Trending Skills
The hottest skills gaining momentum in the community right now.
hindsight-recall
by vectorize-io
Search long-term memory for relevant context from past coding sessions using Hindsight MCP tools
hindsight-coding-agent
by vectorize-io
How this machine's Hindsight coding-agent memory works — the plugin behind the 🧠 banner. Use when the user says "store/remember this in hindsight", asks what the memory/knowledge pages are, wants to configure per-repo memory (disable, rename banks, git depth), or something memory-related looks broken.
create-agent
by vectorize-io
Create a new Hindsight-powered subagent with long-term memory. Use when the user wants a specialized agent that learns and remembers across sessions.
hindsight-memory
by vectorize-io
Long-term memory for the agent via Hindsight. Use to recall relevant past context before answering, retain durable facts as you learn them, and reflect over accumulated memory for the "why" behind a decision. Load whenever continuity across sessions matters — the user refers to earlier work, states a lasting preference, or asks a question that prior context could answer.
go-to-market-plan
by ognjengt
Analyzes the founder's business context to deliver 3 best go-to-market strategies tailored to their current stage, product, and market. Asks up to 10 diagnostic questions when needed to understand product readiness, target market clarity, competitive positioning, and distribution channels. Use when user needs go-to-market strategy, launch planning, market entry strategy, or actionable GTM roadmap.
nature-literature-pipeline
by Yuan1z0825
Complete automated literature discovery pipeline: multi-source search → six-dimension scoring → fine reading → formatted delivery → archival. Combines a configurable engine with daily cron-driven application layer. Works with Feishu, Telegram, or any messaging platform.
research-add-items
by Weizhena
Add items (research objects) to existing research outline.
research-add-fields
by Weizhena
Add field definitions to existing research outline.
secrets
by BuilderIO
Declaratively register API keys and service credentials a template needs so they appear in the agent sidebar settings UI and the onboarding checklist. Use before adding any third-party credential or setup UI so API keys, OAuth connections, and scoped configuration use the correct shared primitive.
rust-system-calls
by oven-sh
Guides using bun_sys for system calls and file I/O in Rust. Use when implementing file operations, opening fds, or any syscall path instead of std::fs or libc.
slowest-tests
by oven-sh
Find the top-N slowest test files in CI from a recent BuildKite run, optionally posting the results to a Slack channel as a formatted table. Use when asked to find slow CI tests, "what's making CI slow", or to post a slow-test report to Slack.
verify
by oven-sh
Verify a Bun runtime change by driving the debug binary end-to-end.
operations-manager
by borghei
Expert operations management covering process optimization, operational efficiency, resource management, and continuous improvement.
godot-genre-fighting
by thedivergentai
"Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fighting_game, frame_data, hitbox_hurtbox, input_buffer, motion_inputs, combo_system, rollback_netcode, cancel_system, advantage_frames."
godot-genre-metroidvania
by thedivergentai
"Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks."
godot-genre-puzzle
by thedivergentai
"Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management."
acp
by vellum-ai
Set up, authenticate, and run external coding agents (Claude Code, Codex) via the Agent Client Protocol
duplicate-sweep
by superset-sh
Find and merge duplicate Linear issues — group reports of the same underlying bug, pick the survivor, and move the evidence across. Use when the backlog has grown noisy, someone asks whether an issue is already reported, or you are cleaning up before planning.
backend-module-standards
by siteboon
Enforce this repository's TypeScript backend module architecture standards. Use whenever creating, modifying, refactoring, or reviewing backend code under server/, including routes, services, modules, repositories, shared backend code, and backend tests. Do not apply these rules to frontend code or non-backend scaffolding.
gh-code-scanning
by microsoft
'Retrieves and groups GitHub code scanning alerts by rule and severity using the gh CLI'
ss-reference
by bitjaru
Compile screenshots, URLs, Figma exports, or an existing UI into a project-local StyleSeed output grammar with evidence, tokens, confidence, anti-patterns, and a validation screen. Use when the user supplies a design reference that StyleSeed does not already model.
five-whys
by wesammustafa
Finds the root cause of a bug, failure or recurring problem by asking "why" until the answer is a cause you can fix. Use when the user asks why something keeps happening, or wants the root cause rather than a quick fix.
onboard
by wesammustafa
Explains the team's shared Claude Code setup
onboard
by wesammustafa
Explains this repository's shared Claude Code setup to a new teammate, covering what is committed and shared, what stays personal, and what the team-kit plugin adds. Use when someone asks how the team's Claude Code setup works or what they get by cloning the repository.