"Control Unity Editor play mode. Use when: starting/stopping/pausing play mode, testing game behavior, or when user asks to play or stop. Controls play/stop/pause of Unity Editor."
Install
npx skillscat add hatayama/uloopmcp/uloop-control-play-mode Install via the SkillsCat registry.
SKILL.md
uloop control-play-mode
Control Unity Editor play mode (play/stop/pause).
Usage
uloop control-play-mode [options]Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--action |
string | Play |
Action to perform: Play, Stop, Pause |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd. |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path). |
Examples
# Start play mode
uloop control-play-mode --action Play
# Stop play mode
uloop control-play-mode --action Stop
# Pause play mode
uloop control-play-mode --action PauseOutput
Returns JSON with the current play mode state:
IsPlaying: Whether Unity is currently in play modeIsPaused: Whether play mode is pausedMessage: Description of the action performed
Notes
- Play action starts the game in the Unity Editor (also resumes from pause)
- Stop action exits play mode and returns to edit mode
- Pause action pauses the game while remaining in play mode
- Useful for automated testing workflows