delphinereverse794

remotion-transitions

This skill should be used when the user asks to create custom Remotion transitions, asks about "cool transitions", "cinematic transitions", "striped transitions", "glitch transitions", "custom TransitionPresentation", or wants to build scene-to-scene transitions in Remotion beyond the built-in library. Also triggers for "how to make transitions in Remotion", "custom transition", "high-energy transitions", "energy transitions", "branded transitions".

delphinereverse794 1 Updated 4mo ago

Resources

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Install

npx skillscat add delphinereverse794/remotion-transitions

Install via the SkillsCat registry.

SKILL.md

Remotion Custom Transitions

This skill teaches you how to build production-grade, high-energy custom transitions in Remotion using the TransitionPresentation API — the same pattern used in Fyltr's Instagram Reel campaign.

Quick Reference

  • Custom Transition Pattern — The TransitionPresentation API, the exact component shape, and how timing works
  • Transition Catalog — 6 battle-tested transitions with full source: Striped Slam, Zoom Punch, Diagonal Reveal, Emerald Burst, Vertical Shutter, Glitch Slam
  • Animation Math — Easing functions, stagger formulas, spring configs, and the clamp extrapolation pattern used throughout

Core Concept

Remotion's @remotion/transitions package exposes a TransitionPresentation type. You implement a component that receives:

  • presentationProgress0 at transition start → 1 at transition end
  • presentationDirection"exiting" (old scene) or "entering" (new scene)
  • children — the scene being wrapped

The same component wraps both scenes simultaneously. You animate different things depending on direction.

Golden Rules

  1. Never use CSS transitions/animations — all motion via interpolate() / spring() driven by presentationProgress
  2. Never use useCurrentFrame() inside a transition component — use presentationProgress only
  3. Always return { component, props: {} } — the props object must exist even if empty
  4. Create instances outside components at module level to keep them stable across re-renders
  5. Pair with linearTiming (for dramatic frame-perfect transitions) or springTiming (for springy physics)

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