products, or clothing, prompt-based editing, extending a clip from its last frame, native audio with lip-synced dialogue and sound effects, or choosing between first-frame and reference conditioning. Keywords: Grok Imagine Video 1.5, R2V, Grok Edit Video, Grok Extend Video, xAI, T2V, I2V, V2V."

Database 1.1K 2mo ago
scenario-labs

scenario-fan-cam

by scenario-labs

"Use when putting a person from a photo into live-broadcast crowd footage with Scenario: a stadium or arena fan-cam reaction, a jumbotron or kiss-cam moment, a spectator cutaway at a match or concert, a courtside or front-row sighting, or a personalized sports-TV still that then animates into video. Keywords: fan cam, crowd reaction, jumbotron, stadium screen, kiss cam, broadcast cutaway, spectator, crowd shot, sports TV, courtside, arena."

Docker 1.1K 28d ago
scenario-labs

scenario-gemini-omni

by scenario-labs

"Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or place consistent, appending footage to a clip, restyling footage by prompt (season, wardrobe, art style), native audio with dialogue and ambience, or picking between first-frame and reference conditioning. Keywords: Gemini Omni Flash, 1.1 Flash, Google, T2V, I2V, V2V, extend, subject consistency."

File Ops 1.1K 1mo ago
scenario-labs

scenario-3d

by scenario-labs

Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the inline 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.

Game Dev 1.1K 20d ago
scenario-labs

skills-pr-handle

by scenario-labs

Use when explicitly asked to handle a pull request in the Scenario skills repository, including review comments and skill validation.

Comments 1.1K 14d ago
scenario-labs

scenario-ad-variants

by scenario-labs

"Use when making multiple independent ad or campaign edits from existing footage with Scenario: hook, CTA, copy, end-card, placement, or targeted visual variants. Also for revising one variant or resuming a partially completed batch. Not for a new commercial from a still image, ordinary single-clip grading, or automatic Cartesian combinations."

Game Dev 1.1K 14d ago
scenario-labs

scenario-blender-hair

by scenario-labs

"Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand shading in Cycles or EEVEE, and slow grooms. Use it too when a hair script misbehaves headless, for example stale modifier inputs or curve sculpt brushes that do nothing."

Finance 1.1K 28d ago
scenario-labs

scenario-grok-imagine-image

by scenario-labs

"Use when generating or editing images with Grok Imagine models on Scenario via MCP: text-to-image, instruction editing with up to three reference images, posters, packaging, ads, or infographics with exact in-image text, photoreal shots from camera and lighting cues, extended aspect ratios up to 20:9 and 9:20, quality and resolution tiers, or batches of variations. Keywords: Grok Imagine Image 2.0, Image Quality, xAI, Aurora, Grok, txt2img, img2img, typography, 2K."

File Ops 1.1K 2mo ago
scenario-labs

scenario-blender-texturing-shading

by scenario-labs

"Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree."

Agents 1.1K 28d ago
scenario-labs

scenario-blender-animation

by scenario-labs

"Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and stretch, graph editor handles, slotted actions or NLA layers, staging a playblast, or when animation looks floaty, stiff, slides, pops, chatters, the subject is too small in frame, or a knee pops and needs an expert review."

Analytics 1.1K 28d ago
scenario-labs

scenario-maya-animation

by scenario-labs

"Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents, animation layers, mocap cleanup or retargeting, game clips and root motion, or reviewing a playblast. Also when motion looks floaty, weightless, mushy, poppy, posey, sliding or chattery, or feet slap or skate."

Agents 1.1K 26d ago
scenario-labs

scenario-maya-fx

by scenario-labs

'Use when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or stretchy cloth), nParticles, Bifrost graphs (Aero smoke, dust puff, mist, fire, liquids, MPM cloth, snow, sand, "Bifrost smoke"), MASH scattering or motion graphics, sim caches (nCache, Alembic, OpenVDB, file_cache, USD) or FX delivered to lighting or a game engine (flipbook sprites).'

Finance 1.1K 28d ago
scenario-labs

scenario-blender-hard-surface

by scenario-labs

"Use when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers, weighted normals, or subdivision with support loops or creases. Also when shading is broken (smears on flat faces, stretching near a cut, pinching), a bevel shrinks or vanishes after a boolean, a boolean empties the mesh or leaves holes, choosing n-gons vs quads, or making a game-ready mid-poly."

Code Review 1.1K 28d ago
rehan-remade

reverse-engineering

by rehan-remade

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".

Game Dev 8.7K 19d ago
rehan-remade

mashup-mods

by rehan-remade

Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.

Game Dev 8.7K 19d ago
rehan-remade

game-automation

by rehan-remade

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

File Ops 8.8K 18d ago
luongnv89

code-review-specialist

by luongnv89

提供全面的代码审查能力,覆盖安全、性能和代码质量分析。适用于用户请求代码审查、代码质量评估、Pull Request 审查,或提到安全分析和性能优化时。

Code Review 44.1K 5mo ago
luongnv89

doc-generator

by luongnv89

Generate comprehensive, accurate API documentation from source code. Use when creating or updating API documentation, generating OpenAPI specs, or when users mention API docs, endpoints, or documentation.

Docs Gen 44.1K 2mo ago
luongnv89

blog-draft

by luongnv89

Draft a blog post from ideas and resources. Use when users want to write a blog post, create content from research, or draft articles. Guides through research, brainstorming, outlining, and iterative drafting with version control.

Writing 44K 2mo ago
luongnv89

refactor

by luongnv89

Systematic code refactoring based on Martin Fowler's methodology. Use when users ask to refactor code, improve code structure, reduce technical debt, clean up legacy code, eliminate code smells, or improve code maintainability. This skill guides through a phased approach with research, planning, and safe incremental implementation.

Refactoring 44K 2mo ago
luongnv89

API ドキュメント生成スキル

by luongnv89

A visual, example-driven guide to Claude Code — from basic concepts to advanced agents, with copy-paste templates that bring immediate value.

Docs Gen 44K 2mo ago
luongnv89

Project Name

by luongnv89

A visual, example-driven guide to Claude Code — from basic concepts to advanced agents, with copy-paste templates that bring immediate value.

Writing 44K 8d ago
luongnv89

doc-generator

by luongnv89

Генерація вичерпної, точної документації API з вихідного коду. Використовуйте при створенні або оновленні документації API, генерації специфікацій OpenAPI, або коли користувачі згадують документацію API, ендпоінти чи документацію.

Docs Gen 44K 2mo ago