Top Rated
The most starred skills loved by the community. Quality guaranteed!
session-init
by Chachamaru127
"環境チェックとタスク状況概要でセッション初期化。Use when user mentions starting a session, beginning work, or status checks. Do NOT load for: implementation work, reviews, or mid-session tasks."
dev-workflow
by xstongxue
开发流程五步法。支持需求理解、方案设计、代码实现、Bug 修复、代码审查。当用户提到「需求分析」「方案设计」「代码实现」「代码审查」「理解需求」「技术设计」「开始写代码」「Review」「检查代码」「bug」「报错」「崩溃」「异常」「出错了」时使用。
research-add-fields
by Weizhena
Add field definitions to existing research outline.
research-add-items
by Weizhena
Add items (research objects) to existing research outline.
Tech Resume Optimizer
by Paramchoudhary
Optimize resumes for software engineering, PM, and technical roles
Mind Elixir Plaintext Format
by SSShooter
Guide for understanding and converting Mind Elixir plaintext format. Covers format specification, parsing, and conversion to Mind Elixir data structure.
LinkedIn Profile Optimizer
by Paramchoudhary
Optimize LinkedIn profile for searchability, recruiter visibility, and engagement
qwen-mm-plugins-api
by QwenLM
"Understand images, video, and audio using hosted or self-hosted model services through MCP tools. Use for visual questions, OCR, object grounding, speech transcription, speaker diarization, timestamped captions, event localization/counting, music captioning, or segmentation. Includes VL and Omni model tools, general-purpose Omni chat, transcribe_audio (Qwen3-ASR), and segmentation (SAM3)."
handoff
by jeremylongshore
Use when managing a two-session handoff — inspecting, picking up, or reviewing a committed handoff package produced by a session=two scope run. The operator interface over the cross-environment handoff lifecycle (plan in one session, build in another, review back in the first). Trigger with /hyperflow:handoff, "list handoffs", "pick up the handoff", "review the handoff build".
atlas-report
by jeremylongshore
Render agent findings as a styled HTML report in the browser. Use when asked for "full report", "detailed report", "show in browser", or when CLI output exceeds the 40-line budget.
buzz
by jeremylongshore
PR & Community engineer — press pitches, social media, open source community, DevRel, and coordinated launch moments.
cortex
by jeremylongshore
ML/AI engineer — LLM integrations, prompt engineering, model pipelines, evals, RAG.
crest-okr
by jeremylongshore
OKR design — create objectives and key results with a North Star metric, input metrics tree, and cadence. Use when asked to "set OKRs", "define our objectives", "what should we measure this quarter", "design our OKR framework", "build a metrics tree", or "what's our North Star".
crest-narrative
by jeremylongshore
Strategic narrative — write a standalone strategy memo that frames product direction, bets, and rationale for a planning horizon. Use when asked to "write a strategy doc", "product vision", "strategic narrative", "company strategy memo", "planning memo", or "explain our product direction".
bash-script-helper
by jeremylongshore
Configure with bash script helper operations. Auto-activating skill for DevOps Basics. Triggers on: bash script helper, bash script helper Part of the DevOps Basics skill category. Use when working with bash script helper functionality. Trigger with phrases like "bash script helper", "bash helper", "bash".
branch-naming-helper
by jeremylongshore
Configure with branch naming helper operations. Auto-activating skill for DevOps Basics. Triggers on: branch naming helper, branch naming helper Part of the DevOps Basics skill category. Use when working with branch naming helper functionality. Trigger with phrases like "branch naming helper", "branch helper", "branch".
makefile-generator
by jeremylongshore
Generate makefile generator operations. Auto-activating skill for DevOps Basics. Triggers on: makefile generator, makefile generator Part of the DevOps Basics skill category. Use when working with makefile generator functionality. Trigger with phrases like "makefile generator", "makefile generator", "makefile".
yaml-config-validator
by jeremylongshore
Validate yaml config validator operations. Auto-activating skill for DevOps Basics. Triggers on: yaml config validator, yaml config validator Part of the DevOps Basics skill category. Use when configuring systems or services. Trigger with phrases like "yaml config validator", "yaml validator", "yaml".
nginx-ingress-manager
by jeremylongshore
Manage nginx ingress manager operations. Auto-activating skill for DevOps Advanced. Triggers on: nginx ingress manager, nginx ingress manager Part of the DevOps Advanced skill category. Use when working with nginx ingress manager functionality. Trigger with phrases like "nginx ingress manager", "nginx manager", "nginx".
cache
by jeremylongshore
Use when the user wants to view, search, add, edit, prune, archive, or clear hyperflow memory entries. CRUD interface for .hyperflow/memory/ — never modifies source code, only memory files. Trigger with /hyperflow:cache, "show memory", "search memory for X", "clear memory", "what does hyperflow remember about Y".
draft
by jeremylongshore
UX designer — user flows, information architecture, wireframes, and interaction design.
terraform-module-creator
by jeremylongshore
Create terraform module creator operations. Auto-activating skill for DevOps Advanced. Triggers on: terraform module creator, terraform module creator Part of the DevOps Advanced skill category. Use when working with terraform module creator functionality. Trigger with phrases like "terraform module creator", "terraform creator", "terraform".
aiox-ux-design-expert
by SynkraAI
UX/UI Designer & Design System Architect (Uma). Complete design workflow - user research, wireframes, design systems, token extraction, component building, and quality assurance
threejs-gameplay-systems
by majidmanzarpour
"Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup, design briefs, core loops, level/arena/track/wave/hole/puzzle design, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, juice, and maintainable structure."